[stc] Norisville
- Von Mantov
- Posts: 218
- Joined: Sun Apr 29, 2012 11:47 am
[stc] Norisville
Hi...here my last work Norisville of my personal ville series (Estherville was the first)..
thanks to those who supported me before the release
with valuable advice.
this time a universal release compatible with all screens resolutions..
drive carefully and
do not massacre of viewers..
thanks to those who supported me before the release
with valuable advice.
this time a universal release compatible with all screens resolutions..
drive carefully and
do not massacre of viewers..
- Attachments
-
- Norisville.zip
- (43.88 KiB) Downloaded 319 times
Last edited by Von Mantov on Thu Feb 28, 2013 3:55 pm, edited 2 times in total.
Re: [stc] Norisville
Must say this is quite a fun, challenging little circuit. The hardest bit for me is definitely the bottom left corner. You really need to go off the typical racing line for the "jump".
I have been scratching my head trying to think how I beat the AI here too. They are fast. Sometimes though I noticed they hit the hedges on the first corner after the crossover but that's only a minor complaint. The crossover itself is scary and actually hard to time.
It looks good, races well. The LMap buildings look great, actually, the LMap in general looks great. The little manhole covers, drains and the flowers are nice touches. I can't realy say much more about this track. I don't normally like crossover circuits but this is quite a good one
I have been scratching my head trying to think how I beat the AI here too. They are fast. Sometimes though I noticed they hit the hedges on the first corner after the crossover but that's only a minor complaint. The crossover itself is scary and actually hard to time.
It looks good, races well. The LMap buildings look great, actually, the LMap in general looks great. The little manhole covers, drains and the flowers are nice touches. I can't realy say much more about this track. I don't normally like crossover circuits but this is quite a good one
View my archived circuits/cars here
Re: [stc] Norisville
It's AWESOME
Like your Estherville(hope, that i didn't say it wrong)
Like your Estherville(hope, that i didn't say it wrong)
Next, please make track, which you promise
4 times pole-sitter in GRPL F2. Future GRPL F2POSTPONEDrace winner. 1 time best of the rest qualification in GRPL F1.
(last edit: 18/09/2020)
(last edit: 18/09/2020)
- DuklaLiberec
- Posts: 1853
- Joined: Wed Jun 29, 2011 1:54 pm
- Location: Germany
- Contact:
Re: [stc] Norisville
At last, it is out
Great work as always, I love the atmosphere, espiecially the houses. Your new track is, for sure and doubtless a great stc with a rather simple, but challenging layout.
Just one minor thing: It is the mud at the trees and bushes next to the banking at the bottom. Not quite my cup of tea, yet that is not worth mentioning anyway.
5/5
Great work as always, I love the atmosphere, espiecially the houses. Your new track is, for sure and doubtless a great stc with a rather simple, but challenging layout.
Just one minor thing: It is the mud at the trees and bushes next to the banking at the bottom. Not quite my cup of tea, yet that is not worth mentioning anyway.
5/5
- Von Mantov
- Posts: 218
- Joined: Sun Apr 29, 2012 11:47 am
Re: [stc] Norisville
Thank you all for your comments..
I'm glad you
liked it ...was worth
cross my eyes with pixels
I'm glad you
liked it ...was worth
cross my eyes with pixels
Re: [stc] Norisville
This little track has a great combination of fun and challenge. The atmosphere is great and everything fits well into the track. Well done
Re: [stc] Norisville
Sorry man, I can't don't make a masacre when it's possible hahahahaVon Mantov wrote:do not massacre of viewers..
About track: excellent man 11/10
Allan Simonsen, Sean Edwards, Andrea de Cesaris, Renzo Zorzi, Jules Bianchi... God please save my buddies... hope that more won't ever go away too fast
- Trigger Happy
- Posts: 7134
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- Location: CZE
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