[rwl] [cir] Pacific Raceways

Gravel, tarmac, snow. Whatever the surface, you'll find it here.
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XYY
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[rwl] [cir] Pacific Raceways

Post by XYY »

Hi guys,
I finally (after much more than a year, university took a toll on my time :roll: ) finished another track, and it's another rwl track. This is Pacific Raceways, an old raceway in the USA. The venue features a drag strip, a kart track, a dirt MotoX track and a classic road course. I've only made the latter one. I wanted to have a perfectly driveable track, so the Worldsize is only 225. I think the most fun and challenging section is the back section through the forest. Once you get the rhythm of the track, you will want to drive lap after lap... :D
Enjoy driving this track, I really enjoyed making and testing it :goodvibes: If you ask me, this is my best rwl effort so far. :bsmile:

Thanks to Trigger Happy, BBA and Crowella for testing this track throughout its production :bg:
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YoNnie
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Re: [rwl] [cir] Pacific Raceways

Post by YoNnie »

Such a number of details! And that railway! That makes this track wonderful, and with this good layout makes track your one of the best if not the best track in your career ;)
PS: this vacations bring such a many trackmakers back to GR! Ivo, Darjo with AleksiNir, CamrosX, BBA, Emil, Otto said he will return, and your effort! Sounds like the second life of old, good Generally ;)
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zgr
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Re: [rwl] [cir] Pacific Raceways

Post by zgr »

YoNnie wrote:Such a number of details! And that railway! That makes this track wonderful...)
I agree with YoNnie, the details are great! Very nice work :goodvibes:
BUT, in IMO the wall-placement could be better
pacific_raceways_grif.png
pacific_raceways_grif.png (89.58 KiB) Viewed 4157 times
These walls always make problems when i drive with AI's, specially the Concrete Walls :?

4,7/5 :bg:
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XYY
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Re: [rwl] [cir] Pacific Raceways

Post by XYY »

Thanks for the comments! :)
@ YoNnie, I agree, it's one of my best, if not my best track so far. Btw, I never really left (or wanted to leave), I just had less time, and that means less releases. :shrug: Btw, I haven't got holidays yet...
@ zgr, thanks for your comment as well. Concerning the walls, I see that a human driver could have troubles with this, but with the current AI line, I never saw an AI car crash there (I usually test my tracks with GT Legends cars and original Formula). I'm wondering which cars and AI strength did you use when you obtained the error? If I can fix the problem, I'll do it ;)
I can't even see any AI cars going close to the bottom wall, maybe if there are three AI's next to each other, but then you'll also have (a) problems at other sections of this track (b) problems at other tracks.
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YoNnie
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Re: [rwl] [cir] Pacific Raceways

Post by YoNnie »

@XYY, yeah I know what you mean about lack of time, I'm working almost all of the vacation (in nights) so I don't have as much time as in the earlier years. But I'm trying to do something (don't worry, I'll finish my JE square!) and I'm making tracks still but not with that frequency as I was making and would want to make.
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XYY
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Re: [rwl] [cir] Pacific Raceways

Post by XYY »

Has someone else maybe tested the track by now? :worried: I expected a bit more feedback on this one, so I'd be happy about some more comments ;)
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reynaldo123
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Re: [rwl] [cir] Pacific Raceways

Post by reynaldo123 »

XYY wrote:Has someone else maybe tested the track by now? :worried: I expected a bit more feedback on this one, so I'd be happy about some more comments ;)
I like it, is a nice track
"A lie is a lie. Just because they write it down and call it history doesn't make it the truth. We live in a world where seeing is not believing, where only a few know what really happened. We live in a world where everything you know is wrong."

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Scholl
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Re: [rwl] [cir] Pacific Raceways

Post by Scholl »

Nice to see a new track from you.
And I have to agree; it´s probably your best so far. There´s almost nothing that could be done any better.

Great Idea for the layout. Lmap and Hmap are also perfect. You paid a lot of attention to details.
The railway seems to be a tiny bit too large. But that´s not really a problem.
Also the POV could be a bit more tilted to see the elevations a bit better.
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