[cir] Leuw

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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generallyfanFIN
Posts: 7
Joined: Sat Apr 10, 2010 11:03 am
Location: Finland

[cir] Leuw

Post by generallyfanFIN »

:cflag: Leuw :cflag:
This is my new track. I make this track in SnakeDitor ;)
Enjoy. :)
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Thunderstrucker
Posts: 1778
Joined: Thu Jun 03, 2010 10:31 am
Location: Brazil

Re: [cir] Leuw

Post by Thunderstrucker »

Crazy look
Funny :P :eyes:
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zgr
Posts: 1523
Joined: Thu Jan 28, 2010 11:57 am
Location: International

Re: [cir] Leuw

Post by zgr »

its like the first turns in shanghai again and again :D

but the lmap, hmap and objects...very simple and not good :(
Hello.
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MattyG
Posts: 345
Joined: Tue Jul 13, 2010 5:19 pm
Location: England

Re: [cir] Leuw

Post by MattyG »

Pretty cool looking track, i dislike the massive kerb though. But other then that, its a cool layout :)
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Tennisball
Posts: 49
Joined: Mon Aug 09, 2010 10:11 am
Location: Germany

Re: [cir] Leuw

Post by Tennisball »

It's very fun to race on, but there are some things I dislike:

-The booths at the pits look a bit messy.
-Kerbs are way too thick
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Buka
Posts: 2037
Joined: Sun Dec 27, 2009 5:30 pm
Location: Ukraine, Kyiv
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Re: [cir] Leuw

Post by Buka »

It could be interesting, but if I'm not mistaken this layout can be made in 5...4...3...2...1 seconds, isn't it? But you're definitely is getting better. First turn is way too long (=boring) for my taste. Object placement is very bad, but it was said before. Dithering maybe, no? I hope you'll improve. :bg:
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