[rwl] [stc] Phoenix Street Circuit

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
User avatar
zgr
Posts: 1523
Joined: Thu Jan 28, 2010 11:57 am
Location: International

[rwl] [stc] Phoenix Street Circuit

Post by zgr »

Hey :hattip:

I made another Real-Life track
This time the Phoenix Street Circuit in the USA
This is only the 1991 Circuit, maybe I will upload the 1989-1990 Circuit, too.

So, test the Track and have fun with it :bg:
Phoenix Street Circuit.zip
(335.29 KiB) Downloaded 442 times
shot0002.gif
Merged double reply from Wed Aug 04, 2010 11:59 am:

ou, i made a first version at the german forum, 1 year ago, but this version was....mmmh
look here:
http://planet-generally.de/download.php?view.531
Last edited by zgr on Wed Aug 04, 2010 3:31 pm, edited 1 time in total.
Hello.
User avatar
Thunderstrucker
Posts: 1778
Joined: Thu Jun 03, 2010 10:31 am
Location: Brazil

Re: [rwl][stc] Phoenix Street Circuit

Post by Thunderstrucker »

Great track!
:star: :star: :star: :star: :star:
Facebook / YouTube 1 / YouTube 2 / Twitter / Steam

PSN accounts: Thunderstrucker2 - Thunderstruker - ThunderGearhead
User avatar
dead14vii1640
Posts: 539
Joined: Wed Dec 30, 2009 7:46 pm
Location: Spain
Contact:

Re: [rwl][stc] Phoenix Street Circuit

Post by dead14vii1640 »

I like because it's a soooooooo generally-ish interpretation of the track!!!
:star: :star: :star: :star: :star: ... :star:
Power without control is nothing
"So long and thanks for all the meat"
User avatar
ZeroCool
Posts: 273
Joined: Fri Apr 02, 2010 4:55 pm

Re: [rwl][stc] Phoenix Street Circuit

Post by ZeroCool »

Nice! I like the details ;>
User avatar
Darjo
GeneRally Trackmaster
Posts: 213
Joined: Mon Jan 25, 2010 6:47 pm
Location: Italy

Re: [rwl] [stc] Phoenix Street Circuit

Post by Darjo »

Hey there!

So this is phoenix huh? Well, I actually don't know much about this real world track so I can't say if the layout is well-reproduced :D. Anyways, I like that the track is wide and playable (unlike the most of [rwl]'s in this board).
Those walls in the inside part of the curve are extremely dangerous, try to move them a bit further from the track or try to at least make them safer. You can also make the AI line a bit faster by moving it a bit closer to the inside part of the curves.
Talking about the object placement, the houses don't look so good because they're all identical. Try to combine more of them to make them look different. For example, in this track the trackmaker placed together many houses to build a larger and different-looking one.
Well, I hope you'll keep trackmaking, remember to take care of the gameplay, not only of the graphics.
Well, many trackamkers/drivers won't care about gameplay nowdays, but I do care! :D
Signatures are overrated
User avatar
zgr
Posts: 1523
Joined: Thu Jan 28, 2010 11:57 am
Location: International

Re: [rwl] [stc] Phoenix Street Circuit

Post by zgr »

@Darjo

the track is actually for gameplay

anyways, the walls, i planed to put them close to the track, like in real-life :P
but the walls are the reason why the layout is so wide
yeah, the houses doesnt look good...i will do it better next
thanks for recomming ;) :D
Hello.
Post Reply