Track Ideas, W.I.P. Previews and Teasers v2

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Trigger Happy
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Track Ideas, W.I.P. Previews and Teasers v2

Post by Trigger Happy »

This is place, were you can discuss with others your track ideas, ask for hints, advices or other help, if you're in trouble with something, post a preview of your Work-In-Progress or just tease others by some nice action pictures of your track before you're release it. :yummy:

This is chronologically 2nd thread for this purpose, v1 can be found here.
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XYY
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

Fist one to post here :bsmile:
Queensland Raceway is about to be released. I heard from some guys that the haybales in the infield are too overpowering, though I think this is the best possibility to make them. I could of course also reduce the amount of haybales, but then it would be further away from reality. What do you think about this?

And before you ask, yes, I will put there persons, cars and trucks too but at the very end! :mrgreen:
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Krisu
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Krisu »

A silly question XYY, but is that an rwl? if so, it looks pretty nice :) Very neat looks but still seems drivable. There will be 3 different layouts, I see?
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XYY
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

Yes, it is an rwl :D And here you can find an aerial view of the track as in 2007 during a V8 Supercar race.
I thought about making four or five versions, all those mentioned in wiki article and maybe the national layout twice (once like during a V8 Supercar race, once like on a trackday). What do you think?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by CamrosX »

Can we please stop making Queensland! It's such a boring circuit. :yawn:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

As you can see, this is ~90% finished, so I'll make it. :D

Any comments about the haybales? :shy:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Glen »

I like Queensland :)

And yes, the haybales look a little bit strange
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by XYY »

Have you got an idea how to improve on it? I think especially those around the lake are looking strange :D But they are like that IRL too, I think. And I don't want to completely go away from the reality. :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Krisu »

XYY: I don't think the haybales look strange, there just could be a bit less of them ;) Completely without them, the track would look more empty.

If you are going to make all the 4 (or 5) versions that are shown on Wikipedia, you'd probably need to add some kerbs to the curve (see the pic) and reshape it a bit.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Alonsomania »

There is none at the real track :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Krisu »

Ah very well then, just thought about adding something that would permit too much cutting as the S-bend is pretty tight ;)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Lukeno94 »

It has a name! And more tweaks.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Krisu »

Looks very fine now, Luke :)

Just please make the white lines cut (like street line on the middle) at the entry/exit of the pit lane :D
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Glen »

hey guy's, i'm trying to make a "paper boy" track, like this,
paperboy_02.gif
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Does someone here know how to resize/turn the image for a good perspective ingame?

My idea is to enlarge the road to make a little oval track


Edit :

And what do you think about it?
showroom.JPG
It's a Simpsons Car showroom! :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by DuklaLiberec »

Perhaps you can do other showrooms with different backgrounds :D
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Trigger Happy
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Trigger Happy »

Showroom looks good, but it's too high (compare doors and high of person). :shhh:
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Otto Wilson »

agreed with Ivo, Just tone down the World Size a bit...
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Glen »

I know, I saw it allready, I have to work on the wall high, reduce some details, because the world size is allready 25...


EDIT: OH!!! with the snake ditor, I can i think put the WS to 10!

I'll try!

2nd EDIT: Haha!! I found out how to make perfect 90° Hmap walls :)

I will make a beautifull showroom
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Kamakazi Koji »

Track teasers, eh?

Hows this for a teaser:
RacewayI.png
First decent track I made with the track editor that came with the game. It's about 95% done, seeing as how the AI needs a little bit of work. Other than that, whats everyone think?
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Glen »

Kamakazi Koji wrote:Track teasers, eh?

Hows this for a teaser:
The bridge on top right looks ugly.


I stop working on showrooms today,
but I made an Hmap garage :)
garage.JPG
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by SammieVL »

Glen wrote:I stop working on showrooms today,
but I made an Hmap garage :)
garage.JPG
Holy... How the hell did you make that?!?!

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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Lukeno94 »

It's not actually that hard, if you use either HMAP editor or draw it in paint.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Glen »

Lukeno94 wrote:It's not actually that hard, if you use either HMAP editor or draw it in paint.
the .jpg image isn't fake if you mean that.

Lol wounter! i will finish it today :)
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by cocney »

Lukeno94 wrote:It's not actually that hard, if you use either HMAP editor or draw it in paint.
:iagree: You need to use hmap editor.
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Re: Track Ideas, W.I.P. Previews and Teasers v2

Post by Lukeno94 »

Glen wrote:
Lukeno94 wrote:It's not actually that hard, if you use either HMAP editor or draw it in paint.
the .jpg image isn't fake if you mean that.

Lol wounter! i will finish it today :)
Where exactly did I say it was fake? -.-
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