[roa] Autumn X - Version 3.02
- Genetleman
- Posts: 204
- Joined: Mon Mar 01, 2010 10:59 am
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[roa] Autumn X - Version 3.02
Version 3.02 - More details and small fixes added - thanks for your support on this!
A challenging race through different landscapes and after finishing first you can park your car in front of your garage whilst waiting for the others.
I have decided to put up only one version that works with every screen size, hope that's ok.
It's fun to race with the Championship trucks
A challenging race through different landscapes and after finishing first you can park your car in front of your garage whilst waiting for the others.
I have decided to put up only one version that works with every screen size, hope that's ok.
It's fun to race with the Championship trucks
- Attachments
-
- Autumn X 3.02.zip
- Changed the General Hospital layout, hmap effects on the offroad part, added street lights, changed starting positions
- (55.71 KiB) Downloaded 258 times
Last edited by Genetleman on Tue Jul 19, 2011 10:35 am, edited 19 times in total.
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MBX6-T driver
Re: [roa] Autumn X
the 3d effect on those houses are epic!
Look to the left ----------------> that's to the right, mate :(
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Re: [roa] Autumn X
O. M. F. G.
Epic track, but the problem is that the widescreen isnt working on my pc well.
Epic track, but the problem is that the widescreen isnt working on my pc well.
Re: [roa] Autumn X
I usually don't post comments on tracks, but here I must do small exception. Because this track is a perfect answer for ones who think we need many various objects in GR. No, we don't! Buildings, fences (especially the one around the pitch) and other stuff create very picturesque landscape. Lmap work is brilliant, only the highway is beyond perspective I think, but not much. Very realistic look, I like it. Give us another one with a tricky lmap soon, because you're good at it .
- Genetleman
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- Joined: Mon Mar 01, 2010 10:59 am
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Re: [roa] Autumn X
Thank you for your comments guys, the houses took really a lot of time. The high road was the only thing i was not happy with as well so thanks for clearing my mind, I have removed it.
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Need more X tracks and cars? Check out
http://genetleman.jimdo.com and / or http://jolly.yoll.net
MBX6-T driver
Re: [roa] Autumn X
Great track. I really gotta tip my head to this.
There are a few minor things but that´s just my personal taste...
The high road was a great idea and I think you executed it very well
Kepp up the great work!!
There are a few minor things but that´s just my personal taste...
The high road was a great idea and I think you executed it very well
Kepp up the great work!!
- Genetleman
- Posts: 204
- Joined: Mon Mar 01, 2010 10:59 am
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Re: [roa] Autumn X
Allll right - I must admit I have never noticed that there is a difference but now I've tested what you mean, and found out the whole track doesn't work with 4:3 because you cannot see the roads any moreWouter wrote:O. M. F. G.
Epic track, but the problem is that the widescreen isnt working on my pc well.
I have made an additional 4:3 track for you and included in the package
That one again should not be used on a widescreen monitor...
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Need more X tracks and cars? Check out
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Need more X tracks and cars? Check out
http://genetleman.jimdo.com and / or http://jolly.yoll.net
MBX6-T driver
Re: [roa] Autumn X
I love tracks like this, and it's superb. There are a few walls that keep reaching out and getting me and the AIs, but maybe that's just my driving; still, considering the length of the track, it seems a bit harsh at times.
I like short, simple signatures!
- Genetleman
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- Joined: Mon Mar 01, 2010 10:59 am
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Re: [roa] Autumn X
I have seen a few more positions that I think can still be optimised so I planned to rework some areas, could you please let me know which areas you have found to reach out, I have got one position (marked up below) that I keep hitting but that is actually on purpose since this should be the fence of the garden.bduddy wrote:I love tracks like this, and it's superb. There are a few walls that keep reaching out and getting me and the AIs, but maybe that's just my driving; still, considering the length of the track, it seems a bit harsh at times.
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Need more X tracks and cars? Check out
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Need more X tracks and cars? Check out
http://genetleman.jimdo.com and / or http://jolly.yoll.net
MBX6-T driver
Re: [roa] Autumn X
Maybe the armco barrier at the right (where you go offroad) is too close to the street's white line
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
- Genetleman
- Posts: 204
- Joined: Mon Mar 01, 2010 10:59 am
- Location: -----> <-----
- Contact:
Re: [roa] Autumn X
That's right thank you - corrected that!XYY wrote:Maybe the armco barrier at the right (where you go offroad) is too close to the street's white line
Added some more details and fixes above.
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Need more X tracks and cars? Check out
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MBX6-T driver
Need more X tracks and cars? Check out
http://genetleman.jimdo.com and / or http://jolly.yoll.net
MBX6-T driver