[ral] Donut Plains
[ral] Donut Plains
It's the track than you can find in the Mushroom Cup in the Classic Super Mario Kart on SNES.
I hope you will enjoy it.
I'm really proud of the Pit lane, I had to find a place that does not disfigure the landscape. I hope you will like it!
PS: It's possible to short-cut Like in the game, but it does not work all the time.
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Re: [ral] Donut Plains
not bad just a thought that crossed my mind though, maybe you could recreate the rainbow style walls like in the map overview by lining people up next to one another, it would take ages, but the result might be effective
Re: [ral] Donut Plains
I know how to make real Red and White walls, yellow lines, but blue and green? how?
Re: [ral] Donut Plains
I think he means putting many persons where there are walls which should recreate the impression of a coloured wall
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
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Re: [ral] Donut Plains
yep, XYY gets me! it would take a while to do, and a lot of patience to make sure the placement is even
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Re: [ral] Donut Plains
It's cool that you've made a track from Super Mario Kart, Glen. Hope there will be more tracks like this.
Re: [ral] Donut Plains
Of course, I planned 2 other,
Koopa Beach, and mario circuit
sholud I do they?
I tried to make a GTA 1 screen to make the track too
Koopa Beach, and mario circuit
sholud I do they?
I tried to make a GTA 1 screen to make the track too
Re: [ral] Donut Plains
How does it look like? Should I make other Mario kart track's?
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Re: [ral] Donut Plains
is that just two rows of people?
Re: [ral] Donut Plains
Yes! Here is only 2 rows
Re: [ral] Donut Plains
Just when i thought running into ppl was banned...XYY wrote:I think he means putting many persons where there are walls which should recreate the impression of a coloured wall
Re: [ral] Donut Plains
At least in the original game, according to the screenshots, the walls are so far that you wouldn't be running into them while normal racing. If they are on racing line, then it's not ok.Wouter wrote:Just when i thought running into ppl was banned...
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: [ral] Donut Plains
It's not "really" part of the track - same reason why rally stage tracks in GR are allowed to have people so close to the roads.Wouter wrote:Just when i thought running into ppl was banned...
"In my world, we don't have enemies. Only rivals.
In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
Re: [ral] Donut Plains
Go ahead! The Donut Plains looks nice btw (but with a dithering effect, it would be a 1000 Lakes-styled Donut Plains, which would make it a WRC rallycross track with a SMK layout).Glen wrote:How does it look like? Should I make other Mario kart tracks?
Oh, would you like to do the second Donut Plains track?
Re: [ral] Donut Plains
Well I would recommend a couple more rows to try and make a complete wall, but the effect is quite nice and better than I expected.Glen wrote:Yes! Here is only 2 rows
Look to the left ----------------> that's to the right, mate :(
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)
Owner of Team GeneAlex
GRACE S1 - 25th out of 47 drivers and 14th out of 18 teams. Not bad for a first season eh?
GRC S18 - 15th out of 26 (7th out of 14 in junior standings)