So basically, took a look at the files and thought why not change some of the textures. Seems like at the moment you can do a fair bit of modding, so here's what I suppose could be the first mod for GR... If you can call it that.
At this stage, there isn't too many LMap textures to choose from, or at least that I found. The LMap is modifiable but I chose to leave it as it is. This just consists of some texture updates to demonstrate what can be done.
So if you're looking at track making... Could be a little more complex now but you can probably choose colours to suit your taste, mainly the lack of red soft walls.
Code: Select all
BEFORE DOING ANYTHING:
Please make a copy of the file "sharedassets1.assets" in your GR2_KS_Demo_data folder
before installing.
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TEXTURE CHANGE
v0.1
By Crowella
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Description:
Change to the demo track file assets to show different colour buildings, different
colour soft walls and gravel traps.
Installation:
Simply replace sharedassets1.assets (in GR2_KS_Demo_data folder) with the one contained
in the zip file.
Comments:
- This was done to demonstrate the possible addons that can be done to/for GR 2.0. On
looking at the asset file, it seems to me that it may be possible to add more objects,
and even edit the LMap in there. I did attempt to do so but I had issues with lighting.
- I am aware of the issues with the shadows and the colours of some textures in the
day to night transistion. I'm afraid this is a lighting engine issue and I have
chosen colours to try and avoid issues but alas, can't seem to work around it.
- While I have modified this file, I cannot guarantee it will work on all systems so
if you have any issues, let me know.
- Nothing here modifies the actual physics of the game, merely the aesthetics.
And as added, here is some proof of a changable LMap. I couldn't figure out just yet how to get it to correspond well with the lighting engine.