[cir] Salkad Autodrome

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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zgr
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[cir] Salkad Autodrome

Post by zgr »

I presenting you my new Circuit

the :cflag: Salkad Autodrome :cflag:

440m
9 Turns
Clockwise

This Circuit could be a new Circuit in FormulaGP in Season 3!!!
Stay in the South of the Country Zegarekland :hiya:
Zegarekland
Zegarekland

The Circuit is bulit now for the ZGR Moto World Cup and the ZGR TouringCarCup (TCC) :drive:
in January 2011 there will be a new FormulaGP History ThemePark, 2 Karttracks and a Hotel call "Jaisalmer"

so, have fun and PLEASE :feedback: :bg:
Salkad Circuit.gif
Salkad Circuit.zip
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a1b23
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Re: [cir] Salkad Autodrome

Post by a1b23 »

The circuit looks very drivable. :bg:
I love the second to last corner (before the final chicane)

Although i think it would be better if it was the opposite direction (counter clockwise), and if you made the corner before that back straight a bit tighter to make the straight longer.
Also, i think 2 barriers on each end of the pit is a bit much, maybe add one or even 2 pits with the extra space.
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zgr
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Re: [cir] Salkad Autodrome

Post by zgr »

alright...thanks for the advice :bg:
more commets? :)
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XYY
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Re: [cir] Salkad Autodrome

Post by XYY »

kerbs from snake don't look nice, try to redo them in (e.g.) gimp ;)
And I also think that pitlane is too narrow, specially in comparison to the road ;)
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zgr
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Re: [cir] Salkad Autodrome

Post by zgr »

ok, next time i'll try with gimp, thanks for comment :)
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XYY
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Re: [cir] Salkad Autodrome

Post by XYY »

And some other things I saw when I tested:
-runoffs are too "gimpish"
-some walls have too hard corners
-The helicopters airfield has no connection to infield paths
-I think there are too many walls
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Trigger Happy
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Re: [cir] Salkad Autodrome

Post by Trigger Happy »

XYY wrote:kerbs from snake don't look nice, try to redo them in (e.g.) gimp ;)
I cannot agree more. Just check kerbs by a master like AleksiNir in an editor and then try to reach same standard of quality. It will maybe take you two or three tracks to do it as well as he, but it's really not as hard as it look at first view. :bg:

Then I think, that hmap and especially in desert parts of map could be more interesting. Finally it's a pity, that the pavement behind stands has no texture. Few dozens of minutes more and the track could be on completely other level. Now I can give just 3,75/5, however it's still well done job. :cool:
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zgr
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Re: [cir] Salkad Autodrome

Post by zgr »

ok, thanks for comments :)

i had big problems with the desertpart...first i wanted to make a beach there :D but ok, next time i'll do it better, thx for advice :) :bg:
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masa
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Re: [cir] Salkad Autodrome

Post by masa »

It's a very superior track. I like this circuit. Was Snake Ditor used? The placement of the office block won't be an obstacle for the layout, it's nice. But the placement of the concrete walls should be brought close each other (one by one), because those have gappy.

I'll give you that..
4.25/5 :nod: Good job!
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zgr
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Re: [cir] Salkad Autodrome

Post by zgr »

thx ms :)
im happy to get so a good comment by so a amazing trackmaker :)
i use snack e. 1.2 because i dont like ver. 1 and i dont know how to use 1.3 :D
but thanks for comments :)
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Herbal
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Re: [cir] Salkad Autodrome

Post by Herbal »

zegarek wrote:i use snack e. 1.2 because i dont like ver. 1 and i dont know how to use 1.3 :D
Snack? :really:
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zgr
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Re: [cir] Salkad Autodrome

Post by zgr »

yes snack :doh:

i mean snake, but you know what i mean, right? :D ;)
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Lukeno94
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Re: [cir] Salkad Autodrome

Post by Lukeno94 »

Interesting typo... :P BTW, nice track, just a little empty to me in the top left, but it IS desert :D
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zgr
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Re: [cir] Salkad Autodrome

Post by zgr »

:D
thanks for comment, lukeno94 :bg:
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Re: [cir] [evo] Salkad Autodrome

Post by zgr »

here an Update

the Evolution of Salkad Autodrome!
1280x.gif
Salkad Evo.zip
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LAVI
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Re: [cir] Salkad Autodrome

Post by LAVI »

Uhh,why is it 1st August 2010,then December 2010,then January 2010 (shouldn't the January 2010 be January 2011?)?
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zgr
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Re: [cir] Salkad Autodrome

Post by zgr »

ouh, yeah, :D sry
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