[cir] Hehvow Hills (v1.2)

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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MattyG
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[cir] Hehvow Hills (v1.2)

Post by MattyG »

Hehvow Hills

Simple circuit track near a abandoned rail way :D
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Hehvow Hills.zip
(104.48 KiB) Downloaded 186 times
Hehvow Hills.jpg
Last edited by MattyG on Mon Sep 05, 2011 1:08 pm, edited 5 times in total.
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Bel
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Re: [cir] Tensend

Post by Bel »

-The track changed :rofl: -
Last edited by Bel on Sat Sep 03, 2011 3:28 pm, edited 1 time in total.
My Tracks:
[Cir] Grand Glade -> Released(Update due)
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Lukeno94
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Re: [cir] Tensend

Post by Lukeno94 »

Am I missing something? I don't see the attachments... :rofl:
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MattyG
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Re: [cir] Tensend

Post by MattyG »

Lukeno94 wrote:Am I missing something? I don't see the attachments... :rofl:
yeah sorry luke i had a mix up with two of my tracks. see first post

somehow i had two tracks with the same name.so i have uploaded the one i meant to post.. i'm very sorry for the inconvenience :roll:
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Lukeno94
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Re: [cir] Hehvow Hills

Post by Lukeno94 »

That must be the strangest mistake ever... :D Anyway, good that you've fixed it now. I think the track could do with being zoomed in on a bit further, but that's just my opinion.
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MattyG
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Re: [cir] Hehvow Hills

Post by MattyG »

Sorry for the mixed up with the tracks! :sorry:
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MattyG
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Re: [cir] Hehvow Hills (v1.2)

Post by MattyG »

Small update, first post.... i am just going to leave it a that now.
IMO it looks way better then before ;)
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DuklaLiberec
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Re: [cir] Hehvow Hills (v1.2)

Post by DuklaLiberec »

I've got three words to describe your track: Nice, simple and good! :bg:
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Trigger Happy
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Re: [cir] Hehvow Hills (v1.2)

Post by Trigger Happy »

Now it looks really good. :bg: Only the pit crews still stand there somehow in the middle of nowhere. :scratch:
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MattyG
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Re: [cir] Hehvow Hills (v1.2)

Post by MattyG »

Trigger Happy wrote:Now it looks really good. :bg: Only the pit crews still stand there somehow in the middle of nowhere. :scratch:
hehe yeah erm i don't know about them. i just didn't think it would be right with pits building/booths, on a track set in the middle of nowhere ;)

But thanks TH and BB for your comments ;)
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Trigger Happy
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Re: [cir] Hehvow Hills (v1.2)

Post by Trigger Happy »

You don't need pit building(s) always, just some idea. Do you have for example original version of Alpha Park by Pahkasika? If yes, look there. ;)
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