[tpk] Basic EFFECT Trackpack
Posted: Fri Feb 19, 2010 12:24 am
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Basic (E)diting (F)orce (F)or (E)ach (C)reated (T)rack - Basic EFFECT Trackpack
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This is a pack of 10 (+1 bonus) tracks, all created in original GeneRally Trackeditor. The tracks are mostly rally tracks, but there is also a circuit (the bonus).
The first two tracks Nypey and Lehe Bay were created for a track making competition started by _CamrosX_ on RSC Forum, called "Simplicity Trackmaking Compo", where only original TE was allowed for trackmaking. I really liked the compo, partly for it's innovativity (such irony), partly for pushing the limits, those of the TE and also of myself. After that I tried to work more and more in TE, enjoying all the possibilites it has to offer - all the fun I failed to notice before. The produce of this game of trackmaking is this trackpack. I can really say that I loved creating it, and many of these tracks are my all time favourites, even if they haven't been "texturized", "GRHMEdited", "Snakedited" (and what is such) in detail. The output of the TE tracks is decently high, at least compaired to what one would expect. The tracks aren't thoroughly polished, but the lack of detail isn't too bothering, at least in my opinion, and the tracks can be normally played without that distracting factor we can see in e.g. undithered tracks, tracks with empty areas on map etc.
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Contained tracks:
[RAL] Avdazer - a cross-country rally with some interesting hmap and enjoyable layout.
[RAL] Avdazer Loop - A special modification of Avdazer. Almost like a point-to-point stage, but with this difference, that at the start and the end of the track there is a "loop", after which you drive the same track again in the opposite direction. Track type on request from Fechna.
[RAL] Azriat - a short, 8-figure shaped fulscreen rally, where you jump over the road crossing.
[RAL] Kinyi Woods - The only track with consistent surface, which with the dense and colorful forest gives the track a cartoon like feeling. Has one relatively hard part, but otherwise an easy run.
[RAL] Lehe Bay - One of the two tracks I've released before. A narrow FS rally through a summer resort.
[RAL] Nypey - My first track for the Simplicity compo, and one of the more exciting IMO. The low view angle makes it hard to estimate the layout. Fullscreen.
[RAL] Rump Stage - Another loop stage, but longer that Avdazer Loop and in a desert setting (I was partly inspired by the original Algeria).
[RAL] [ROA] Ugy - A part road, part offroad FS rally with difficult POV and a jump.
[RAL] [STU] Ugy Woogie - A short version of Ugy, where the road part is left out, and the jump is the main theme of the track.
[RAL] [STU] Uniox Town - A short but difficult fullscreen rally in a setting by the sea. There is a jump ramp in the water, that can quickly get crowded.
And the bonus track:
[CIR] Oriator - The only non-rally track in the trackpack, and the most difficult one for me to make. Considering this is a TE made track, it turned out surprisingly well IMO. You can cut through the pits for a few extra seconds, but I don't see why would anyone do that..Or do I..
With this diversity of tracks there is diversity in AI lines too. All tracks are well drivable, but for experienced players some AI lines might not be competitive enough (e.g. Oriator).
Both loopstages have pits placed all around the track, which is a problem for AI drivers, especially because the loopstages are very long (you drive them in both directions). I recommend to race against the maximum of 2 computer players, better yet against one or none at all.
All that said, I can only hope that you will appreciate my effort and enjoy my small tribute to the wonderful GR world.
Basic (E)diting (F)orce (F)or (E)ach (C)reated (T)rack - Basic EFFECT Trackpack
===============================================================================
This is a pack of 10 (+1 bonus) tracks, all created in original GeneRally Trackeditor. The tracks are mostly rally tracks, but there is also a circuit (the bonus).
The first two tracks Nypey and Lehe Bay were created for a track making competition started by _CamrosX_ on RSC Forum, called "Simplicity Trackmaking Compo", where only original TE was allowed for trackmaking. I really liked the compo, partly for it's innovativity (such irony), partly for pushing the limits, those of the TE and also of myself. After that I tried to work more and more in TE, enjoying all the possibilites it has to offer - all the fun I failed to notice before. The produce of this game of trackmaking is this trackpack. I can really say that I loved creating it, and many of these tracks are my all time favourites, even if they haven't been "texturized", "GRHMEdited", "Snakedited" (and what is such) in detail. The output of the TE tracks is decently high, at least compaired to what one would expect. The tracks aren't thoroughly polished, but the lack of detail isn't too bothering, at least in my opinion, and the tracks can be normally played without that distracting factor we can see in e.g. undithered tracks, tracks with empty areas on map etc.
===============================================================================
Contained tracks:
[RAL] Avdazer - a cross-country rally with some interesting hmap and enjoyable layout.
[RAL] Avdazer Loop - A special modification of Avdazer. Almost like a point-to-point stage, but with this difference, that at the start and the end of the track there is a "loop", after which you drive the same track again in the opposite direction. Track type on request from Fechna.
[RAL] Azriat - a short, 8-figure shaped fulscreen rally, where you jump over the road crossing.
[RAL] Kinyi Woods - The only track with consistent surface, which with the dense and colorful forest gives the track a cartoon like feeling. Has one relatively hard part, but otherwise an easy run.
[RAL] Lehe Bay - One of the two tracks I've released before. A narrow FS rally through a summer resort.
[RAL] Nypey - My first track for the Simplicity compo, and one of the more exciting IMO. The low view angle makes it hard to estimate the layout. Fullscreen.
[RAL] Rump Stage - Another loop stage, but longer that Avdazer Loop and in a desert setting (I was partly inspired by the original Algeria).
[RAL] [ROA] Ugy - A part road, part offroad FS rally with difficult POV and a jump.
[RAL] [STU] Ugy Woogie - A short version of Ugy, where the road part is left out, and the jump is the main theme of the track.
[RAL] [STU] Uniox Town - A short but difficult fullscreen rally in a setting by the sea. There is a jump ramp in the water, that can quickly get crowded.
And the bonus track:
[CIR] Oriator - The only non-rally track in the trackpack, and the most difficult one for me to make. Considering this is a TE made track, it turned out surprisingly well IMO. You can cut through the pits for a few extra seconds, but I don't see why would anyone do that..Or do I..
With this diversity of tracks there is diversity in AI lines too. All tracks are well drivable, but for experienced players some AI lines might not be competitive enough (e.g. Oriator).
Both loopstages have pits placed all around the track, which is a problem for AI drivers, especially because the loopstages are very long (you drive them in both directions). I recommend to race against the maximum of 2 computer players, better yet against one or none at all.
All that said, I can only hope that you will appreciate my effort and enjoy my small tribute to the wonderful GR world.