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[cir] Sonne
Posted: Sun Feb 05, 2012 8:56 pm
by eMeR
Hi, it was a long when I post some track so here is my newest creation, a fictional track named Sonne. I hope you like it.
Re: [cir] Sonne
Posted: Sun Feb 05, 2012 11:35 pm
by kuba
Looks really nice, especially pit lane - it makes strategy very important.
Re: [cir] Sonne
Posted: Mon Feb 06, 2012 10:18 am
by DuklaLiberec
I've got a tip for the run-off area at the last turn: If might look better if you tarmac that. And the colour of the gravel isn't my cup of tea. BTW, Sonne means sun in German
Re: [cir] Sonne
Posted: Mon Feb 06, 2012 10:48 am
by Herbal
The first part of this track reminds me on Sentul. Am I the only one, who sees this?
Re: [cir] Sonne
Posted: Mon Feb 06, 2012 3:35 pm
by cocney
How to get to houses in bot-left??
Layout is nice
.
Re: [cir] Sonne
Posted: Tue Feb 07, 2012 7:10 am
by Scorpion
Layout is superb
@Herbal; I see it too
Re: [cir] Sonne
Posted: Wed Feb 08, 2012 2:02 pm
by Trigger Happy
If all curves have huge runoffs, why not the last one?
I agree with cocney, less houses and some other stuff could look better. And thumbs up for the lmap objects.
BTW it rather reminds me Misano in first section. But it's not really important.
Re: [cir] Sonne
Posted: Thu Feb 09, 2012 7:11 pm
by eMeR
@Bob Barker: Yes, I know it but when i was thinking about name I was listening to Rammstein
@Herbal: Yes it's really like Sentul.
...and thanks for positive comments to all.
Re: [cir] Sonne
Posted: Tue Feb 21, 2012 5:37 pm
by C-DAC
Too much houses in left. A sharp turn at upper side would be good..