Official GeneRally feature request list
Official GeneRally feature request list
After 8 long years of waiting, all fans of the game got their our hopes of seeing new features up with new version of GeneRally. An idea about keeping a list of all requested features was introduced a long time ago, when the game was still updated by original developers. The list has since then been maintained by various people, until it had stopped getting updates. After RSC had died and our community moved to this forum, theruler dug the list back up and posted it here, but no one cared to actually update it (as of today, with 19 pages of requests from our forum members). So I decided to update the list (and keep it updated).
The list version number is currently 8.2, you can download it below (old list v7 is still available for download).
Thanks to theruler for uploading the old list and starting this thread.
Thanks to Danny L for creating the previous version of this list.
Thanks to James Burgess and Markku for help with creating the current list.
All users should check current list before posting their ideas.
The list version number is currently 8.2, you can download it below (old list v7 is still available for download).
Thanks to theruler for uploading the old list and starting this thread.
Thanks to Danny L for creating the previous version of this list.
Thanks to James Burgess and Markku for help with creating the current list.
All users should check current list before posting their ideas.
- Attachments
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- GeneRally feature request list v8.2.zip
- (26.21 KiB) Downloaded 487 times
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- GeneRally_Feature_Request_List_7.rar
- (6.83 KiB) Downloaded 478 times
Last edited by egamad on Fri Mar 29, 2013 5:53 pm, edited 5 times in total.
- dead14vii1640
- Posts: 539
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- Contact:
MINE
If anyone has got access to the code I just want to suggest a couple of new things:
· AI drivers slow down when they approach a turn (easier for trackmakers and their AI lines)
· Not-so-perfect AI drivers so they sometimes go too wide or too sharp
· A new style of driving so we have 2 chances: the original physics and something not so arcadey (so we have to hit the brakes a little bit)
· How about 8 or 10 drivers on track?? PLEASE
Thank you for reading
· AI drivers slow down when they approach a turn (easier for trackmakers and their AI lines)
· Not-so-perfect AI drivers so they sometimes go too wide or too sharp
· A new style of driving so we have 2 chances: the original physics and something not so arcadey (so we have to hit the brakes a little bit)
· How about 8 or 10 drivers on track?? PLEASE
Thank you for reading
Power without control is nothing
"So long and thanks for all the meat"
"So long and thanks for all the meat"
- PacmanOwnage
- Posts: 181
- Joined: Sat Feb 27, 2010 4:17 pm
- Location: England
Re: An idea for a new GeneRally game
as much as i'd love to see some kind of improvement to this game... i just feel... it may very well go in the wrong direction...
the only thing i would want, which is possibly the most simplest of all, is just the file for the objects in the track editor, some quick colour changes to the objects, save them as different files, and hey presto new objects.
the only thing i would want, which is possibly the most simplest of all, is just the file for the objects in the track editor, some quick colour changes to the objects, save them as different files, and hey presto new objects.
...
Re: An idea for a new GeneRally game
a counter while racing would be easy and a good improvement IMO. Also there should be a palchange in GeneRally itself and not to restart GR after changing palettes...
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: An idea for a new GeneRally game
A counter for what?XYY wrote:a counter while racing would be easy and a good improvement IMO.
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: An idea for a new GeneRally game
Hmm... maybe speed?
Re: An idea for a new GeneRally game
Maybe live laptime-counter?TuomoH wrote:A counter for what?XYY wrote:a counter while racing would be easy and a good improvement IMO.
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Re: An idea for a new GeneRally game
this is all i would want, maybe a few more lmap colours tooPacmanOwnage wrote:as much as i'd love to see some kind of improvement to this game... i just feel... it may very well go in the wrong direction...
the only thing i would want, which is possibly the most simplest of all, is just the file for the objects in the track editor, some quick colour changes to the objects, save them as different files, and hey presto new objects.
Re: An idea for a new GeneRally game
I mean a time-counter (seconds) like bhz said...
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: An idea for a new GeneRally game
Ability to have "textures" for car models? What will happen if you put a .png file into a GR model as a texture?
And as BBA said, we need more objects whether some new variants of recurring objects (different shapes of houses, office blocks, etc.) and new ones (power plant, industrial building, gas station, power lines, etc.).
And as BBA said, we need more objects whether some new variants of recurring objects (different shapes of houses, office blocks, etc.) and new ones (power plant, industrial building, gas station, power lines, etc.).
Re: An idea for a new GeneRally game
How would you do that?Rendy wrote:What will happen if you put a .png file into a GR model as a texture?
Re: An idea for a new GeneRally game
New special effects? Smoke effects sucks in original game... Just needed some kind smoke alpha... I wouldnt texture it, but I know that it should be possible, if someone would have programming skills. Yeah and a 256K or 16M palette and game compabtitle with 256K and 16M colours! Lmappers dream, isnt it?
Re: An idea for a new GeneRally game
That might also turn into nightmareSutinenn wrote:Lmappers dream, isnt it?
Re: An idea for a new GeneRally game
and Carmakers would have to do grip/slowdown for 16 million different surfacesQuklis wrote:That might also turn into nightmareSutinenn wrote:Lmappers dream, isnt it?
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Re: An idea for a new GeneRally game
ah just 32 colours would do me fine.
and a telegraph pole.
and a car shaped object.
and a concrete wall with a curved catch fencing.
and a scoring tower...
and a telegraph pole.
and a car shaped object.
and a concrete wall with a curved catch fencing.
and a scoring tower...
- Trigger Happy
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Re: An idea for a new GeneRally game
And armco wall (not fence and not concrete). And ... and ... I think that only solved bugs, no change of game speed during game, new objects and more polies for cars (but under 100 for sure) would be OK. Nothing more IMHO.
But anyway this is not purpose of this topic, so please go back to original topic (new game) and for these requests feel free to set a new topic with subject like ''Ideas and requests new version'' or something like that, guys.
But anyway this is not purpose of this topic, so please go back to original topic (new game) and for these requests feel free to set a new topic with subject like ''Ideas and requests new version'' or something like that, guys.
My GR Racing Stats; thanks to GWR!
Re: An idea for a new GeneRally game
or we get complete custom objects
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: An idea for a new GeneRally game
I want community made and released object-packs!
Re: An idea for a new GeneRally game
IMHO GR trackmaking would lose some of it's magic if making objects would be completely free. Limited objects (and pallette in lmap...) are one reason why it is so fascinating. Of course it would be nice to get more objects, but only 10-15 Also resizing and changing color of objects would be great.
There are so many things I would like to request about GR, that I'd have to write the post for hours
There are so many things I would like to request about GR, that I'd have to write the post for hours
Mujisan // Zunzelina // Lönnby Idrottspark // More tracks
Re: An idea for a new GeneRally game
Or you could create at least 5 different custom objects in one tracks with 30 vertexes and 40 polygons like in the careditor (but this one might be easy to bypass)
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: An idea for a new GeneRally game
I forgot one of the most useful things: When you select the car from the list, should be like if the car file is for example "F1 2010 by Fechna" it there would not be all the cars in the list like:
Red bull
Renault
Ferrari
It would be like this:
|F1 2010 by Fechna|
...and when you click it:
|F1 2010 by Fechna| >|_____________________________________________|
Red bull
Renault
Ferrari
It would be like this:
|F1 2010 by Fechna|
...and when you click it:
|F1 2010 by Fechna| >|_____________________________________________|
| Red bull
| Renault
| Ferrari
That would be very useful. | Renault
| Ferrari
Re: An idea for a new GeneRally game
Or , what I'd also like to have, that you can create folders in your cars folder (e.g 1 section "formula one" , 1 section "street cars" , 1 section "favourite cars" )
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: An idea for a new GeneRally game
What I'd like to see instead car preview screen like tracks haveSutinenn wrote:I forgot one of the most useful things: When you select the car from the list, should be like if the car file is for example "F1 2010 by Fechna" it there would not be all the cars in the list like:
Red bull
Renault
Ferrari
It would be like this:
|F1 2010 by Fechna|
...and when you click it:
|F1 2010 by Fechna| >|_____________________________________________|| Red bullThat would be very useful.
| Renault
| Ferrari
Re: An idea for a new GeneRally game
Yeah, thats a great idea. When you right click the name, appears a window with big picture of the carQuklis wrote:What I'd like to see instead car preview screen like tracks haveSutinenn wrote:I forgot one of the most useful things: When you select the car from the list, should be like if the car file is for example "F1 2010 by Fechna" it there would not be all the cars in the list like:
Red bull
Renault
Ferrari
It would be like this:
|F1 2010 by Fechna|
...and when you click it:
|F1 2010 by Fechna| >|_____________________________________________|| Red bullThat would be very useful.
| Renault
| Ferrari