[rwl] [cir] Brands Hatch (GP/Indy)
[rwl] [cir] Brands Hatch (GP/Indy)
Hello! Here is my first track with the real world - Brands Hatch. I think more about it I do not have to say: D
- Attachments
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- Brands Hatch.rar
- (45.1 KiB) Downloaded 326 times
Upcoming: Corse de Vivedo | Sandhill | Rockfield | Calton Park | Riviera | I.D | I.D | I.D
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- Otto Wilson
- Posts: 627
- Joined: Tue Dec 29, 2009 1:19 am
- Location: Rio de Janeiro - Brazil
Re: [rwl][cir] Brands Hatch (GP/Indy)
What a evolution!!!
My friend, keep this way, if you want support, you can ask the guys here, or just post a preview on the W.I.P. thread
My friend, keep this way, if you want support, you can ask the guys here, or just post a preview on the W.I.P. thread
My Tracks and Cars
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Lastest Releases: Seabrings (ToM Winner) // Dijon-Prenois 1979 (ToM Winner) // Sospel (ToM Winner)
Re: [rwl][cir] Brands Hatch (GP/Indy)
I have to admit that Brands Hatch was my first track: D I recall that I did edit Rockfield 1960: D
Upcoming: Corse de Vivedo | Sandhill | Rockfield | Calton Park | Riviera | I.D | I.D | I.D
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- DuklaLiberec
- Posts: 1853
- Joined: Wed Jun 29, 2011 1:54 pm
- Location: Germany
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Re: [rwl][cir] Brands Hatch (GP/Indy)
Looks quite reasonable at the first sight, only the overlapping office building is funny. BTW, the AI line is in need of improvement, I have made an AI test race at the GP version and behaviour at the start/finish line and in the pits was a carnage, hence it is affecting on my rating, which is 3,75/5 overall.
- Trigger Happy
- Posts: 7134
- Joined: Sat Dec 26, 2009 9:54 pm
- Location: CZE
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Re: [rwl][cir] Brands Hatch (GP/Indy)
Try to use gaps between tags like Uploading handbook says, please. Just edit the subject row of 1st post.
Out of that a very nice layout and overall well looking track in core (PoV, layout rotation etc). Just bit more patience and care about placing objects and drawing lines is missing, but it'll come later with more tracks certainly.
Out of that a very nice layout and overall well looking track in core (PoV, layout rotation etc). Just bit more patience and care about placing objects and drawing lines is missing, but it'll come later with more tracks certainly.
My GR Racing Stats; thanks to GWR!