[stc] Silhouette City
[stc] Silhouette City
Silhouette City is a short fast and tight street course with a low POV and night effect. It's been designed as full screen for 4:3 resolutions but I've also included a 16:9 POV which unfortunately doesn't preserve my full vision. Use Formula.
As usual, feel free to comment and criticize.
As usual, feel free to comment and criticize.
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- silhouette.zip
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Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
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Re: [stc] Silhouette City
This is awesome. Very difficult track due to low PoV, but very interesting to race. And the night city... WOW! This is one of the best track of yours, IMO.
But I have also some things to criticize:
- I would prefer anticlockwise direction: it would be easier when racing with AIs.
- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
- and why so many mechanics in pits? for better looking?
Anyway, cons are miserable comparing to the brilliance of the track. Great job.
But I have also some things to criticize:
- I would prefer anticlockwise direction: it would be easier when racing with AIs.
- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
- and why so many mechanics in pits? for better looking?
Anyway, cons are miserable comparing to the brilliance of the track. Great job.
Re: [stc] Silhouette City
I totally agree with Buka. How do you do it? I am a little bit disappointed, that we don't have this smile. :awesome:Buka wrote:This is awesome. Very difficult track due to low PoV, but very interesting to race. And the night city... WOW! This is one of the best track of yours, IMO.
5/5* and nominate.
Btw. Generally is NOT msPaint Are you artist?
4 times pole-sitter in GRPL F2. Future GRPL F2POSTPONEDrace winner. 1 time best of the rest qualification in GRPL F1.
(last edit: 18/09/2020)
(last edit: 18/09/2020)
Re: [stc] Silhouette City
I had to think for a moment if you were using a night pallete or something. The background is very clever
Is it the best circuit to race? Probably not with that POV but I'm certain you get used to it later. I have to agree with Buka about that building on the corner or rather, both the buildings in the centre. I understand its for the city effect but they do get in the way. I can see though that you carefully placed them to be before the corner rather than on it.
Great work as always.
Is it the best circuit to race? Probably not with that POV but I'm certain you get used to it later. I have to agree with Buka about that building on the corner or rather, both the buildings in the centre. I understand its for the city effect but they do get in the way. I can see though that you carefully placed them to be before the corner rather than on it.
Great work as always.
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Re: [stc] Silhouette City
This is quite possibly the best concept track I've ever seen.
- DuklaLiberec
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Re: [stc] Silhouette City
The buildings look quite bizarre, and kind of artificial, but they give you an adequate and amazing feeling to the atmosphere. Besides, your track is imho more suitable for capturing eye-candy screenshots than proper racing, probably even an ideal one due to the scenery and PoV.
All in all, keep it up.
All in all, keep it up.
Re: [stc] Silhouette City
Thanks a lot, mates.
More opinions?
Hmm, I through about anticlockwise at some point but it was before I had settled with this layout. It's for artistic reasons mostly but you might be right. Then again, in that direction we would again have a building blocking the braking point for the third corner.Buka wrote:- I would prefer anticlockwise direction: it would be easier when racing with AIs.
- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
Yes. I thought that just one pit crew looked dull with such a low POV.Buka wrote:- and why so many mechanics in pits? for better looking?
That's nice to hear, tells me that I really succeeded with what I was trying to achieve.Crowella wrote:I had to think for a moment if you were using a night pallete or something. The background is very clever
Yeah, I know they block a lot but as you said, I was careful with showing what I thought is enough. And the main idea was to have them blocking the way anyway.Crowella wrote: I have to agree with Buka about that building on the corner or rather, both the buildings in the centre. I understand its for the city effect but they do get in the way. I can see though that you carefully placed them to be before the corner rather than on it.
Wow, that makes me humble. Thank you very much!ACM wrote:This is quite possibly the best concept track I've ever seen.
I was aiming for making them look like movie props in a certain artificial way so I guess I succeeded in that.DuklaLiberec wrote:The buildings look quite bizarre, and kind of artificial, but they give you an adequate and amazing feeling to the atmosphere.
More opinions?
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
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- Trigger Happy
- Posts: 7134
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Re: [stc] Silhouette City
I thought you did so to repel us from going wide off the track in exit of the hairpin.TuomoH wrote:Yes. I thought that just one pit crew looked dull with such a low POV.
I like the approach, which Toumo used, not only visual scene, but also something to interact with gameplay itself. Also without these tiny traps the layout would be soon too boring IMHO.Buka wrote:- the 'building' in the third curve blocks the braking point. this track isn't easy itself as I mentioned above and I don't think you needed to make it harder
Overall: .
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Re: [stc] Silhouette City
Thanks a lot, Ivo.
Actually I originally had the pit crews closer to the track but moved them further to give a bit more space there.Trigger Happy wrote:I thought you did so to repel us from going wide off the track in exit of the hairpin.TuomoH wrote:Yes. I thought that just one pit crew looked dull with such a low POV.
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: [stc] Silhouette City
Awesome concept! Difficult to drive but (like I just said in a response to a different track) I thought I'd seen it all
Shame my zoom doesn't work (no idea why), so I unfortunately can't really experience it like it was intended.
Shame my zoom doesn't work (no idea why), so I unfortunately can't really experience it like it was intended.
// My old tracks (2003-2010) | My new tracks (2011-2012) //
Re: [stc] Silhouette City
Thanks a lot, nielske. Wonder what's wrong with the zoom.
Still something else?
Still something else?
Since 2002
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
My GeneRally 2 profile
GR1 essentials: Track Editor Tutorial / All my tracks / My GR1 site
Re: [stc] Silhouette City
One of those "difficult to master" tracks! Racing againts Ai couses headache! Driving in the upper section is kinda frustrating, but when you show up at the end of the street and jumd a little because of the little bump... It feels so relaxing! Very original and it's fun to drive on! I would only change the landmap next to the road. But that's just nitpicking. Awesome work, TuomoH!
5/5
5/5
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