[ovl] Daytona beach

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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rainbowquest
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Joined: Sun Mar 28, 2010 1:00 pm

[ovl] Daytona beach

Post by rainbowquest »

hello everybody , that's my first post and my first try.
Here it's a track inspired from the daytona beach 40's track.
Hope you enjoy.

Best regards.
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GeneSuomi
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Re: [ovl] Daytona beach

Post by GeneSuomi »

I think that the grass area dominates the track too much. The beach, where the action is, is in the far-most corner. Maybe rotating 180 degrees would work? Also you should add something to the grass. Office blocks with no roads looks a bit funny :D
And the story was whatever was the song what it was
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Trigger Happy
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Re: [ovl] Daytona beach

Post by Trigger Happy »

The beach half looks perfect and great track is there. :bg: The grassy one look unfinished. :( Try to look on cities around you to get, what's missing. I'd start by adding a pedestrian under people behind the long wall next to road. :2c:
rainbowquest
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Joined: Sun Mar 28, 2010 1:00 pm

Re: [ovl] Daytona beach

Post by rainbowquest »

thanks for your advices, as soon as possible ( so when i 'll got time) i 'll udpate it.
best regards
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MD
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Re: [ovl] Daytona beach

Post by MD »

rainbowquest wrote:thanks for your advices, as soon as possible ( so when i 'll got time) i 'll udpate it.
anyways. the idea itself is absolutely fun! i cannot wait the updated version :D
GuEss what's coming up nExt!
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nielske
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Re: [ovl] Daytona beach

Post by nielske »

It might not have been intended, but I think the abstract hint at a city by placing the towers on the grass is a really cool effect, and reminiscent of old computer games, where the irrelevant parts of the world in the distance always lacked detail in order for the game to run smoothly.

It might not be high in detail, but from an aesthetic point of view, your object placement is very balanced. You have a good eye for these things.
// My old tracks (2003-2010) | My new tracks (2011-2012) //
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cocney
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Re: [ovl] Daytona beach

Post by cocney »

Track is too simple. Buildings are on the grass and lines aren't perfect. You can do better!
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rainbowquest
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Re: [ovl] Daytona beach

Post by rainbowquest »

thanks nielske, it's totally not intended, but i will work on it soon to make it a little bit more real. Cocney thanks for your sincerity and your conciseness.
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