[cir] [stu] Bellamy Park
[cir] [stu] Bellamy Park
Here is my first track...
Bellamy Park
Thanks to Loonerty2 for helping with the design (on paper) during our free period.
I decided against the oil that I had in the WIP thread, as no-one seemed to like it...
EDIT: BellamyParkV2 has a better view angle and zoom.
EDIT #2: New screenshot with a better resolution.
Bellamy Park
Thanks to Loonerty2 for helping with the design (on paper) during our free period.
I decided against the oil that I had in the WIP thread, as no-one seemed to like it...
EDIT: BellamyParkV2 has a better view angle and zoom.
EDIT #2: New screenshot with a better resolution.
- Attachments
-
- BellamyParkV2.zip
- (28.69 KiB) Downloaded 261 times
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- BelllamyPark.zip
- (28.89 KiB) Downloaded 184 times
Last edited by timmyc on Sun Mar 07, 2010 11:38 am, edited 4 times in total.
^_^
- Trigger Happy
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Re: [cir] [stu] Bellamy Park
Very good, just view is from too far away. Great track on first.
My GR Racing Stats; thanks to GWR!
Re: [cir] [stu] Bellamy Park
ThanksVery good, just view is from too far away. Great track on first.
I was having problems with the view angle and zoom. I wanted it closer, but it kept cutting out pieces of the track.... If you don't mind, could you tell me what values you think I should use for zoom and view angle?
^_^
- Trigger Happy
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Re: [cir] [stu] Bellamy Park
If you want to see whole square of the map, zoom level 103 works well, but I would choose level 90 probably, no matter, that parts of the bottom corners with water are hidden.
My GR Racing Stats; thanks to GWR!
Re: [cir] [stu] Bellamy Park
Thanks for the quick reply..
The new version has zoom 90 and view angle 45. I think it looks heaps better now.
Thanks again for the feedback.
The new version has zoom 90 and view angle 45. I think it looks heaps better now.
Thanks again for the feedback.
^_^
- thegreatfalcon
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Re: [cir] [stu] Bellamy Park
IMHO, the best PoV is Zoom[82] and View_Angle[50].
The track maybe needs a bit more objects here and there... I dislike the dithering of the sandy top right area... Dithering on track could also be more continuous: Following the best racing line...
The track maybe needs a bit more objects here and there... I dislike the dithering of the sandy top right area... Dithering on track could also be more continuous: Following the best racing line...
Re: [cir] [stu] Bellamy Park
Thanks for this feedback too.The Great Falcon wrote:IMHO, the best PoV is Zoom[82] and View_Angle[50].
The track maybe needs a bit more objects here and there... I dislike the dithering of the sandy top right area... Dithering on track could also be more continuous: Following the best racing line...
I was unsure of what objects to place, so to stop it from looking so blank, i made the top right section such a strange pattern.
I think angle 50 is a bit too high. The lowest i could get it without really affecting visibility was 45, and i think it increases the perspective of the hmap (which is probably the most important part in this track).
Thanks for the thoughts on my dithering. I really had no idea what I was doing, and everything was all a bit experimental (thats how i got the pattern for the top right), and looking at other tracks now, i should have dithered the track all the way through.
I might have a go at Bellamy Park V3 tonight, if work doesn't tire me out too much
^_^
Re: [cir] [stu] Bellamy Park
If the track is going better and better, I will download the last version
And the story was whatever was the song what it was
Re: [cir] [stu] Bellamy Park
I had a go at making the dithering of the track better, but i can't find anything that will make it look more realistic/nicer...... GeneSuomi, this is the last version..
I'll use these tips to make a better track next time...
I'll use these tips to make a better track next time...
^_^
Re: [cir] [stu] Bellamy Park
This is very good first track, but I don't like those rounded ends of pit area
And the story was whatever was the song what it was
Re: [cir] [stu] Bellamy Park
Thanks.GeneSuomi wrote:This is very good first track, but I don't like those rounded ends of pit area
You don't like them? I love them
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Re: [cir] [stu] Bellamy Park
Looks nice for a first track. I just have to test it.
Keep it up!
Keep it up!
"If you really think and say you want to do it and believe you can do it. And you have ability to drive a car. Then you will do it." - Colin McRae
"Disappointments are part of the game. It’s how you deal with them that matters."- Kimi Räikkönen
"Everything I do about motor racing, I enjoy it. Anything because it is my passion."- Francois Cevert
"Disappointments are part of the game. It’s how you deal with them that matters."- Kimi Räikkönen
"Everything I do about motor racing, I enjoy it. Anything because it is my passion."- Francois Cevert
Re: [cir] [stu] Bellamy Park
Thanks GRF, hope you like itGRF wrote:Looks nice for a first track. I just have to test it.
Keep it up!
^_^
Re: [cir] [stu] Bellamy Park
Well yes I actually did like it.
It has the ''one wrong move and your dead'' feeling at the end of the track. And I kind of like it!
So 5/5
It has the ''one wrong move and your dead'' feeling at the end of the track. And I kind of like it!
So 5/5
"If you really think and say you want to do it and believe you can do it. And you have ability to drive a car. Then you will do it." - Colin McRae
"Disappointments are part of the game. It’s how you deal with them that matters."- Kimi Räikkönen
"Everything I do about motor racing, I enjoy it. Anything because it is my passion."- Francois Cevert
"Disappointments are part of the game. It’s how you deal with them that matters."- Kimi Räikkönen
"Everything I do about motor racing, I enjoy it. Anything because it is my passion."- Francois Cevert
Re: [cir] [stu] Bellamy Park
Really? Thats what i wanted to do in this track... I'm glad that it came out wellGRF wrote:Well yes I actually did like it.
It has the ''one wrong move and your dead'' feeling at the end of the track. And I kind of like it!
So 5/5
Thanks GRF.
^_^
Re: [cir] [stu] Bellamy Park
I think after half yearlies we should plan some more tracks, timmy.
- Trigger Happy
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Re: [cir] [stu] Bellamy Park
Best news.timmyc wrote:I'll use these tips to make a better track next time...
My GR Racing Stats; thanks to GWR!
Re: [cir] [stu] Bellamy Park
I like track but environment is too empty for me
Good Luck!
Good Luck!
"Ever tried. Ever failed. No matter. Try again. Fail again. Fail Better." ~ Samuel Beckett
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- The lost Ninja
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Re: [cir] [stu] Bellamy Park
Great, are we allowed to use pics in our signatures now?
About the track, very nice for a first one, maybe a bit empty (objects-like) and I don't like the jump.
About the track, very nice for a first one, maybe a bit empty (objects-like) and I don't like the jump.
Re: [cir] [stu] Bellamy Park
The lost Ninja wrote: About the track, very nice for a first one, maybe a bit empty (objects-like) and I don't like the jump.
Thanks guysBurn wrote:I like track but environment is too empty for me
Good Luck!
....and yeah, I sort of wanted more objects in the track, but I couldn't do it without making the track look too cluttered.
^_^