GeneRally v1.2 - DISCUSSION
Re: GeneRally v1.2 - DISCUSSION
Do the cones reset after some time? Maybe someone creative could use the moveable road cones as the "ball" for car soccer/football games...
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In my world, our dreams become REALITY."
-- World Endurance Championship 2015 Promotion
Re: GeneRally v1.2 - DISCUSSION
Not on mine still I'm afraid. Really, if that was fixed I would be in gravy! As it is now though the new features are pretty cool. Thank you for your dedication to this project.James Burgess wrote:
- FIXED: Tracks are now displayed in alphabetical order on all systems.
Re: GeneRally v1.2 - DISCUSSION
Can you post your bug in the Bug Report thread please? It allows us to collect all the info we need (your OS version will be particularly important here), and to keep track of things people are reporting. We tested the v1.2 fix on a variety of systems that previously experienced the problem and they all performed as-intended, so we'll need to look into this again (the directory-sorting is provided by the operating system in this case, so I'm not sure how much we'll be able to do, but we will try).ACM wrote:Not on mine still I'm afraid.James Burgess wrote:
- FIXED: Tracks are now displayed in alphabetical order on all systems.
Can you also be sure that you've done this on a completely clean installation of GR v1.2 (no existing options.set, nothing... a plain, brand new installation). I'm sure you have, but it's important that we rule out all other affecting factors
Re: GeneRally v1.2 - DISCUSSION
I'm very excited about the new version, the dev team has done a great job delivering this version. I do however feel, that the speed limiters should not be interchangable.. The two-way fashion they work in now doesn't serve a greater purpose, it only limits use of them IMO. Some track are (and probably will be) designed so, that the limiter cannot be placed between two solid objects like walls, so their "borders" are indistinguishable. That way you can accidentially run through the second limiter and ruin your race way to easily.
Please consider redesigning the limiters.
Please consider redesigning the limiters.
- Trigger Happy
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Re: GeneRally v1.2 - DISCUSSION
I don't know, why it's a problem, limiters are not mandatory feature for track. In such situation the tracks simply won't have limiters, likely won't have pit lane at all often (just pits in old fashion like in 60s or other sort of pits), you simply won't have them there, it's not a duty. Actually from my very brief experience so far I don't intend to put limiters at all occasions, even if it would fitting into pit lane shape, e.g. not on short tracks like Ohful, where pitting under limited speed causes loosing of whole lap behind actual leaders. I simply don't like, how it affects the racing (kills fun from close fighting for mentionable part of race for me). But where appropriate (longer track), it works perfect, it's not bad thing (on opposite actually), rather it's now up to us to learn in practice, when and how use it and when rather maybe not.egamad wrote:Some track are (and probably will be) designed so, that the limiter cannot be placed between two solid objects like walls, so their "borders" are indistinguishable.
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Re: GeneRally v1.2 - DISCUSSION
I think it might be useful for slowing down a car in harder and narrow sections. Or when there is a "speed limit" on a part of a road track.
Atleast that is what i thought it was for.
Now my reaction to the new GR version:
Atleast that is what i thought it was for.
Now my reaction to the new GR version:
HOLY F**KING S**T WTF OMG EPIC YEAH
Re: GeneRally v1.2 - DISCUSSION
I see your point, Ivo, I'm all for rational use of features in all aspects, but why agree on a mediocre solution, that offers less than it's more beneficial counterpart (with no downsides)? I'm just saying, that it's worth considering.
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Re: GeneRally v1.2 - DISCUSSION
I know, but it has also other elements, e.g. occasionally while HL alone for fun (not in compos of course) I enter and leave pits by same way (either entrance or exit). So when I do it now, it slows me on entering and release on leaving no matter of which way I use.
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- Rich Nagel
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Re: GeneRally v1.2 - DISCUSSION
BTW, James forgot to mention in the included Version.txt changelog file:
Stereo sound effects now work again WOOHOO! Now my Sound Pack Pro(s) can again be enjoyed in all of their glory
Stereo sound effects now work again WOOHOO! Now my Sound Pack Pro(s) can again be enjoyed in all of their glory
Rich ¥Weeds¥ Nagel
www.richnagel.net
¥Weeds¥ GeneRally Stuff - ALL broken links FINALLY fixed!
¥Weeds¥ File Archives - Music, stuff, and more.
www.richnagel.net
¥Weeds¥ GeneRally Stuff - ALL broken links FINALLY fixed!
¥Weeds¥ File Archives - Music, stuff, and more.
Re: GeneRally v1.2 - DISCUSSION
Not sure how that one wriggled its way out of being included in version.txt - when we release 1.2b, I'll make sure it's back in thereRich Nagel wrote:BTW, James forgot to mention in the included Version.txt changelog file:
Stereo sound effects now work again WOOHOO! Now my Sound Pack Pro(s) can again be enjoyed in all of their glory
Re: GeneRally v1.2 - DISCUSSION
Is it just me, or are the cars also now being scaled down a bit in the selection menu and player data bars? They definitely seem to "fit" better than before.
Re: GeneRally v1.2 - DISCUSSION
It's just youLukeno94 wrote:Is it just me, or are the cars also now being scaled down a bit in the selection menu and player data bars? They definitely seem to "fit" better than before.
Re: GeneRally v1.2 - DISCUSSION
Strange, I could *swear* that they are slightly smaller than before!
Re: GeneRally v1.2 - DISCUSSION
I'm in the same boat as Trigger Happy in that I like to leave the pits through the same way I entered them when hot lapping so I can cross the start/finish line with good momentum as well as to avoid pit cutting.
What would be interesting is if, instead of being checkpoints, limiters were defined as areas created by draging a box or using a rope tool, so cars inside/outside it would always be slowed down/sped up. Assuming this was technically possible.
What would be interesting is if, instead of being checkpoints, limiters were defined as areas created by draging a box or using a rope tool, so cars inside/outside it would always be slowed down/sped up. Assuming this was technically possible.
- Trigger Happy
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Re: GeneRally v1.2 - DISCUSSION
It would be problem in bent pit lines, but otherwise it's good and sounds possible (not just to define length of limiter, but in also width). Bent pit lanes would need Bezier curve shaping in TE for this square-recangle to shape it well, for these cases separate points are better.
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Re: GeneRally v1.2 - DISCUSSION
That's why I stated "or using a rope tool".
- Trigger Happy
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Re: GeneRally v1.2 - DISCUSSION
Sorry, missed it, temporal blindness stroke.
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Re: GeneRally v1.2 - DISCUSSION
I am very happy with the way the pit-limiters work, myself - it's simple and it limits you at both ends, which is exactly what it should do.
Re: GeneRally v1.2 - DISCUSSION
Thank you for the new version!
And for the thing that maybe this is the last major version of the game:
Even if there wont be any new version the community will keep it alive Look at the Richard Burns Rally: Originally there wasnt any online game mode. The community did it. Now there is 4 major community with their own Online game plugin/application. Originaly it was impossible to do any addon tracks for the game. Now its possible and there are lots of tracks that is better than any original track. etc...
The GeneRally is a little bit same I think. We got hundreds of tools to create the best add-ons for the game, and the community does it, and keeps the game alive
And for the thing that maybe this is the last major version of the game:
Even if there wont be any new version the community will keep it alive Look at the Richard Burns Rally: Originally there wasnt any online game mode. The community did it. Now there is 4 major community with their own Online game plugin/application. Originaly it was impossible to do any addon tracks for the game. Now its possible and there are lots of tracks that is better than any original track. etc...
The GeneRally is a little bit same I think. We got hundreds of tools to create the best add-ons for the game, and the community does it, and keeps the game alive
My Tracks & Cars
Tracks: Kakucsring, Rabocsiring ([rwl] Rallycross tracks)
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Tracks: Kakucsring, Rabocsiring ([rwl] Rallycross tracks)
Cars: FIA Group R4, FIA Group R5(Car of the Month), FIA Group RRC, Seat Leon Eurocup 2014, Suzuki Swift Cup Europe 2014, Seat Leon Szuperkupa 2008, Copa Tiida 2011
Pronounce my name like Smiley.
Re: GeneRally v1.2 - DISCUSSION
We've released v1.2 with two fixes - check this thread for more information
- DuklaLiberec
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Re: GeneRally v1.2 - DISCUSSION
Though this fix is coming a bit too quick after the release of the new version IMHO, thank you!
Re: GeneRally v1.2 - DISCUSSION
Are you kidding? The quicker bugfixes are released, the better.
Re: GeneRally v1.2 - DISCUSSION
Two bugfixes per day? Maybe one objects for TE per two days? It'll sounds great
PS. (OffTopic) New version compatible with 1.2 of GRHmEdit soon
PS. (OffTopic) New version compatible with 1.2 of GRHmEdit soon
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
Re: GeneRally v1.2 - DISCUSSION
Yes... Yes! With both of those bug fixes, this is the definite GeneRally version I've personally been wating for. Thank you so much for your time and effort.