A bit experimental micro track. The idea behind this track was to limit object usage so that I had to use every visible object once and only once.
It was actually quite difficult track to make. It was more like problem solving game than normal GR track making. I had to carefully think, where each object should be placed and that started to annoy me at some point. However, I still finished this track.
[mic] [roa] Fang
- Emil Patanen
- Posts: 474
- Joined: Sun Feb 14, 2010 3:09 pm
- Location: Finland
- Contact:
[mic] [roa] Fang
- Attachments
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- Fang.zip
- (58.86 KiB) Downloaded 222 times
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
- PacmanOwnage
- Posts: 181
- Joined: Sat Feb 27, 2010 4:17 pm
- Location: England
Re: [mic] [roa] Fang
It's not often I post, but very good job.
I truly adore the track, and using every object only once is surely something I could see taking off in some kind of community project.
...Just one small criticism. The soft wall, where it's clipping with the office block, doesn't look too good, but apart from that, it's a very original track
I truly adore the track, and using every object only once is surely something I could see taking off in some kind of community project.
...Just one small criticism. The soft wall, where it's clipping with the office block, doesn't look too good, but apart from that, it's a very original track
...