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[cir] Japko

Posted: Thu Apr 01, 2010 2:57 pm
by Mad Dan
One circuit I was making with Hakulin Ring but this one got abadonned few times :D. Small circuit with some Hmap job done :wiz: ;).
:cflag: Japko :cflag:
Very original name isn´t it? :shhh:
Be sure to drive Fechna´s NBR or original formula. And leave me a comment also :rainbow: .

Dan Hakulin :banana:


thanks to Trigger Happy for giving me feedback during whole producting process :)

Re: [cir] Japko

Posted: Thu Apr 01, 2010 9:02 pm
by thegreatfalcon
Looks cool. What's that car? Looks like some kind of Hummer or pickup but I can't really say... Other wise, HMAP is present so I guess it's fun to drive... I will investigate on this some when....

EDIT: Drives cool with high downforce cars (Alpha from NATO in my case) but still good with Formula. Some tires should be better placed in the big curve... Other wise... Hum, maybe that the run offs could have a bit more worked dithering but it's nice like it is... The farm in bottom (the muddy one) looks bad with Hay balls on it IMHO... That's all I think...

Re: [cir] Japko

Posted: Thu Apr 01, 2010 9:11 pm
by egamad
It's an interesting one.. lmap and objects are ok, but the hmap is delicious! :yummy: Maybe it's a bit narrow for my taste..or maybe it's just the hmap that throws me off of the perfect line.

Overall a good one again. :bg:

Re: [cir] Japko

Posted: Fri Apr 02, 2010 8:32 am
by Mad Dan
thanks for commenting :)

@TGF: that car is one of NBRs, it´s BMW M3 I think ;). I like those run-offs how they are :D and that farm :scratch: haybales are harvested grains :shrug:.

@egamad: I know it´s quite narrow but I found that quite challanging :hiya:

Re: [cir] Japko

Posted: Fri Apr 02, 2010 8:46 am
by PacmanOwnage
i also found it slightly to narrow, but that's nothing :cool2:

...although i did feel the main pit straight could and should of been longer, it just didn't seem right... but that's just personal taste, otherwise quite a nice little circuit :clap:

Re: [cir] Japko

Posted: Fri Apr 02, 2010 9:50 am
by Trigger Happy
Nice small circuit. :clap:

Re: [cir] Japko

Posted: Fri Apr 02, 2010 11:47 am
by Darjo
It's a interesting track and it reminds me a bit of Jak_Gr's tracks. The object placement is very well done but I think that if you put better textures (also dithering) this track could be really awesome. You should try to copy take inspiration from Jak's or Markus Moller tracks to do nice textures :)
I don't like so much the hmap cos it throws you a bit out of the line. I also think it would be nicer to race in the opposite direction.
Anyway I really like your small [cir] tracks!

Re: [cir] Japko

Posted: Fri Apr 02, 2010 1:26 pm
by Mad Dan
thanks for coments Ivo nad Pacman and for ideas Darjo :bg: :D

I´ll make my next ciruita bit wider :D

Re: [cir] Japko

Posted: Fri Apr 02, 2010 1:58 pm
by AleksiNir
A few suggestions:

1. Only 1 pixel of tarmac between the white border and the grass
2. Longer S/F straight
3. Bigger gaps between sunk tyres
4. Longer kerbs - I mean in the last corner 7 yellow/red squares would've been better than only 5.
5. Use more space of the "sandbox" for layout
6. Zoom (almost) as close as possible
7. Wider pit lane
8. This is just a matter of taste, but personally I prefer the "border" color and mud more as dominant colors in dithering, instead of sand
9. Has been mentioned earlier but could be bit wider. Personally I like the track to be a little bit more narrow than bridges, but this is slightly too much

It's a nice track, but could be better ;)

EDIT: I noticed that the borders aren't perfect, so I'll tell how to make them very fastly and easily in Photoshop (AFAIK you have it) in case you don't know this trick.
1. Select track with magic wand (you must have anti-alias off)
2. Go selection -> modify -> contract 1 px
3. Go edit -> stroke (outline) selection -> don't change any options, choose white (or yellow) as color, click OK.
4. Enjoy your borders made in 15 seconds

Re: [cir] Japko

Posted: Fri Apr 02, 2010 2:03 pm
by Trigger Happy
The narrowness is more psychological problem IMHO, because the lines are quite close to each other, but in fact there are another additional 4 px on sides (2+2), so I don't have problem with driving since understood it. :)

Re: [cir] Japko

Posted: Fri Apr 02, 2010 3:21 pm
by Lukeno94
I had no problem driving this either. Good job! :)