[cir] Alister Springs

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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BlackCat89
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Joined: Wed Feb 17, 2010 2:41 am

[cir] Alister Springs

Post by BlackCat89 »

Well, I've not made many tracks for GR, and it's been a while since I've made one, but this is one I did this weekend. Hope you enjoy.
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dead14vii1640
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Re: [cir] Alister Springs

Post by dead14vii1640 »

Cool track, I like because it's pretty realistic and very GeneRally-ish.
Power without control is nothing
"So long and thanks for all the meat"
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MattyG
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Re: [cir] Alister Springs

Post by MattyG »

I agree, i like the gr ish look :)
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Haruna
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Re: [cir] Alister Springs

Post by Haruna »

This could be a nice historical circuit. I just think that the trees lack variety (a mixup of pine/fir/leaf trees would look better in my opinion).
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zsoltbartok
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Re: [cir] Alister Springs

Post by zsoltbartok »

I like this track because it has a clean and attractive look: good hills, it is not stuffed with unnecessary objects and the landmap is not over-dithered. The layout is also OK for me. A good one, BlackCat!
Formerly known as mizzamar, the GRC veteran Team Miskolc racer and occasional track-maker.
My new website: ZsoltBartokGames
BlackCat89
Posts: 8
Joined: Wed Feb 17, 2010 2:41 am

Re: [cir] Alister Springs

Post by BlackCat89 »

Thanks for the comments. My next track I'll mix up the trees and shrubs a little more, plus take a lot more time on the little things. I hope the AI is fast enough for everyone; it was created for the formula car.
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