[oth] Suclor Stadium

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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Ol7hYa
Posts: 76
Joined: Fri Dec 28, 2012 7:37 pm
Location: Argentina

[oth] Suclor Stadium

Post by Ol7hYa »

Hello! Here comes one of my latest tracks: Suclor Stadium.
If you want to drive well (and beating my record) has to follow some tips that'll give the Spolier:
1: always pass through the middle of the curve, because if you do not hit the walls of the sides.
2: brake always good in the two closed curves.
3: Hop on the curb much because if you do not hit the back wall another (if they have fast cars. If you do not have fast cars read point 4).
4: If you are going to play with the original record (formula. mini. Monstertruck, etc.) Do not restrict anything. What if they have to bend a lot to do the jump.
Not if you notice the error of the buildings before the jump . I take an hour correcting these buildings but I can not fix them so you are well! I can not fit the pixels well (and I'm doing with X4 zoom). If you can put the buildings well, send it to me to my mail so I can climb right to my track (obviously I will mention your help in my post). I would be very happy if you do! :bsmile: :bsmile: :bsmile:


Have Fun! :cflag:
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Last edited by Ol7hYa on Fri Apr 05, 2013 8:44 pm, edited 1 time in total.
Sorry for my bad english!
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Kikwik
Posts: 436
Joined: Thu Aug 09, 2012 8:02 am
Location: France

Re: [OTH] Suclor Stadium

Post by Kikwik »

Oh, yes ! I took a lot of time to see your track and I finally found what your talking about (with glitches).
Ok, it's a problem with a too high Hmap, the pixels become very long and they do what you have in your track, like a radioactive liquid... I see you put walls, so you can add black painting under walls (which will hide your black painting) and you will not have anymore this problem, I think... Try it ! :)

Oh, and funny circuit ! I like the way you spread mud all along ! :bg:
But, the tag isnt [stunt] ?

The Unofficial Archivist of GR1 - Founder of the GR Database
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Ol7hYa
Posts: 76
Joined: Fri Dec 28, 2012 7:37 pm
Location: Argentina

Re: [OTH] Suclor Stadium

Post by Ol7hYa »

I do not understand what you say!
Advise me to put walls in parts where this very high?
Or you tell me that I would turn down the walls seems HMAP?

Please tell me what you advise me so I can correct it! :(
Sorry for my bad english!
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Kikwik
Posts: 436
Joined: Thu Aug 09, 2012 8:02 am
Location: France

Re: [OTH] Suclor Stadium

Post by Kikwik »

No no, don't remove your concrete walls !
Just add black painting with Paint where there are your concrete walls (concrete walls in Track Editor) on your LandMap. If you do this, you will not have anymore your bug (brown pixels on your buildings) on the walls in black and they will appear black as you wanted.
It's what you want, remove the pixels on the black walls before the jump ?
I hope I explained well this time... :?

The Unofficial Archivist of GR1 - Founder of the GR Database
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Ol7hYa
Posts: 76
Joined: Fri Dec 28, 2012 7:37 pm
Location: Argentina

Re: [oth] Suclor Stadium

Post by Ol7hYa »

Oh! Now I understand what you're saying! Although no matter what, I'll put the lines (I think is what you say and no, respondmelo in a PM) below the Concrete Walls I have! Tomorrow I'll have to do for now is night and I have to go to sleep! :sleeping:

Thank you very much for the advice, I will help a lot in my upcoming tracks with this bug!


Greetings happy for the advice.

Ol7hYa
Sorry for my bad english!
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Kikwik
Posts: 436
Joined: Thu Aug 09, 2012 8:02 am
Location: France

Re: [oth] Suclor Stadium

Post by Kikwik »

Yes, it's what I wanted to say !
No problems. ;)

The Unofficial Archivist of GR1 - Founder of the GR Database
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