Hey
I made another Real-Life track
This time the Phoenix Street Circuit in the USA
This is only the 1991 Circuit, maybe I will upload the 1989-1990 Circuit, too.
So, test the Track and have fun with it
Merged double reply from Wed Aug 04, 2010 11:59 am:
ou, i made a first version at the german forum, 1 year ago, but this version was....mmmh
look here:
http://planet-generally.de/download.php?view.531
[rwl] [stc] Phoenix Street Circuit
[rwl] [stc] Phoenix Street Circuit
Last edited by zgr on Wed Aug 04, 2010 3:31 pm, edited 1 time in total.
Hello.
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Re: [rwl][stc] Phoenix Street Circuit
I like because it's a soooooooo generally-ish interpretation of the track!!!
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Power without control is nothing
"So long and thanks for all the meat"
"So long and thanks for all the meat"
Re: [rwl][stc] Phoenix Street Circuit
Nice! I like the details ;>
Re: [rwl] [stc] Phoenix Street Circuit
Hey there!
So this is phoenix huh? Well, I actually don't know much about this real world track so I can't say if the layout is well-reproduced . Anyways, I like that the track is wide and playable (unlike the most of [rwl]'s in this board).
Those walls in the inside part of the curve are extremely dangerous, try to move them a bit further from the track or try to at least make them safer. You can also make the AI line a bit faster by moving it a bit closer to the inside part of the curves.
Talking about the object placement, the houses don't look so good because they're all identical. Try to combine more of them to make them look different. For example, in this track the trackmaker placed together many houses to build a larger and different-looking one.
Well, I hope you'll keep trackmaking, remember to take care of the gameplay, not only of the graphics.
Well, many trackamkers/drivers won't care about gameplay nowdays, but I do care!
So this is phoenix huh? Well, I actually don't know much about this real world track so I can't say if the layout is well-reproduced . Anyways, I like that the track is wide and playable (unlike the most of [rwl]'s in this board).
Those walls in the inside part of the curve are extremely dangerous, try to move them a bit further from the track or try to at least make them safer. You can also make the AI line a bit faster by moving it a bit closer to the inside part of the curves.
Talking about the object placement, the houses don't look so good because they're all identical. Try to combine more of them to make them look different. For example, in this track the trackmaker placed together many houses to build a larger and different-looking one.
Well, I hope you'll keep trackmaking, remember to take care of the gameplay, not only of the graphics.
Well, many trackamkers/drivers won't care about gameplay nowdays, but I do care!
Signatures are overrated
Re: [rwl] [stc] Phoenix Street Circuit
@Darjo
the track is actually for gameplay
anyways, the walls, i planed to put them close to the track, like in real-life
but the walls are the reason why the layout is so wide
yeah, the houses doesnt look good...i will do it better next
thanks for recomming
the track is actually for gameplay
anyways, the walls, i planed to put them close to the track, like in real-life
but the walls are the reason why the layout is so wide
yeah, the houses doesnt look good...i will do it better next
thanks for recomming
Hello.