[cir] [ovl] [tpk] Umhaz

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
User avatar
Kaiserkoenig
Posts: 183
Joined: Sat Mar 06, 2010 1:36 pm
Location: Germany, Nürburg

[cir] [ovl] [tpk] Umhaz

Post by Kaiserkoenig »

My new track is
:cflag: Umhaz :cflag:

Im *.zip are 2 Tracks

- Umhaz
- Umhaz_Oval

The Oval Circuit is a Oval without steep curves.
I hope you like it :mrgreen:
Attachments
Umhaz (c) Kaiserkoenig.zip
(78.3 KiB) Downloaded 209 times
Umhaz.jpg
Last edited by Kaiserkoenig on Tue Mar 29, 2011 5:23 pm, edited 1 time in total.
Please visit my Generally Page: Here
What will I do next? Find it on my website! - Now you can see my "W.i.P.'s" !!
Ich liebe dich, Dynamo!
User avatar
zgr
Posts: 1523
Joined: Thu Jan 28, 2010 11:57 am
Location: International

Re: [cir] [ovl] Umhaz

Post by zgr »

nice microcircuit
but i dont like the textures

4\5 ;)
Hello.
User avatar
Kaiserkoenig
Posts: 183
Joined: Sat Mar 06, 2010 1:36 pm
Location: Germany, Nürburg

Re: [cir] [ovl] Umhaz

Post by Kaiserkoenig »

Thanks ^^
Other comments?
Please visit my Generally Page: Here
What will I do next? Find it on my website! - Now you can see my "W.i.P.'s" !!
Ich liebe dich, Dynamo!
User avatar
LAVI
Posts: 96
Joined: Sat Oct 30, 2010 12:25 pm
Location: From your home drive straight, right, left, right, U-turn, left, right, left, straight and TADA!

Re: [cir] [ovl] Umhaz

Post by LAVI »

I don't like the texture either.But,I give it 4.70!
LAVIProductions2011
-------------------------------------------------------------
Owner of team WaveRace
User avatar
The MNZ
Posts: 1203
Joined: Mon Nov 15, 2010 4:50 pm
Location: Rio de Janeiro, Britannia

Re: [cir] [ovl] Umhaz

Post by The MNZ »

I do not like. The rubbering are wrong(the tarmac2 is the correct for the track and the tarmac1 is for the marks) and bad maked. The track don't has any object wall for mark the run-off, it is marked by the world limit. Finally, the grass is very empty for me.
2,11 for the attempt. But never give up. Try to use GIMP on the rubbering.
User avatar
Martyn
Posts: 846
Joined: Mon May 10, 2010 2:24 pm
Location: Cardiff, Wales

Re: [cir] [ovl] Umhaz

Post by Martyn »

It's a fun track, nice and simple.

I feel sometimes that some people forget this is a racing game and demand that every track is asthetically perfect. (Manzur, I'm not picking on you, it's just something that I've been noticing for months)

Surely the point of generally is to enjoy playing a nice, simple racing game. OK it's always good to see perfect work of art tracks but tracks like this are clearly made to simply be enjoyed. Nice work
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
User avatar
ThyBiding
Posts: 11
Joined: Sun Jan 02, 2011 2:02 pm
Location: Inside the head of the drivers in GR

Re: [cir] [ovl] Umhaz

Post by ThyBiding »

gibernau_fan wrote:It's a fun track, nice and simple.

I feel sometimes that some people forget this is a racing game and demand that every track is asthetically perfect. (Manzur, I'm not picking on you, it's just something that I've been noticing for months)

Surely the point of generally is to enjoy playing a nice, simple racing game. OK it's always good to see perfect work of art tracks but tracks like this are clearly made to simply be enjoyed. Nice work
If only there was a like button.
"My name is Michael J. Caboose, and I... Hate... BABIES!" RvB
start_16
Posts: 3
Joined: Sun Mar 27, 2011 9:36 am

Re: [cir] [ovl] Umhaz

Post by start_16 »

I think it's a cool track. I don't really care about the trees or textures or whatever. Micro-ovals really make you work.

Although I am wondering if we could get a counter-clockwise version, like a real oval?
User avatar
SammieVL
Posts: 1080
Joined: Sat Apr 03, 2010 5:16 am
Location: Roermond, the Netherlands

Re: [cir] [ovl] Umhaz

Post by SammieVL »

start_16 wrote:I think it's a cool track. I don't really care about the trees or textures or whatever. Micro-ovals really make you work.

Although I am wondering if we could get a counter-clockwise version, like a real oval?
Umm, thats a :bump: . Mods?
Do you have/need useful GeneRally tips & tricks?

Well...

The Great Track Tips & Tricks Topic
User avatar
TuomoH
GeneRally Trackmaster
Posts: 2351
Joined: Sun Dec 27, 2009 3:04 pm
Contact:

Re: [cir] [ovl] Umhaz

Post by TuomoH »

start_16 wrote:I think it's a cool track. I don't really care about the trees or textures or whatever. Micro-ovals really make you work.

Although I am wondering if we could get a counter-clockwise version, like a real oval?
Please don't post to one-month old or older threads (for example, both this and the other oval thread you bumped) unless you have something really important to add since it just clutters the forums and confuses other users. You can ask questions such as the direction question via PM.
Post Reply