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[cpk] *UPDATED* Ferrari F12 Berlinetta

Posted: Thu Aug 07, 2014 11:50 pm
by Bif44
This is my take on the F12 Berlinetta Scorpion requested. I know this request was posted a WHILE ago but i wanted to try it anyway. Included is the F12 in red, white, and yellow. As well as a surprise car...
*PACK HAS BEEN UPDATED*

Re: [cpk] Ferrari F12 Berlinetta (requested by Scorpion)

Posted: Fri Aug 08, 2014 12:36 am
by NicolasP
Some good Bif44, but the rear polies look strange :? (i know the real car) , if your car is remaining 2 polies use it in the rear :nod: , but you is making progress :cool2: , if you follow make more progress you are ready for a :com: nomination soon. ;)
3,5/5

Re: [cpk] Ferrari F12 Berlinetta (requested by Scorpion)

Posted: Fri Aug 08, 2014 1:32 am
by Bif44
How would I add two more pollys? I'm having trouble because of the vertex limit.

Re: [cpk] Ferrari F12 Berlinetta (requested by Scorpion)

Posted: Fri Aug 08, 2014 2:53 am
by puttz
looks like you wouldn't need any more vertices to make a complete back end. Just two more polies.

Re: [cpk] Ferrari F12 Berlinetta (requested by Scorpion)

Posted: Fri Aug 08, 2014 10:42 pm
by Bif44
I added another polly over one that already existed, but whenever I try to change the coordinates of one of the pionts, it moves all the other pollys connected to that point.

Re: [cpk] Ferrari F12 Berlinetta (requested by Scorpion)

Posted: Sat Aug 09, 2014 3:15 am
by puttz
That's the way it works. Polies and vertices are separate things. Vertices are independent and can be moved around, polies are defined by 3 vertices. So if you assign the same vertex to multiple polies, all the polies will be reshaped if you change the coordinates of that vertex.

Re: [cpk] Ferrari F12 Berlinetta (requested by Scorpion)

Posted: Sat Aug 09, 2014 3:33 am
by puttz
Just downloaded and looked at your car. You've got lots of polies left to play with. You could add two on the back to make it complete. Also, you will want to center the car on the z axis, using the move feature of the car editor. Right now, the collision box of the car will be utterly silly, as the x and y values determine how big the car is.

Re: [cpk] *UPDATED* Ferrari F12 Berlinetta

Posted: Fri Aug 15, 2014 3:01 am
by Bif44
FINALLY figured out what you were saying, thanks puttz!