[rwl] [cir] Aldo Scribante

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Bekk
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Joined: Sat Feb 20, 2010 4:29 pm
Location: Brasil

[rwl] [cir] Aldo Scribante

Post by Bekk »

My new Track. Located in South Africa.

Aldo Scribante

~Comment Plz. Thx

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Sorry for my english.
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zsoltbartok
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Location: My own fantasy world
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Re: [rwl] [cir] Aldo Scribante

Post by zsoltbartok »

South Africa? You should have made this track a bit earlier and Madd Dogg could have used it in his Vuvuzela Challenge! ;)

Now seriously: I don't know the original track, but this layout is OK for me. The AI line is also good (it's fast). There are some things I miss:
You didn't use sunk tires so it's easy to make shortcuts, to drive way beyond
the kerbs. Also, even if I think that tracks can look nice without much lmap dithering, a little bit of it can definitely improve the wow-effect.

So I think it's a promising track and a little tweaking could make it into a perfect rwl!
Formerly known as mizzamar, the GRC veteran Team Miskolc racer and occasional track-maker.
My new website: ZsoltBartokGames
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Bekk
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Location: Brasil

Re: [rwl] [cir] Aldo Scribante

Post by Bekk »

Ok.

Thx mizzamar :bg:
Sorry for my english.
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Trigger Happy
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Re: [rwl] [cir] Aldo Scribante

Post by Trigger Happy »

I agree with mizzamar with many points, I want to just add, that I really miss fencing/walling on external side of tracks, which I can see on fotos (even with additional tyre barriers in some curves). And then try to be more patient with placing of objects like fences or the boats as pits - they will look better. And then try the external editors for making dithering - you'll catch better the reality like contrast between clean grass in the track (represented by grass now) and the dirty dark grass (now mud). :bg:
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zgr
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Re: [rwl] [cir] Aldo Scribante

Post by zgr »

there is not much i could say
look at ivo's reply

and one more thing...the lmap tunnel before last turn looks weird... :doh:
Hello.
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