[stc] Qirtami
- Emil Patanen
- Posts: 474
- Joined: Sun Feb 14, 2010 3:09 pm
- Location: Finland
- Contact:
[stc] Qirtami
Being inspired by Tuomo's abstract tracks I also decided to try to make an abstract styled track. Here is the result, a smallish street(IMO) course with pretty interesting layout, for which I was inspired by my Khole's layout.
So, hopefully you will have fun whilst racing on this track
So, hopefully you will have fun whilst racing on this track
- Attachments
-
- Qirtami.zip
- (35.08 KiB) Downloaded 290 times
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
- DuklaLiberec
- Posts: 1853
- Joined: Wed Jun 29, 2011 1:54 pm
- Location: Germany
- Contact:
Re: [stc] Qirtami
The layout is indeed very interesting. Regarding the buildings, it looks a bit unrealistic , but still very cool though.
Re: [stc] Qirtami
As Bob Barker said, the layout is very interesting. And overall the idea is very nice.
But there's just the problem of object placement. Right now they are a bit too random and they don't really mix together too well in places. And I can't figure out whether this track has too many, or too few objects for the idea to work. It just... Doesn't feel right this way.
But all in all, this is a very good base to build on! Just keep on going and finding that golden balance.
But there's just the problem of object placement. Right now they are a bit too random and they don't really mix together too well in places. And I can't figure out whether this track has too many, or too few objects for the idea to work. It just... Doesn't feel right this way.
But all in all, this is a very good base to build on! Just keep on going and finding that golden balance.
- Primeracer
- Posts: 109
- Joined: Fri Jan 29, 2010 10:09 pm
Re: [stc] Qirtami
Hi Hj, yes seems that you got the new Tuomo's abstract style tracks. Really fitting the proposal.
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: [stc] Qirtami
I had a trouble with orientation at the track, some gaps between objects around track are confusing (like last curve - few times I turned earlier there to gap with intention to turn to the upper bridge).
Otherwise it's really fun.
Otherwise it's really fun.
My GR Racing Stats; thanks to GWR!
- Emil Patanen
- Posts: 474
- Joined: Sun Feb 14, 2010 3:09 pm
- Location: Finland
- Contact:
Re: [stc] Qirtami
Thank you for the comments, Bob Barker, 1nsane, Primeracer and Trigger Happy. Glad to see that people are liking the track
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Re: [stc] Qirtami
I like it to but I had nothing to say else realy funny track
- Emil Patanen
- Posts: 474
- Joined: Sun Feb 14, 2010 3:09 pm
- Location: Finland
- Contact:
Re: [stc] Qirtami
Nice to hear that you're also liking it, Glen
Latest releases:
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Tracks: [ovl] Riabate | [cir] Yeavy | [mic] [ovl] Xandom ||| More at My Website
Cars: [cpk] Update of Original GeneRally Cars by Emil
Re: [stc] Qirtami
I like the visuals, and it's very fun to drive. Gets really hairy when driving with several other cars, but that's not really the "intended use", is it?
I like short, simple signatures!