AI's can not into pits

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stonek89
Posts: 6
Joined: Sun Dec 05, 2010 9:31 am

AI's can not into pits

Post by stonek89 »

Hello again, I recently started working on my next track. I'm pretty sure how to create both racing and pit AI lines. The issue is: AI first complete a lap, an then after turn1 start to pit. It's like AI don't detect pit line before last turn. I've raced on hundreds of tracks, and this is the first time I see something like this.

I'm attaching the track and a screenshot from a test drive with high fuel usage rate. As you can see - AI's head "straight" to the pits after turn 1.
Attachments
Cinkead.zip
(9.18 KiB) Downloaded 218 times
shot0002.jpg
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Gzehoo
Posts: 2166
Joined: Thu Feb 04, 2010 6:02 pm
Location: Krynica-Zdrój (Poland)

Re: AI's can not into pits

Post by Gzehoo »

Hmm... it's interesting but it may be caused by... track length based on AI Line.

Check it out. In your file it's >1500m, in my file it's >1200m.

Tested it with random fuel consumption/tyre wear, also in 1.2c and 1.2d and it's still problem on your track :scratch:
Attachments
Cinkead2.zip
(8.89 KiB) Downloaded 199 times
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stonek89
Posts: 6
Joined: Sun Dec 05, 2010 9:31 am

Re: AI's can not into pits

Post by stonek89 »

Thanks for looking into it :bg: . I didn't change racing line, but I was recreating pit line until I managed to "fix" it. I don't know what exactly causes this behaviour, but it seems to be something about first pit waypoint.
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