GeneRally v1.10 - DISCUSSION
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: GeneRally v1.10 - DISCUSSION
An idea: maybe there is some way of allowing users to create new objects for it? Or would this involve a huge amount of coding?
Re: GeneRally v1.10 - DISCUSSION
There's the feature request list. Anyway, yes it would. As they are now, the objects are hardcoded to the exe and it'd require a massive rewrite to allow users to add objects.Lukeno94 wrote:An idea: maybe there is some way of allowing users to create new objects for it? Or would this involve a huge amount of coding?
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: GeneRally v1.10 - DISCUSSION
To anyone getting a DLL error (which is already highlighted at the top of the first post) - please just read the readme.txt and ensure you install the required runtimes. There is no use moaning about GR being 'broken' if you don't follow the instructions. There is no need to download SDL, it is included. There is no need to install DLLs manually, etc. - the links provided in the readme.txt link to an installer that will set up the required libraries automatically. They are common libraries for any C++ application written with Visual Studio 2010 on Windows. If you still have issues after following all of this advice, then ask for support.
Use a non-widescreen resolution Only solution would be to 'stretch' the image to widescreen - but then it'd just look stupid. There is no way to 'fix' this... it's just the nature of the difference in aspect ratio between 16:9 and 4:3 screens.AleksiNir wrote:Probably there isn't anything that can be done about this? I think that this is quite a bad problem
On the 'to fix' list for next version. Was only brought up by our testers on Thursday, after the cut off for non-essential bugfixes It's not ideal, I know!Quklis wrote:Great stuff and all.. but I'm just wondering why is the mouse in the game while racing?
Yup, as Tuomo says, not at all possible at the moment. Cost of introducing such a feature versus the benefit is far too high. This is not on our 'to do' list.Lukeno94 wrote:An idea: maybe there is some way of allowing users to create new objects for it? Or would this involve a huge amount of coding?
- Bouncebackability
- Posts: 2320
- Joined: Mon Dec 28, 2009 12:09 pm
- Location: England
Re: GeneRally v1.10 - DISCUSSION
Absolutely fantastic, only yesterday i played on GR properly for the first time in months, and today this, massive thank you to all those involved
edit: and great touch remembering the blood on the people
edit2: just to say, new objects are a treat, but just wondering whether changing the default colour of the soft walls from red is in the 'non-essential pipeline'?
edit: and great touch remembering the blood on the people
edit2: just to say, new objects are a treat, but just wondering whether changing the default colour of the soft walls from red is in the 'non-essential pipeline'?
Last edited by Bouncebackability on Fri Feb 18, 2011 9:59 pm, edited 5 times in total.
- Rich Nagel
- Posts: 138
- Joined: Sat Jan 02, 2010 10:58 am
- Location: Out in the woods of Crystal River, Florida!
- Contact:
Re: GeneRally v1.10 - DISCUSSION
Probably due to the track files being in a different format than previous versions. Quite similar to; you can't open a newer GeneRally version track in an older version of GeneRallyBoko wrote:Is Savegame Merger working with it?
When I want to merge saves I get two windows
1st:
LoadGamsInfo 4-0
6 Overflow
2nd:
One of the selected saves doesn't contain a replay.
Merging is not possible.
Rich ¥Weeds¥ Nagel
www.richnagel.net
¥Weeds¥ GeneRally Stuff - ALL broken links FINALLY fixed!
¥Weeds¥ File Archives - Music, stuff, and more.
www.richnagel.net
¥Weeds¥ GeneRally Stuff - ALL broken links FINALLY fixed!
¥Weeds¥ File Archives - Music, stuff, and more.
Re: GeneRally v1.10 - DISCUSSION
Very nice! (and nice timing as well, I played GR yesterday for the first time in years )
Not sure how I feel about the new default tracks. They're nice tracks as such, but they are not really newbie-friendly imho, they're a bit narrow and the hmaps are kind of unforgiving in some places. I think default tracks should be simple and easy to drive.
Not sure how I feel about the new default tracks. They're nice tracks as such, but they are not really newbie-friendly imho, they're a bit narrow and the hmaps are kind of unforgiving in some places. I think default tracks should be simple and easy to drive.
Re: GeneRally v1.10 - DISCUSSION
WOW! DID YOU WANT TO KILL ME FROM MY HEART?
I posted some time ago a fake new(it was a joke) on Brazil forum saying "Hannu and Jukka will continue the GeneRally", but inside only "RAAAAAAAAAA, Mallandro's joke" Now i owned myself O.o
I posted some time ago a fake new(it was a joke) on Brazil forum saying "Hannu and Jukka will continue the GeneRally", but inside only "RAAAAAAAAAA, Mallandro's joke" Now i owned myself O.o
TuomoH - 5 new tracks
I know what you're saying and I'm the one to blame. My only excuse is that after all these years making tracks the only way to get enough inspiration is to keep pushing into my own direction and this is where I happen to be at the moment after 8½ years and over 150 released tracks. But thanks.MaZuffeR wrote:Not sure how I feel about the new default tracks. They're nice tracks as such, but they are not really newbie-friendly imho, they're a bit narrow and the hmaps are kind of unforgiving in some places. I think default tracks should be simple and easy to drive.
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
- CaptainIcy
- Posts: 2
- Joined: Thu Mar 04, 2010 9:38 pm
- Location: Alabama, United States
- Contact:
Re: GeneRally v1.10 - DISCUSSION
Is this real? I've been checking every 6 months or so to see if the main site ever got an update, and I had lost hope in another version of GeneRally. I thought the original developers had died or something. This is absolutely unbelievable news! I may have to say goodbye to my PS3 for a bit to enjoy this wonderful new version of this wonderful old game.
Great work and keep up the good work, and thank you so much for this!
Re: GeneRally v1.10 - DISCUSSION
I have a doubt: how choose the people size?
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: GeneRally v1.10 - DISCUSSION
If it will be adult or kid is likely randomly generated, we cannot choose it.
My GR Racing Stats; thanks to GWR!
- Rich Nagel
- Posts: 138
- Joined: Sat Jan 02, 2010 10:58 am
- Location: Out in the woods of Crystal River, Florida!
- Contact:
Re: GeneRally v1.10 - DISCUSSION
@James,Manzur wrote:WOW! DID YOU WANT TO KILL ME FROM MY HEART?
I posted some time ago a fake new(it was a joke) on Brazil forum saying "Hannu and Jukka will continue the GeneRally", but inside only "RAAAAAAAAAA, Mallandro's joke" Now i owned myself O.o
LOL!
Merged double reply from Fri Feb 18, 2011 7:12 pm:
As a I posted previously, *ALL* new versions of GeneRally made the previous third party track tools of the time obsolete. That's just the way it goes, as is with almost *any* PC game.Spykee wrote:On the other hand Save Merger the tool that is crutial to all competitions as we don't have on-line game is not working. The best part is the author of the tool is long gone and it's not gonna be updated... And to be ohnest I just don't get it? Why fix one great bug just to leave us with another problem?
Simply put with each new version of GR, the format of the track files is quite (sometimes COMPLETELY) different.
Rich ¥Weeds¥ Nagel
www.richnagel.net
¥Weeds¥ GeneRally Stuff - ALL broken links FINALLY fixed!
¥Weeds¥ File Archives - Music, stuff, and more.
www.richnagel.net
¥Weeds¥ GeneRally Stuff - ALL broken links FINALLY fixed!
¥Weeds¥ File Archives - Music, stuff, and more.
- thegreatfalcon
- Posts: 1117
- Joined: Mon Dec 28, 2009 10:26 am
- Contact:
Re: GeneRally v1.10 - DISCUSSION
Really interesting update. Though, I still mis some graphics improvements such as better menu (get rid of this blue thing haha) and mostly antialiasing while in game... A "running" clock would be nice... to know what's your time... And it wouldn't be so difficult to implant... Just "paste" the content of the lap time variable once per second in the buffer thing... haha...
Glad you came up with 1.10 I wasn't enjoying anymore the game
Glad you came up with 1.10 I wasn't enjoying anymore the game
Re: GeneRally v1.10 - DISCUSSION
Impossible since GR runs 256 colors.thegreatfalcon wrote:mostly antialiasing while in game...
"In my world, we don't have enemies. Only rivals.
In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
Re: GeneRally v1.10 - DISCUSSION
Let me write my opinions.
About the game:
- The mouse cursor should be invisible while racing, as Quklis said.(Is it just a bug?)
- It's handy if the dialog box scrolls automatically when the mouse button is held clicking on scroll bar area, like version 1.05.
(Difficult to explain... )
- And I prefer the former mouse cursor to the current one.
About the new objects:
- The pedestrian bridge looks too long. Why don't you shorten its staircase?
- The person's hitbox area is too large and blood is too much. I want you to reduce them as same level as pit crew's.
- And the column type of office block is edgy.(I know it's an arrange version of the original one's, but...)
Sorry for my long post.
About the game:
- The mouse cursor should be invisible while racing, as Quklis said.(Is it just a bug?)
- It's handy if the dialog box scrolls automatically when the mouse button is held clicking on scroll bar area, like version 1.05.
(Difficult to explain... )
- And I prefer the former mouse cursor to the current one.
About the new objects:
- The pedestrian bridge looks too long. Why don't you shorten its staircase?
- The person's hitbox area is too large and blood is too much. I want you to reduce them as same level as pit crew's.
- And the column type of office block is edgy.(I know it's an arrange version of the original one's, but...)
Sorry for my long post.
#KeepFightingMichael
https://ryumi248.web.fc2.com/
My website "GeneRoom" (Japanese site).
Now I'm making -> "F1 1950"
https://ryumi248.web.fc2.com/
My website "GeneRoom" (Japanese site).
Now I'm making -> "F1 1950"
Re: GeneRally v1.10 - DISCUSSION
I'm a bit confused about this. Do I really need a Microsoft Visual studio 2010 which isn't free?
And the story was whatever was the song what it was
Re: GeneRally v1.10 - DISCUSSION
!!Thanks a ton for the new version!!
If someone tried to simply download the MSVCP100.DLL AND/OR MSVCR100.DLL before you downloaded and installed the VS 2010 Runtime (which is very much free) from windows' site (as instructed in the readme) and still can't get generally to start : DELETE THE TWO DLLS YOU DOWNLOADED and try again (a tad quicker than a fresh install).
Hope this helped someone!!
If someone tried to simply download the MSVCP100.DLL AND/OR MSVCR100.DLL before you downloaded and installed the VS 2010 Runtime (which is very much free) from windows' site (as instructed in the readme) and still can't get generally to start : DELETE THE TWO DLLS YOU DOWNLOADED and try again (a tad quicker than a fresh install).
Hope this helped someone!!
Re: GeneRally v1.10 - DISCUSSION
Re: GeneRally v1.10 - DISCUSSION
One question:
Could someone email me JUST the dlls required and tell me where they go so I can test/play this version under Win9x?
Could someone email me JUST the dlls required and tell me where they go so I can test/play this version under Win9x?
- Thunderstrucker
- Posts: 1778
- Joined: Thu Jun 03, 2010 10:31 am
- Location: Brazil
Re: GeneRally v1.10 - DISCUSSION
There's a link in the readme (I don't know if it works for Windows 9x)Lukeno94 wrote:One question:
Could someone email me JUST the dlls required and tell me where they go so I can test/play this version under Win9x?
Re: GeneRally v1.10 - DISCUSSION
That's the installation of Visual C++ 2010 though isn't it? I only want the dlls, Visual C++ 2010 will not install on Win9x
Re: GeneRally v1.10 - DISCUSSION
Just thought i would let people who are having problems with the dll thing. Im running Windows 7 64bit. I installed the 64 bit VS Runtime from the link in the readme and the game wasn't working. I then i installed the 32Bit version and it works.
Other then that, thanks heaps for the update been years since i have played this.
Other then that, thanks heaps for the update been years since i have played this.
- PacmanOwnage
- Posts: 181
- Joined: Sat Feb 27, 2010 4:17 pm
- Location: England
Re: GeneRally v1.10 - DISCUSSION
Hey all...
I've just downloaded it, but I haven't tested it... but I just wanted to say a big thanks to those that kept GR alive over the past few years, and have kept a upper chin ready for the new release of GeneRally even if there was always a worrying doubt it had past it
I shall go ahead and see what's what
I've just downloaded it, but I haven't tested it... but I just wanted to say a big thanks to those that kept GR alive over the past few years, and have kept a upper chin ready for the new release of GeneRally even if there was always a worrying doubt it had past it
I shall go ahead and see what's what
...