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[cir] Sonne

Posted: Sun Feb 05, 2012 8:56 pm
by eMeR
Hi, it was a long when I post some track so here is my newest creation, a fictional track named Sonne. I hope you like it.

Re: [cir] Sonne

Posted: Sun Feb 05, 2012 11:35 pm
by kuba
Looks really nice, especially pit lane - it makes strategy very important.

Re: [cir] Sonne

Posted: Mon Feb 06, 2012 10:18 am
by DuklaLiberec
I've got a tip for the run-off area at the last turn: If might look better if you tarmac that. And the colour of the gravel isn't my cup of tea. BTW, Sonne means sun in German :mrgreen:

Re: [cir] Sonne

Posted: Mon Feb 06, 2012 10:48 am
by Herbal
The first part of this track reminds me on Sentul. Am I the only one, who sees this? :D

Re: [cir] Sonne

Posted: Mon Feb 06, 2012 3:35 pm
by cocney
How to get to houses in bot-left??
Layout is nice :bg: .

Re: [cir] Sonne

Posted: Tue Feb 07, 2012 7:10 am
by Scorpion
Layout is superb :D

@Herbal; I see it too :)

Re: [cir] Sonne

Posted: Wed Feb 08, 2012 2:02 pm
by Trigger Happy
If all curves have huge runoffs, why not the last one? :) I agree with cocney, less houses and some other stuff could look better. And thumbs up for the lmap objects. :up:

BTW it rather reminds me Misano in first section. But it's not really important. :D

Re: [cir] Sonne

Posted: Thu Feb 09, 2012 7:11 pm
by eMeR
@Bob Barker: Yes, I know it but when i was thinking about name I was listening to Rammstein :rocks: :D
@Herbal: Yes it's really like Sentul. :D
...and thanks for positive comments to all.

Re: [cir] Sonne

Posted: Tue Feb 21, 2012 5:37 pm
by C-DAC
Too much houses in left. A sharp turn at upper side would be good..