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 [rwl] [ovl] Iowa Speedway 
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GeneRally Trackmaster

Joined: Mon Oct 11, 2010 12:29 pm
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Location: Verese, Italy
Post [rwl] [ovl] Iowa Speedway
Hello to all :wave: , after a long time I went back to play again GeneRally.

This is the home of the Corn 300, this is Iowa Speedway.

Real length: 875 mi >>> GR World size: 187

Two tracks in this zip file:
Iowa_ovl
Iowa_road
Iowa_O_75
Iowa_R_75

Here some photo of the speedway:
https://img.sbjsbd.biz/p/employerattachments/902749f6-90ff-4526-b0f7-dd6232ce833d.jpg
http://digbza2f4g9qo.cloudfront.net/~/media/IndyCar/Schedules/EventScenes/Iowa.jpg?h=714&la=en&w=1270&vs=1&d=20151029T164512&crop=1

Have fun and best regards :heyea:

Andrea


Attachments:
[rwl] [ovl] Iowa_Speedway_1.2.rar [163.68 KiB]
Downloaded 307 times
iowa_001.jpg
iowa_001.jpg [ 690.03 KiB | Viewed 3643 times ]

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Iowa Speedway


Last edited by Andrea Tibiletti on Mon Nov 14, 2016 7:49 am, edited 2 times in total.

Fri Nov 04, 2016 5:35 pm
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Post Re: [rwl] [ovl] Iowa Speedway
Nice track, and, welcome back again Andrea :wave:


Like always, very detailed and clean track. :bg:

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Fri Nov 04, 2016 8:11 pm
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Post Re: [rwl] [ovl] Iowa Speedway
It was about time someone did this track.

Outstanding job, Andrea!

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Fri Nov 04, 2016 10:27 pm
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GeneRally Trackmaster

Joined: Thu Apr 01, 2010 9:52 pm
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Post Re: [rwl] [ovl] Iowa Speedway
WHAT IS THAT MY EYES ARE SEEING!?!?!?!?!?!?!?!?!?!? ANDREA IS BACK!!!! HURRAY! :bg:

Really glad to see you are still around my friend.

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Fri Nov 04, 2016 10:49 pm
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Joined: Sat Feb 26, 2011 2:15 pm
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Post Re: [rwl] [ovl] Iowa Speedway
IOWA Speedway on GeneRally - music to my ears

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Sat Nov 05, 2016 1:12 pm
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Post Re: [rwl] [ovl] Iowa Speedway
Welcome back, Andrea :wave:

Amazing track, nothing else to say. However, there is one small thing that bugs me. Those fake pit crews. Don't get me wrong, they look great, but while racing you can stop in the wrong pit :shhh: .

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Sat Nov 05, 2016 1:22 pm
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Joined: Mon Oct 11, 2010 12:29 pm
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Post Re: [rwl] [ovl] Iowa Speedway
marinator wrote:
Welcome back, Andrea :wave:

Amazing track, nothing else to say. However, there is one small thing that bugs me. Those fake pit crews. Don't get me wrong, they look great, but while racing you can stop in the wrong pit :shhh: .


Hello to old and new friends!

Ciao David!!!

The pitlane was created precisely in order to recreate the chaos of the difficult job of the various crew. Is the skill of the pilot stop in the correct pit crew :bg:

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Sat Nov 05, 2016 6:47 pm
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Post Re: [rwl] [ovl] Iowa Speedway
I noticed that AI pit line might need a bit of tweaking, it happened to me a few times already that AIs couldn't make it into the pit lane.


Sat Nov 05, 2016 7:34 pm
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Post Re: [rwl] [ovl] Iowa Speedway
Lorenzo wrote:
I noticed that AI pit line might need a bit of tweaking, it happened to me a few times already that AIs couldn't make it into the pit lane.


Yes it's true, it happened to me. Bad virtual pilots...
Maybe I'll try to improve it.

Tnx

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Mon Nov 07, 2016 7:18 am
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Joined: Sun Feb 14, 2010 3:09 pm
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Post Re: [rwl] [ovl] Iowa Speedway
Great track and great to see you back :D

Those fake pit crews are very well made, they really look like the right ones. While racing it is hard to say, which are real crews.
Andrea Tibiletti wrote:
The pitlane was created precisely in order to recreate the chaos of the difficult job of the various crew. Is the skill of the pilot stop in the correct pit crew :bg:
There indeed is that point in mixing fake and real crews in pit lane. On the other hand it gives unfair advantage for AI drivers, because they don't have to look at the pits in a similar way to humans and thus AIs will always find the right crew without problems.

I also noticed that there is two points in the grand stand, where the tarmac below is pushing through the stands... :mrgreen:


Attachments:
Iowa_mistakes.jpg
Iowa_mistakes.jpg [ 189.84 KiB | Viewed 3490 times ]

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Mon Nov 07, 2016 8:06 am
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Post Re: [rwl] [ovl] Iowa Speedway
:nod: Thanks for your comments and suggestions.

I posted the updated version of the track with the graphics below stand arranged and with a change to the entry of pit-lane so that the AI's cars in any case are able to enter in the pit-lane

I also made a version with the pit-crew arranged in classic mode and a view angle of 75-degree.
I think it is better the track in the old version with 60 degrees with my pit-lane like a hell.


Ciao :wave:

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Mon Nov 07, 2016 10:54 am
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Joined: Sun Oct 16, 2011 8:36 am
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Post Re: [rwl] [ovl] Iowa Speedway
Any change for limiters in pitlane?


Fri Nov 11, 2016 10:56 pm
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Post Re: [rwl] [ovl] Iowa Speedway
Hello Kuba, in attachements the final version of the tracks with limiters. :revs:

Ragards to all :wave:

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Mon Nov 14, 2016 7:52 am
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