R/C mod?
R/C mod?
I've been hearing things about an "R/C mod" of some sort. I know for sure that there are cars that are made specifically to be like R/C cars (antennas, different physics, etc.), a few sound sets like this, and a few tracks made like this. So what is it, and where can I get it?
- thegreatfalcon
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Re: R/C mod?
These are just R/C like tracks and cars... -.-' Nothing special about it...
Re: R/C mod?
I've been working on a R/C project for GR, and I've mentioned it more than once recently, feeling out what the interest might be. I assume that's what you're talking about MaxAxle. I don't know that it would qualify as a mod for Gene Rally, since there is only so much you can do, but it's more than just a basic car or track. I think of it like a mod because of how drastically it changes the core GR experience.
I've got multiple cars, each with unique R/C handling, and I'm making a set of tracks that are inspired by indoor carpet R/C racing, with layouts based on the 2010 F1 schedule (though they aren't intended to look just like the real world track). I will be including a set of palettes for personal preference of the track color scheme. I have a good R/C sound to go with it (comes from an rFactor mod, not my own, I will seek permission to use it btw). The settings in the game need to be adjusted a particular way to "simulate" electric R/C racing. By that I mean no fuel consumption, 0 fuel mass (though you can slow down the cars by tweaking it) no damage, tracks have no pits. When I release it, I will do so as a complete GeneRally install so that the settings needed for it to work properly won't interfere with your "normal" GeneRally game, and the settings will be pre-configured, ready to run.
Unless you're referring to something else Falcon, I don't know how you can say "nothing special about it" since I've not released anything but some WIP pictures. Please reserve judgement until you actually try it out. Even still, the track I've shown so far is unique to GeneRally, I've never seen anything that looks like it (that's been part of my motivation for doing this in fact), and with how long GeneRally's been around I think that should qualify as "something special".
I've downloaded every other R/C GeneRally car I've been able to find, they seem to be more novelty than serious attempt at replicating R/C physics. I think mine are very close to handling as a real R/C car does, with the proper acceleration and grip and lightning speed but still very controllable. I've worked many hours tweaking the car physics to get them as perfect as they can be in GR. The settings I arrived at have produced very good AI interaction, with great competitive racing and the cars don't get knocked radically out of shape when they bump which was an early issue I encountered. I also solved a major problem that was causing the cars to literally fly when they got flipped sideways or upside down.
I think anybody who likes R/C racing will enjoy this quite a bit. It could even conceivably be used as a practice tool to keep your R/C skills sharp. It will be helped tremendously if you use a proper pistol grip controller rather than just the keyboard, though whether anybody will be motivated to get one is perhaps unlikely. I'm currently working on making a video which I will post on YouTube as soon as I figure out the process for doing so. You can better judge by this video than any still picture or description I can make.
EDIT: I uploaded a hastily made video preview here:
http://www.youtube.com/watch?v=8HG_Hn9HuUk
This shows a few laps of the AI driving my Daytona Prototype R/C car (choose 480p option to see it better). This car is fast, maybe too fast to be accurate 1/10th scale, probably closer in performance to how a 1/12 scale feels. I will try to get a better video with more cars and another track, but I mostly I wanted to get something up, and I'm still figuring out the whole video making process.
I've got multiple cars, each with unique R/C handling, and I'm making a set of tracks that are inspired by indoor carpet R/C racing, with layouts based on the 2010 F1 schedule (though they aren't intended to look just like the real world track). I will be including a set of palettes for personal preference of the track color scheme. I have a good R/C sound to go with it (comes from an rFactor mod, not my own, I will seek permission to use it btw). The settings in the game need to be adjusted a particular way to "simulate" electric R/C racing. By that I mean no fuel consumption, 0 fuel mass (though you can slow down the cars by tweaking it) no damage, tracks have no pits. When I release it, I will do so as a complete GeneRally install so that the settings needed for it to work properly won't interfere with your "normal" GeneRally game, and the settings will be pre-configured, ready to run.
Unless you're referring to something else Falcon, I don't know how you can say "nothing special about it" since I've not released anything but some WIP pictures. Please reserve judgement until you actually try it out. Even still, the track I've shown so far is unique to GeneRally, I've never seen anything that looks like it (that's been part of my motivation for doing this in fact), and with how long GeneRally's been around I think that should qualify as "something special".
I've downloaded every other R/C GeneRally car I've been able to find, they seem to be more novelty than serious attempt at replicating R/C physics. I think mine are very close to handling as a real R/C car does, with the proper acceleration and grip and lightning speed but still very controllable. I've worked many hours tweaking the car physics to get them as perfect as they can be in GR. The settings I arrived at have produced very good AI interaction, with great competitive racing and the cars don't get knocked radically out of shape when they bump which was an early issue I encountered. I also solved a major problem that was causing the cars to literally fly when they got flipped sideways or upside down.
I think anybody who likes R/C racing will enjoy this quite a bit. It could even conceivably be used as a practice tool to keep your R/C skills sharp. It will be helped tremendously if you use a proper pistol grip controller rather than just the keyboard, though whether anybody will be motivated to get one is perhaps unlikely. I'm currently working on making a video which I will post on YouTube as soon as I figure out the process for doing so. You can better judge by this video than any still picture or description I can make.
EDIT: I uploaded a hastily made video preview here:
http://www.youtube.com/watch?v=8HG_Hn9HuUk
This shows a few laps of the AI driving my Daytona Prototype R/C car (choose 480p option to see it better). This car is fast, maybe too fast to be accurate 1/10th scale, probably closer in performance to how a 1/12 scale feels. I will try to get a better video with more cars and another track, but I mostly I wanted to get something up, and I'm still figuring out the whole video making process.
- Rich Nagel
- Posts: 138
- Joined: Sat Jan 02, 2010 10:58 am
- Location: Out in the woods of Crystal River, Florida!
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Re: R/C mod?
Heh, don't forget my "GeneRally ZipZaps Car Pack v2.0" -> http://home.earthlink.net/~richnagel/gr ... tm#zipzaps <BG>
P.S. Remove the tilde ("~") in the download URLs on that page (i.e. http://www.cmoo.com/~snor/weeds should be changed to http://www.cmoo.com/snor/weeds ).
P.S. Remove the tilde ("~") in the download URLs on that page (i.e. http://www.cmoo.com/~snor/weeds should be changed to http://www.cmoo.com/snor/weeds ).
Rich ¥Weeds¥ Nagel
www.richnagel.net
¥Weeds¥ GeneRally Stuff - ALL broken links FINALLY fixed!
¥Weeds¥ File Archives - Music, stuff, and more.
www.richnagel.net
¥Weeds¥ GeneRally Stuff - ALL broken links FINALLY fixed!
¥Weeds¥ File Archives - Music, stuff, and more.
Re: R/C mod?
Holy crap, awesome!Rich Nagel wrote:Heh, don't forget my "GeneRally ZipZaps Car Pack v2.0" -> http://home.earthlink.net/~richnagel/gr ... tm#zipzaps <BG>
P.S. Remove the tilde ("~") in the download URLs on that page (i.e. http://www.cmoo.com/~snor/weeds should be changed to http://www.cmoo.com/snor/weeds ).
- Rich Nagel
- Posts: 138
- Joined: Sat Jan 02, 2010 10:58 am
- Location: Out in the woods of Crystal River, Florida!
- Contact:
Re: R/C mod?
Glad ya liked 'em And yes, I still have my _real_ ZipZaps collection, although I don't play with them much out here in the woods <BG>.Maxaxle wrote:Holy crap, awesome!
Rich ¥Weeds¥ Nagel
www.richnagel.net
¥Weeds¥ GeneRally Stuff - ALL broken links FINALLY fixed!
¥Weeds¥ File Archives - Music, stuff, and more.
www.richnagel.net
¥Weeds¥ GeneRally Stuff - ALL broken links FINALLY fixed!
¥Weeds¥ File Archives - Music, stuff, and more.
Re: R/C mod?
Crono, the sounds are from Re-volt. xD