Track Ideas, W.I.P. Previews and Teasers v2
Re: Track Ideas, W.I.P. Previews and Teasers v2
I know that it sounds weird but I need someone to test this track with AIs and then tell me results.
Track is far from over but I need to know does this pitlane fits to track.
I would like more then one result because I need to be sure it is good.
Thanks !
Track is far from over but I need to know does this pitlane fits to track.
I would like more then one result because I need to be sure it is good.
Thanks !
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- Grayspring Autodrom.zip
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Re: Track Ideas, W.I.P. Previews and Teasers v2
I finally started working on a new project, based on my real home location. It's not totally scaled but the idea is the same. If I would scale it the roads would be too small, so I made them thicker, it was at the cost of the lengths of straights though
Any tips?
Any tips?
Re: Track Ideas, W.I.P. Previews and Teasers v2
I think, most of the roads aren't real scales I only know my Mazan track who is a real scale track
Re: Track Ideas, W.I.P. Previews and Teasers v2
My opinion is to raise the PoV so that the objects that are going to be placed near the track won't block the player/AI car(s).Inca4life wrote:I finally started working on a new project, based on my real home location. It's not totally scaled but the idea is the same. If I would scale it the roads would be too small, so I made them thicker, it was at the cost of the lengths of straights though
Any tips?
Re: Track Ideas, W.I.P. Previews and Teasers v2
Are those "chicanes" like this in real life? because otherwise you should rework themInca4life wrote:I finally started working on a new project, based on my real home location. It's not totally scaled but the idea is the same. If I would scale it the roads would be too small, so I made them thicker, it was at the cost of the lengths of straights though
attachment
Any tips?
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Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
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Re: Track Ideas, W.I.P. Previews and Teasers v2
What do you mean with 'rework'? Yes there are chicanes thereXYY wrote:Are those "chicanes" like this in real life? because otherwise you should rework themInca4life wrote:I finally started working on a new project, based on my real home location. It's not totally scaled but the idea is the same. If I would scale it the roads would be too small, so I made them thicker, it was at the cost of the lengths of straights though
attachment
Any tips?
Re: Track Ideas, W.I.P. Previews and Teasers v2
In the current configuration they're flat out corners, no chicanes
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Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
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Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
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Re: Track Ideas, W.I.P. Previews and Teasers v2
The AI line is almost all right, in top-right hairpin they hit middle sunk tyre, in first curve can be bit closed. In pits it's OK too. But I wonder, what are you doing with the game, you mentioned somewhere something about new OS, but 1.10+ is made with intention to keep compatibility with latest development of OSs, not opposite.cocney wrote:I know that it sounds weird but I need someone to test this track with AIs and then tell me results.
Track is far from over but I need to know does this pitlane fits to track.
I would like more then one result because I need to be sure it is good.
Thanks !
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Re: Track Ideas, W.I.P. Previews and Teasers v2
Yeah but they are like this in real life too.. But since it's just based, I may edit them anyways, especially the one at the top leftXYY wrote:In the current configuration they're flat out corners, no chicanes
Re: Track Ideas, W.I.P. Previews and Teasers v2
I am not good with computers so I don't know how does OS function. I know that when I opened generally, that it didn't started and I can't open new trackeditor too. Only thing that works from files that I saved is hmap editor andI can not use it because trackeditor doesn't recognize it.Trigger Happy wrote:The AI line is almost all right, in top-right hairpin they hit middle sunk tyre, in first curve can be bit closed. In pits it's OK too. But I wonder, what are you doing with the game, you mentioned somewhere something about new OS, but 1.10+ is made with intention to keep compatibility with latest development of OSs, not opposite.
I make new pitlane with 2 pits because I didn't got results till now. I hope it will work. I only need to make hmap in trackeditor and finish lmap but thanks.
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Re: Track Ideas, W.I.P. Previews and Teasers v2
I'm afraid you're stuck because of issue with quite trivial solution, check out readme or sticky threads in Help and advice forum.
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Re: Track Ideas, W.I.P. Previews and Teasers v2
My brother already checked and he knows where the problem is! He just can't solve it.Trigger Happy wrote:I'm afraid you're stuck because of issue with quite trivial solution, check out readme or sticky threads in Help and advice forum.
I am the master of my fate:
I am the captain of my soul.
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Re: Track Ideas, W.I.P. Previews and Teasers v2
I'm working on Timaru and Dubai at the same time. Sometimes I want to do something grassy, sometimes desert landscape... I'll release both after my matura exams.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Wow, both tracks looks great. Very beautiful LMap. I hope your object putting style will make it perfect..Areen wrote:I'm working on Timaru and Dubai at the same time. Sometimes I want to do something grassy, sometimes desert landscape... I'll release both after my matura exams.
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Re: Track Ideas, W.I.P. Previews and Teasers v2
The desert texture you've got going there is fantastic Areen!
Last edited by Bouncebackability on Mon Apr 30, 2012 9:23 pm, edited 1 time in total.
Re: Track Ideas, W.I.P. Previews and Teasers v2
Great track, Areen, it was really time to let my Dubai retire.
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Räbinä Awards: Competition organizer 2012, Carmaker 2014
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Räbinä Awards: Competition organizer 2012, Carmaker 2014
My racing career, my tracks, and my cars
Re: Track Ideas, W.I.P. Previews and Teasers v2
just found a small block of square paper. going to try and see how effective drawing lmaps by hand is
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Re: Track Ideas, W.I.P. Previews and Teasers v2
Areen, you care very much about correct details of your rwl, but I think you often skip wall softeners in runnoffs. May I ask why, please? Not important game-play-wise, visual reasons, trackmaking technique troubles or some other reason? Just curious about it.
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Re: Track Ideas, W.I.P. Previews and Teasers v2
In general I'm picking tracks without "soft walls" so this is main reason. To be honest, I've never noticed it earlier and I don't think that it's serious problem. On Dubai I still need to edit about half of walls so that's why there is no soft walls.
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Re: Track Ideas, W.I.P. Previews and Teasers v2
Thanks for making it clear.
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Re: Track Ideas, W.I.P. Previews and Teasers v2
Suggestions please
Edit: Persons will still come
Edit: Persons will still come
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: Track Ideas, W.I.P. Previews and Teasers v2
It looks great! I don't know what you can do with it. I think it's finished.
Just do something with that tarmac2 road in the middle. Maybe parking for ambulances?
And why in the hell the road with yellow outline is going to the house's wall?
Just do something with that tarmac2 road in the middle. Maybe parking for ambulances?
And why in the hell the road with yellow outline is going to the house's wall?
Re: Track Ideas, W.I.P. Previews and Teasers v2
Thanks for your comment! The road was made just like this because I found no better solution with an underpass and so few space. Maybe I should simply delete it completely Okay, then I'll add maybe some lmap cars and then I shall release itBrix wrote:It looks great! I don't know what you can do with it. I think it's finished.
Just do something with that tarmac2 road in the middle. Maybe parking for ambulances?
And why in the hell the road with yellow outline is going to the house's wall?
My e-mail-address:xyyverwaltung@googlemail.com
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Last track: Meadowdale Raceways - Last car: Ford Falcon GTHO Phase III
All of my tracks
Re: Track Ideas, W.I.P. Previews and Teasers v2
That road could also lead to an underground garage.. also I think the "corner" where the road starts going down seems a bit sharp.
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Re: Track Ideas, W.I.P. Previews and Teasers v2
What about some hmap? From lesmo to vialone (and this bend could be bit more bent, now looks quite Tilkish). BTW an unschicaned version would be cool.
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