[oth] Monamart

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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AleksiNir
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[oth] Monamart

Post by AleksiNir »

Let me introduce my newest production...

:cflag: Monamart :cflag:

Historical track on an abandoned air strip. I was intending to make a whole evolution pack from it, but I couldn't get anything good for the newer versions, and didn't have much motivation :shrug: It has been lying in my WIP folder, 95% done, for a couple of weeks now, until an hour ago (while I was in sauna.. :hide: ) I decided to do the final touches on it, and release.

It has two layouts.

Info:
Track length: 297, 325
World Size: 185, but very much zoomed
Suggested car: General

It's not my most complex track in any way, but it's different from my usual tracks and IMO fun to drive, specially with AI's or friends :bg:
Enjoy and leave a comment! :hattip:
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Monamart.zip
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thegreatfalcon
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Re: [oth] Monamart

Post by thegreatfalcon »

Feels great driving (I prefer the longer version though) and it looks way better in game than on the screen shot. :goodvibes: I like it :bg:
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Arrow#17
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Re: [oth] Monamart

Post by Arrow#17 »

wow great track! im a huge fan of simple little tracks like this, and this is a stand out example of how a simple layout and some nice and well executed graphics come together to create good driving experience, i doff my hat to you sir :hattip: :)
If you can't race it, eat it, or screw it, its a waste of your time.
Check my latest tracks!
> [cir] Kmin
> [stc] Ezik Rd
Arrow#17
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Mad Dan
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Re: [oth] Monamart

Post by Mad Dan »

Great racing there :bg: simple but funny layouts, just a pity that I can see that yellow line ingame :shrug:. Thanks for this one :D
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dead14vii1640
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Re: [oth] Monamart

Post by dead14vii1640 »

Can I help you DESIGNING (not making, oly drawing with pen & paper) layouts so it becomes a real evo trackpack??

PS: :shy: I know about 250 real world tracks thanks to videogames like the ToCA race driver series so I may have some experience...
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My versions of Monamart
My versions of Monamart
Power without control is nothing
"So long and thanks for all the meat"
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CamrosX
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Re: [oth] Monamart

Post by CamrosX »

Neato track. It reminds me of my Britain Old Style F1 track. That south straightaway is a little narrow dontcha think? But pretty cool track none the less. :up:
"As you may have noticed, I've done this properly."
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AleksiNir
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Re: [oth] Monamart

Post by AleksiNir »

CamrosX wrote:That south straightaway is a little narrow dontcha think?
Yes, it's purposal ;)
die996 wrote:Can I help you DESIGNING (not making, oly drawing with pen & paper) layouts so it becomes a real evo trackpack??

PS: :shy: I know about 250 real world tracks thanks to videogames like the ToCA race driver series so I may have some experience...
Thanks from the offer, those are very nice layouts, but I think I'll move on to other projects... :)
Dan Hakulín wrote:just a pity that I can see that yellow line ingame :shrug:.
:!: :!: :!: How could I let this happen! Well, it's just 3 pixels (on my screen). If it's a big problem, it's easy to remove :P


Thanks from the comments everyone, I'm glad you like it. Anything else?
JQ77777
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Re: [oth] Monamart

Post by JQ77777 »

Extra Track! Congratulations! :clap: I like it! :heyea:
Sorry for my English
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