[oth] Hmap Garage
[oth] Hmap Garage
Here is my showroom garage
It's not a track, but I hope you will liket it.
Turn the effect and the shadows Off, if you want.
To make screenshots, take it during a replay!
New version: Old Version:
Have fun
It's not a track, but I hope you will liket it.
Turn the effect and the shadows Off, if you want.
To make screenshots, take it during a replay!
New version: Old Version:
Have fun
- Attachments
-
- Old Hmap.zip
- (3.11 KiB) Downloaded 257 times
Last edited by Glen on Mon Mar 12, 2012 12:15 am, edited 10 times in total.
Re: [oth] Showroom
The slope is so steep it is impossible to keep a car stationary in the garage, I'm afraid. It looks fantastic, otherwise.
Re: [oth] Showroom
make a replay, and go at the begining, it may help you
- Otto Wilson
- Posts: 627
- Joined: Tue Dec 29, 2009 1:19 am
- Location: Rio de Janeiro - Brazil
Re: [oth] Showroom
Perfect! you are a genious!
BTW, i recommend turn off the shadows, looks very weird with it on.
BTW, i recommend turn off the shadows, looks very weird with it on.
My Tracks and Cars
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Re: [oth] Showroom
See first postOtto Wilson wrote:BTW, i recommend turn off the shadows, looks very weird with it on.
Happy than you like it!!Glen wrote:Put the effect Off, and the shadows to, if you want.
What do you think of this advertissement?
A remake the sidewalk a little bit
- Trigger Happy
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- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
- Contact:
Re: [oth] Showroom
Looks marvellous.
Just small perspective detail - are you sure by how the 3D effects for top window most on left and the small roof bellow it above bottom window are made? I'm not sure if they are visually consistent. And one more - grass in front of doors, not sidewalk?
Just small perspective detail - are you sure by how the 3D effects for top window most on left and the small roof bellow it above bottom window are made? I'm not sure if they are visually consistent. And one more - grass in front of doors, not sidewalk?
My GR Racing Stats; thanks to GWR!
Re: [oth] Showroom
I had allready tryed to make a sidewalk for the door, but it looks ugly, I will do another one.
For the windows, I didn't saw this mistake, for the roof, I will work on it.
I will maybe add an carracter behind one window
For the windows, I didn't saw this mistake, for the roof, I will work on it.
I will maybe add an carracter behind one window
Re: [oth] Showroom
The sidewalk looks like it should be pushed as far back to where the grass lawn ends, with the lawn removed completely.
Apart than that, this is novel.
Apart than that, this is novel.
Re: [oth] Showroom
not a bad Idea, I will try!
I will also ad an pedestrian crossing maybe.
I will also ad an pedestrian crossing maybe.
Re: [oth] Showroom
Here's a couple more notes, now that I've gone and tested the track myself.
* Try placing at least one checkpoint somewhere on the track, such as in a corner, so that the track doesn't trigger completion the moment you start it.
* Try giving the track a dinstinctive name other than just showroom. I noticed upon extracting the file that I already have another show room track call showroom made by someone else.
Also, I'm not sure a pedestrian crossing here is a good idea. I think it would just mess up the frame composition.
* Try placing at least one checkpoint somewhere on the track, such as in a corner, so that the track doesn't trigger completion the moment you start it.
* Try giving the track a dinstinctive name other than just showroom. I noticed upon extracting the file that I already have another show room track call showroom made by someone else.
Also, I'm not sure a pedestrian crossing here is a good idea. I think it would just mess up the frame composition.
Re: [oth] Showroom
The are mainly inspirated by the old simpson Video Game
Re: [oth] Showroom
Sort of like that. The sidewalk could be a bit wider. I thought the width of your previous sidewalk(minus the lawn) was good.
The name should ideally referece what your show room is about, so perhaps "Garageroom" or "Simpsonsroom" or "Glen'sGarage".
The name should ideally referece what your show room is about, so perhaps "Garageroom" or "Simpsonsroom" or "Glen'sGarage".
Re: [oth] Showroom
40 Poly Garage
This is the epicest car showcase ever!
Add a sign saying "Above 40 poly cars are not welcome."
Re: [oth] Showroom
So that is my Final Version of this "Showroom"
Called : Hmap garage
First post updated!
Called : Hmap garage
First post updated!
Last edited by Glen on Sun Mar 11, 2012 10:52 pm, edited 1 time in total.
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
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Re: [oth] Showroom
Superb! Now it seems finished to last detail.
BTW I'd recommend to edit 1st post and put final version there too.
BTW I'd recommend to edit 1st post and put final version there too.
My GR Racing Stats; thanks to GWR!
Re: [oth] Hmap Garage
Wow oO Awsome and very creative!
Cu Crono
Cu Crono
Re: [oth] Hmap Garage
Thank you!
Oups, I forgot to put 1 checkpoint.
Last change, I promes!
EDIT : done
Oups, I forgot to put 1 checkpoint.
Last change, I promes!
EDIT : done
Re: [oth] Hmap Garage
This is a vast improvement.
Although, you might want to disable S/F Line for Old Hmap. Either that, or move the last checkpoint. As it is now, it creates a white line on your Lmap work.
Although, you might want to disable S/F Line for Old Hmap. Either that, or move the last checkpoint. As it is now, it creates a white line on your Lmap work.
Re: [oth] Hmap Garage
Fixed, I moved the second chekpoint, I wasn't able to disable the S/F line... to lazyACM wrote:Although, you might want to disable S/F Line for Old Hmap. Either that, or move the last checkpoint. As it is now, it creates a white line on your Lmap work.
I have to go trougth snake editor, set the world size, save, open it in Track editor, load Hmap, save... because if I do it in track editor, I lost my 110° view angle and my 15 world size. (because max is 90° and 25WS)
Re: [oth] Hmap Garage
Beyond incredible
This is something very fresh, have seen nothing like this before!
This is something very fresh, have seen nothing like this before!
My latest creation: F-Astor Junior
I know only that I do not know
Long live speed, thrash, death, black and doom metal without forgetting grindcore!
I know only that I do not know
Long live speed, thrash, death, black and doom metal without forgetting grindcore!
Re: [oth] Hmap Garage
I just have to this creation. Simple yet amazing.
I know that I have voted right, when I gave my vote for the rookie (Räbinä award) to you Glen. You show great potentials
I know that I have voted right, when I gave my vote for the rookie (Räbinä award) to you Glen. You show great potentials