duck wrote:If I don't pledge to the kickstarter but buy the game when it is released do I still get those features? All of them?
Some of the perks (like the boxed copies, etc.) will almost certainly not be available after Kickstarter. The extra features for backing GR2 will be available to people who purchase after Kickstarter - but only if we actually succeed at the Kickstarter campaign in the first place (otherwise we'll be looking to an alternate funding model, which may work differently).
ivaneurope wrote:Under Cross-platform support what does mean - does it mean that GR1 tracks and/or vehicles can be played on GR2 as well?
Cross-platform support means it'll work on Windows, Mac and Linux in this case. However, we
are planning on offering a means to play GR1 tracks in GR2 - either in-game itself, or by means of a track converter (to allow people a finer degree of control over any changes)
Areen wrote:This game is so laggy xD Can you promise me that at least in beta phase this will be playable?
Short story: We will be focussing on performance improvements, starting during the backer alpha phase. We're really early on in development still
Long story: As mentioned in the campaign, we're at approximately 15% of progress on GR2 - and, as yet, no optimisation steps have been taken (over and above good development principles, of course). When we enter alpha access for backers, we'll be gathering as much information about performance and system specifications as possible, so we can try and target improvements across the board. There are plenty of gains to be made, but optimising before we have a full feature-set is problematic (as what might be optimal when you, say, only have 3 cars on the track, might not be optimal when you have 12).
With all that said, we're actively looking into (today) how we can improve the performance of the builds for those of you having lag/stuttering problems. If you could PM me your system specs, and if anything seems to make it better/worse, that'd be really helpful
![Smile :)](./images/smilies/icon_e_smile.gif)