[oth] Hmap Garage

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
Post Reply
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

[oth] Hmap Garage

Post by Glen »

Here is my showroom garage :)

It's not a track, but I hope you will liket it.
Turn the effect and the shadows Off, if you want.
To make screenshots, take it during a replay! :meditate:

New version:
Hmap Garage.PNG
Hmap editor view.JPG
Hmap Garage.zip
(3.19 KiB) Downloaded 267 times
Old Version:
Formula.PNG

Have fun :)
Attachments
Old Hmap.zip
(3.11 KiB) Downloaded 257 times
Last edited by Glen on Mon Mar 12, 2012 12:15 am, edited 10 times in total.
User avatar
Lukeno94
GeneRally Carmaster
Posts: 4128
Joined: Sun Dec 27, 2009 10:59 am

Re: [oth] Showroom

Post by Lukeno94 »

The slope is so steep it is impossible to keep a car stationary in the garage, I'm afraid. It looks fantastic, otherwise.
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [oth] Showroom

Post by Glen »

make a replay, and go at the begining, it may help you
User avatar
Otto Wilson
GeneRally Trackmaster
Posts: 627
Joined: Tue Dec 29, 2009 1:19 am
Location: Rio de Janeiro - Brazil

Re: [oth] Showroom

Post by Otto Wilson »

Perfect! you are a genious! :bg:
BTW, i recommend turn off the shadows, looks very weird with it on.
Escort MK2.png
Escort MK2 NOSHADOW.png
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [oth] Showroom

Post by Glen »

Otto Wilson wrote:BTW, i recommend turn off the shadows, looks very weird with it on.
See first post :)
Glen wrote:Put the effect Off, and the shadows to, if you want.
Happy than you like it!!

What do you think of this advertissement?
A remake the sidewalk a little bit
Attachments
GeneRally Car Dealer.PNG
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [oth] Showroom

Post by Trigger Happy »

Looks marvellous. :shock:

Just small perspective detail - are you sure by how the 3D effects for top window most on left and the small roof bellow it above bottom window are made? I'm not sure if they are visually consistent. And one more - grass in front of doors, not sidewalk? :)
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [oth] Showroom

Post by Glen »

I had allready tryed to make a sidewalk for the door, but it looks ugly, I will do another one.

For the windows, I didn't saw this mistake, for the roof, I will work on it.

I will maybe add an carracter behind one window :)
User avatar
ACM
Posts: 432
Joined: Fri Nov 05, 2010 9:33 am
Location: United Kingdom

Re: [oth] Showroom

Post by ACM »

The sidewalk looks like it should be pushed as far back to where the grass lawn ends, with the lawn removed completely.

Apart than that, this is novel. :)
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [oth] Showroom

Post by Glen »

not a bad Idea, I will try!

I will also ad an pedestrian crossing maybe.
User avatar
ACM
Posts: 432
Joined: Fri Nov 05, 2010 9:33 am
Location: United Kingdom

Re: [oth] Showroom

Post by ACM »

Here's a couple more notes, now that I've gone and tested the track myself.

* Try placing at least one checkpoint somewhere on the track, such as in a corner, so that the track doesn't trigger completion the moment you start it.
* Try giving the track a dinstinctive name other than just showroom. I noticed upon extracting the file that I already have another show room track call showroom made by someone else.

Also, I'm not sure a pedestrian crossing here is a good idea. I think it would just mess up the frame composition. :?
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [oth] Showroom

Post by Glen »

like this?
like this?
What do you suggest for the name.

The are mainly inspirated by the old simpson Video Game
User avatar
ACM
Posts: 432
Joined: Fri Nov 05, 2010 9:33 am
Location: United Kingdom

Re: [oth] Showroom

Post by ACM »

Sort of like that. The sidewalk could be a bit wider. I thought the width of your previous sidewalk(minus the lawn) was good.

The name should ideally referece what your show room is about, so perhaps "Garageroom" or "Simpsonsroom" or "Glen'sGarage".
User avatar
SammieVL
Posts: 1080
Joined: Sat Apr 03, 2010 5:16 am
Location: Roermond, the Netherlands

Re: [oth] Showroom

Post by SammieVL »

40 Poly Garage :P
Add a sign saying "Above 40 poly cars are not welcome."
This is the epicest car showcase ever!
Do you have/need useful GeneRally tips & tricks?

Well...

The Great Track Tips & Tricks Topic
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [oth] Showroom

Post by Glen »

So that is my Final Version of this "Showroom"

Called : Hmap garage :D
Hmap Garage.PNG

First post updated! :)
Last edited by Glen on Sun Mar 11, 2012 10:52 pm, edited 1 time in total.
User avatar
Trigger Happy
GeneRally Trackmaster
Posts: 7134
Joined: Sat Dec 26, 2009 9:54 pm
Location: CZE
Contact:

Re: [oth] Showroom

Post by Trigger Happy »

Superb! Now it seems finished to last detail. :bg:

BTW I'd recommend to edit 1st post and put final version there too. :)
User avatar
Crono
Forum Admin
Posts: 188
Joined: Sun Dec 27, 2009 3:46 pm
Location: Germany
Contact:

Re: [oth] Hmap Garage

Post by Crono »

Wow oO Awsome and very creative!

Cu Crono
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [oth] Hmap Garage

Post by Glen »

Thank you!

Oups, I forgot to put 1 checkpoint.
Last change, I promes! :rofl:

EDIT : done
User avatar
ACM
Posts: 432
Joined: Fri Nov 05, 2010 9:33 am
Location: United Kingdom

Re: [oth] Hmap Garage

Post by ACM »

This is a vast improvement. :bg:

Although, you might want to disable S/F Line for Old Hmap. Either that, or move the last checkpoint. As it is now, it creates a white line on your Lmap work.
Glen
Posts: 554
Joined: Mon Apr 11, 2011 1:30 pm

Re: [oth] Hmap Garage

Post by Glen »

ACM wrote:Although, you might want to disable S/F Line for Old Hmap. Either that, or move the last checkpoint. As it is now, it creates a white line on your Lmap work.
Fixed, I moved the second chekpoint, I wasn't able to disable the S/F line... to lazy :yawn:

I have to go trougth snake editor, set the world size, save, open it in Track editor, load Hmap, save... because if I do it in track editor, I lost my 110° view angle and my 15 world size. (because max is 90° and 25WS)
User avatar
Krisu
GeneRally Carmaster
Posts: 300
Joined: Sun Dec 27, 2009 3:06 pm
Location: Finland

Re: [oth] Hmap Garage

Post by Krisu »

Beyond incredible :shock:

This is something very fresh, have seen nothing like this before!
My latest creation: F-Astor Junior

I know only that I do not know

Long live speed, thrash, death, black and doom metal without forgetting grindcore!
User avatar
LongBow
GeneRally Wizard
Posts: 619
Joined: Mon Dec 28, 2009 2:20 pm
Location: Slovenia
Contact:

Re: [oth] Hmap Garage

Post by LongBow »

I just have :bowdown: to this creation. Simple yet amazing.
I know that I have voted right, when I gave my vote for the rookie (Räbinä award) to you Glen. You show great potentials :bg:
Post Reply