Official :) SnakeDitor tutorial

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curveo
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Official :) SnakeDitor tutorial

Post by curveo »

Hi everybody,

I saw few times ago that some guys encountered difficulties to understand the main documentation of SnakeDitor.
So I decided to provide some tutorials.
An lmap tutorial was already done by Halama (thanks you very much Halama for this help :bg: ), so I decided to start a tutorial for the hmap.
I will provide some other tutorials:
  • settings AI lines
  • settings styles
  • managing objects
I hope this can help some of you

[EDIT]: I have made a minor modification in the hmap tutorial: it is a good idea to uncheck the 'hmap' export when the hmap is ok.
I have added a tutorial on AI features (AI lines and checkpoints)

[EDIT]: I have added a tutorial on land map features because I noticed that the tutorial of Halama seems to be unreachable
SnakeDitor_tuto_landmap.zip
Land map tutorial
(514.37 KiB) Downloaded 574 times
SnakeDitor_tuto_hmap.zip
Hmap tutorial
(577.29 KiB) Downloaded 460 times
SnakeDitor_tuto_AI.zip
AI features (AI lines and checkpoints) tutorial
(246.86 KiB) Downloaded 460 times
Last edited by curveo on Tue Jul 12, 2011 11:58 am, edited 3 times in total.
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Martyn
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Re: Official :) SnakeDitor tutorial

Post by Martyn »

I don't use SD but voted yes because the community can never have too many tutorials :D
Hannu, who art in Finland, Räbinä be thy name. Sim racers come, races are won, at Agari, as at Xupong. Give us this day our version 1.06, and forgive us all our impatience, as we race those who challenge against us. Lead us not into boredom, but deliver us from work. For thine is the GeneRally, and the AI, and the race cars. Amen!
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XYY
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Re: Official :) SnakeDitor tutorial

Post by XYY »

I'd like to get a tutorial how to get smooth lines in curves :D
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Lukeno94
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Re: Official :) SnakeDitor tutorial

Post by Lukeno94 »

I agree with Martyn, you can never have too many tutorials. :D
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curveo
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Re: Official :) SnakeDitor tutorial

Post by curveo »

Lukeno94 wrote:I agree with Martyn, you can never have too many tutorials. :D
I agree with you too :D in fact it was a silly poll. Thanks for people who had already voted.
And the result was: 14 yes and 0 no :D
XYY wrote:I'd like to get a tutorial how to get smooth lines in curves :D
I suppose you speak about curves in the LMap tab
You should use several circular arc with different radius
Attachments
3 arcs with decreasing radius
3 arcs with decreasing radius
smooth_curves.gif (1.58 KiB) Viewed 7048 times
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XYY
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Re: Official :) SnakeDitor tutorial

Post by XYY »

no, what I mean appears in all versions of SD, but it's worst in v1.3 , specially when you use strips with landmap. Objects aren't problematic at all :rolleyes:
Picture attached where you see that:
1. Snakeditor creates messier lines than you can create them by pixel work
2. Sometimes the tarmac border beyond the white line is messy too
3. when you have simple pixel formations like 1px - 2px - 1px - 2px ... snakeditor can't handle that right and track width is changing in a very strange way. (look at the straight in bottom)

I guess you can't make a tutorial how to avoid that, I guess it's kind of a bug or sth like that. But strange thing is, that SDv1.10 creates lot smoother lines, even if they aren't 100% perfect. :o

edit: forgot picture :doh:
Attachments
b4 - after.PNG
b4 - after.PNG (3.89 KiB) Viewed 7027 times
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curveo
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Re: Official :) SnakeDitor tutorial

Post by curveo »

Ah ok. I see. Thanks for your graphic that is very clear

it seems to be a quality issue. It can only be solve by modifying the software, but I don't know if I will find a solution.

Perhaps it was better in version 1.10 because I developped a more sophisticated style feature in previous version: it is more powerfull, but it seems to get some issues.
Wait and see :)
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curveo
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Re: Official :) SnakeDitor tutorial

Post by curveo »

XYY wrote: I guess you can't make a tutorial how to avoid that, I guess it's kind of a bug or sth like that. But strange thing is, that SDv1.10 creates lot smoother lines, even if they aren't 100% perfect. :o
Normally SnakeDitor 1.32 gives better results: don't check only with the display in SnakeDitor, but transfer the landmap in an external software to check the real result
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XYY
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Re: Official :) SnakeDitor tutorial

Post by XYY »

Yes, I regconised that it works a hundred times better with new SD ;)
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curveo
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Re: Official :) SnakeDitor tutorial

Post by curveo »

XYY wrote:Yes, I regconised that it works a hundred times better with new SD ;)
happy to ear that :)
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