[rwl] [cir] Osterreichring

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Bouncebackability
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[rwl] [cir] Osterreichring

Post by Bouncebackability »

V1.10> only

Hello everybody!

This is my first proper new track for... 4 months :scratch:
Anyway I have had a go, for some reason they've given us half term for the first time in three years, so ive had some time spare!
I hope you like what I produced. Two versions, 1976 and 1977!

All comments welcome as ever!

Hope you enjoy, BBA!

edit: 666th post :scared:
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The MNZ
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Re: [rwl] [cir] Osterreichring

Post by The MNZ »

I liked the track perfectly! 5/5
But you can put some invisible walls(if it has, sorry, i don't see it :lol: ) like modern track.
OFF: 666th post? RUN TO THE HILLS!
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Re: [rwl] [cir] Osterreichring

Post by Bouncebackability »

i'll be honest, i dont get the invisible wall thing, i dont think i have ever thought i would need such a thing in the past. But you never know, maybe someday i find a use. Thanks for the comment.
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Trigger Happy
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Re: [rwl] [cir] Osterreichring

Post by Trigger Happy »

Masterpiece. :faintgirl:
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TuomoH
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Re: [rwl] [cir] Osterreichring

Post by TuomoH »

Bouncebackability wrote:i'll be honest, i dont get the invisible wall thing, i dont think i have ever thought i would need such a thing in the past. But you never know, maybe someday i find a use.
If you make lmap art it's very useful. And also for situations where you want to stop drivers from going to a certain place on the track, over the cliff for instance.

The track looks very good btw.
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Re: [rwl] [cir] Osterreichring

Post by Bouncebackability »

ah the cliff thing definitely makes sense. and i'm no lmap artist so :shrug: :D

thanks for the comments
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AleksiNir
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Re: [rwl] [cir] Osterreichring

Post by AleksiNir »

Wow, the person really looks great when used like this. You've made a great use of the armco barriers as well. Overall it looks really great. The only thing what I don't like are the colorful kerbs.

I drove it with the Formula, and for that car the straights were too long. But I'm sure it drives amazingly with faster cars. The hmap is glorious, especially I like the downhill.

:clap:
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Re: [rwl] [cir] Osterreichring

Post by Herbal »

BBA, may we wish an evolution trackpack of Österreichring - A1-Ring - Red-Bull-Ring? A1-Ring wouldn't cause much problem IMO, although Red-Bull-Ring's layouts are still not clear. Should we wait until DTM race to find out more from that one?

Anyway superb job, as expected from you. :clap:
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Re: [rwl] [cir] Osterreichring

Post by Black Rebel »

AleksiNir wrote:Wow, the person really looks great when used like this.
I agree. it looks SUPERB!
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Krisu
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Re: [rwl] [cir] Osterreichring

Post by Krisu »

The track looks definitely excellent, one of my very favourite tracks ever in real life. Although I think the first shicane could be some tighter. Must test this soon!
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andrew2209
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Re: [rwl] [cir] Osterreichring

Post by andrew2209 »

Bouncebackability wrote:i'll be honest, i dont get the invisible wall thing, i dont think i have ever thought i would need such a thing in the past. But you never know, maybe someday i find a use. Thanks for the comment.
I think it could be useful on ovals, as with a fast car, you can easily get it over the wall.

Anyway, it looks like a great track.
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Re: [rwl] [cir] Osterreichring

Post by Trigger Happy »

isn't the part of fun? to fly over walling, when something very bad happened? or fall from cliff or to marina in Monaco? I would like to see very restrictive application of the object in trackmaking practice, just where is really needed to prevent the breaking of something (like driving over lmap objects). Otherwise it's imho just stealing the freedom of player and killing the ''realism in simplicity'', which is one of key miracles of GR :gr: .

BTW after 2 weeks on the track:
Ai line could be slightly faster, then I would love to see ''die-hard'' version with sunk tyres more in kerbs. :D
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Re: [rwl] [cir] Osterreichring

Post by Bouncebackability »

hmm, thanks for that Ivo, I find the faster a track is the harder it is to make a decent ai line. ai for ovals is a good example of this. i shall have a revisit when i have to update it for 1.10b ;)
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Re: [rwl] [cir] Osterreichring

Post by Ben Buitendijk »

Nice track! I like the hmap (there are a lot of height changes in reallife too)


You have really improved a lot, because I only remember you from your first tracks on RSC :P Funny to see!
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Re: [rwl] [cir] Osterreichring

Post by Krisu »

The track drives great, especially the 76 version! But I think the AI line in the first shicane of the 77 version needs some work. Of course it deppends of the car, but many of my cars tend to go out in there when driven by AI.

Pros:

+ The legendary circuit adapted greatly into GR
+ Drives surprisingly well, as it's an rwl track and big ws
+ Looks realistic, but still doesn't lack the 'GR-ish' feel
+ The overall feel is fantastic when driving
+ Proves me that rwl tracks can be awesome both graphics and racing-wise

Cons:

- The AI line in the 77 version, mainly the first shicane; not too good with the cars I tested
- Nothing more really...

Overall, nearly a perfect rwl track to me, and I mostly don't even like them.
The Krisu constructive criticism gives this track a very well achieved 4.5/5 :D

(So if the AI line issue would be fixed, then a 5 star rating won't be far away... :))

Edit: BBA, have you got my PM?
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Re: [rwl] [cir] Osterreichring

Post by Bouncebackability »

ah yes i did get your PM, sorry for not replying. Yeah i will look into it :bg:

what cars did you use btw, i know the ai line isnt the greatest ive done, as i said before, when i have to update it, i will make some changes then. i have almost no free time now for the next month or so :(

thanks for all the comments :bg:
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