Please would all users check the current list before posting their ideas.
v1.0 with requests until 9th June 2014
- 1.0 GR Heritage
- GeneRally 1 tracks to be easily converted and used
- possibility to switch between a classic mode and an updated mode objects visually
- An ingame filter/mode of sort which would change the look/feel of the game from "new GR" to the "old GR".
2.0 Game features
- full events including practice and qualifying
- weight handicaps according positions in previous races
- night races
- weather effects to be implemented (hot/cool track, rain, etc.)
- dynamic water
- time standings (when points standings aren't enough)
2.1 Game modes
- destruction derby mode
- a "survival" mode of increasingly hard 1v1 races against AI opponents
- pair/team racing (by combined time, or with 1 car determining the win/others trying to take him out or by sum of points)
- a "free driving" mode
- demolition derby mode
- rally mode (tracks in row as stages, players and AIs racing by one, sum. time etc)
- multi-class racing
- scripting your own race modes and championships
2.2 Multiplayer
- online multiplayer
- asynchronous multiplayer
- races with "collision mode off"
2.3 Camera
- zoom in and out for camera
- chasing camera and split-screen (to go along with other camera views)
- different cameras in replays
3.0 Race features
- more cars on track
- outline indicating your car When your car is obstructed by objects
- random time to green on start
- race flags/lights
- adjustable fuel-refill- and tire-change-speed
- have cars eliminated if they reach max. damage
- sectors as in F1 sectors 1, 2 and 3 and it the end of the session stats with marked with the best partial what would be an "ideal lap"
- When you miss checkpoints, instead of what it does now, when you hit the next checkpoint your speed gets limited for a certain amount of time
3.1 HUD
- more accurate laptimes
- a "ticker" with all the racers and time differences, etc. (like on TV)
- small speedometer
4.0 Menu interface and features
- performance graphs for cars
- in-game car setup
- a car search that allows you to find cars that have similar characteristics
- tracks that have categories built into the track and filtering options when selecting tracks
- AI values of the AI next to their names
5.0 AIs
- advanced AI racers' driving traits
- AIs with a range instead of 1 single value
6.0 Cars
- base cars that would replicate real-life series
- six wheels cars
6.1 Look
- .png stickers on your car in the CE
- real reflective car surfaces
- cars which can become dirty
- working head- and tail-lights
- polygons visible from both sides
6.2 Physic
- roll-overs
- fuel consumption is calculation linked to the throttle
- independent tire wear and damage caused by big jumps, etc.
- Brakes strength as a parameter of car
- FWD/RWD/AWD as a switch in car file
- Better physics. Now the car feels a bit like a point of mass with four "motors" when dealing with just driving, not collisions. The way it carries momentum, and as it turns by just pivoting around (0,0) point
7.0 Tracks
- bigger lmap than 512x512
- track "box" wider
- layered surfaces (tarmac below dirt, for example)
- tracks that have categories built into the track (for filtering options when selecting tracks)
- allow palettes to be defined in the track
- a way to build tunnels via the hmap
7.1 AI lines
- AI lines based on player's replay
- alternative AI lines (e.g. RAX joker lap)
- different AI lines that would allow overtaking
- an Ai line from point A to B and not only a loop
7.2 Objects
- people moveable, or even with walking paths
- leaves on trees movable
- shelter for the stands with lights
- parked cars
- tyre bridge
- color/custom wall
- walls would be to make them stretchable/bending one stretchable longer wall by bezier curves
- wooden fence with vertical planks too
- MARSHALL TENTS/LIGHTS
8.0 Sounds
- gearshifts as a audio effect
- crowd cheering/booing
- multiple hit sounds depending on strength
9.0 Other
- in-game support for competitions
- built-in functionality for merging replays
- a car editor that comes with the game