[cir] Desenagle

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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BRIX
Posts: 413
Joined: Mon Jul 19, 2010 8:40 am
Location: Poland

[cir] Desenagle

Post by BRIX »

:cflag: Desenagle :cflag:

pack include:
~Desenagle
(566m)
~Desenagle B
(254m)
~Desenagle C
(250m)


Have Fun
:rally:
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Thunderstrucker
Posts: 1778
Joined: Thu Jun 03, 2010 10:31 am
Location: Brazil

Re: [cir] Desenagle

Post by Thunderstrucker »

how is the C possible?
oh, a jump?
Keep doing this and you'll be in :tom:
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PSN accounts: Thunderstrucker2 - Thunderstruker - ThunderGearhead
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MattyG
Posts: 345
Joined: Tue Jul 13, 2010 5:19 pm
Location: England

Re: [cir] Desenagle

Post by MattyG »

Looks pretty good, i like the layout and the flat bridge, but imo there should be more object types on the track, other then just trees, :) but the track still has a nice look about it.
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Trigger Happy
GeneRally Trackmaster
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Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
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Re: [cir] Desenagle

Post by Trigger Happy »

About placing bridges - if bridge pillars must stand inside the route, IMHO is much better to have pillar in external side of curve than in apex side. :2c:
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ZeroCool
Posts: 273
Joined: Fri Apr 02, 2010 4:55 pm

Re: [cir] Desenagle

Post by ZeroCool »

Not bad track, but it has some mistakes.. Next time if you make few configs dont put it in a folder, because after unpacking for first time I didnt saw those tracks in game ;) I dont like that you changed rotation in B config, because bridge locks the view abit.. And, on config C there are only 2 pits, so should I forget about racing with AI there? Btw, take a look at making cliffs tutorial, because they look a little bit empty + got awful stones placement..
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