- for the current carmakers to not lose their CURRENT challenge in building a car for GR2, as Krisu told that earlier
- for newcomers the editor should be self-explanatory, or at least easily eligible to use
- and using out the possibilities of the game's graphics (which does not mean of course, that I'd like to see Forza Motorsport-like poly amounts for the cars!), because let's face it, the current 40/30 poly/vertex amount of GR would look certainly odd in GR2.
Actually, my actual concern about GR2 cars is the coloring of polies. James, could you tell us some more, how you imagine to add certain colors to certain polygons? Since from your blog post I could not figure out, if the game would use the current GR palette with several color additions, or at car editing we can also mix out several colors and saving that in the car file itself. Or will there be another solution for fixed colors of orange and pink for example?