[cir] [ral] Svata

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Tilt+
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[cir] [ral] Svata

Post by Tilt+ »

It's my new track. Svata. This track is on public roads somewhere in Greece but I forget name of that place. Aaaand that's all. Enjoy :hide:
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"Ever tried. Ever failed. No matter. Try again. Fail again. Fail Better." ~ Samuel Beckett

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Thunderstrucker
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Re: [cir] [roa] Svata

Post by Thunderstrucker »

I see a Peugeot, I see a Grande Punto, i see a funny track. What's left?
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Tilt+
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Re: [cir] [ral] Svata

Post by Tilt+ »

Svatta and Svatta 2.0.
Changes in Hmap, Water Level, PoV and land (in 2.0)
:doh: And of course in race way.
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"Ever tried. Ever failed. No matter. Try again. Fail again. Fail Better." ~ Samuel Beckett

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zsoltbartok
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Re: [cir] [ral] Svata

Post by zsoltbartok »

OK, on the original track I always hit the hay bales as they were hiding behind the trees but now on v2.0 they can be seen and it makes things easier! :)
I like the way you drew lines and stuff in the mud, it looks great!
Formerly known as mizzamar, the GRC veteran Team Miskolc racer and occasional track-maker.
My new website: ZsoltBartokGames
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PacmanOwnage
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Re: [cir] [ral] Svata

Post by PacmanOwnage »

I don't see a [cir] here :p

As for the track itself, it is very nice, the Lmap is wonderful... but the layout is rather dull (i understand if this was heavily based on a real world location you liked to keep it as it) but maybe next time you have a crack at this kind of track, you could spice the layout up a bit more.

Still, very fun to drive :D
...
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