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Re: Alpha Tester?

Posted: Wed May 09, 2018 10:17 am
by sam1225
Can you develop this game im testing this :bg:

Re: Alpha Tester?

Posted: Fri Sep 07, 2018 2:43 pm
by Elharter
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Re: Alpha Tester?

Posted: Sat Sep 08, 2018 1:27 pm
by Marco
Looks great actually... Physics seems to be very similar to GR. Though especially great that GR tracks are compatible. Though I suspect that was something you aimed for?

Would be interested to see some specs for car/track making. Will you keep cars similar? Or with more polies/verteces?

Re: Alpha Tester?

Posted: Sat Jul 27, 2019 8:51 pm
by Elharter
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Re: Alpha Tester?

Posted: Sun Jul 28, 2019 11:44 am
by Gzehoo
I hope only video works in very low FPS.

But anyway... good to see another GR-styled project is not freezed.

Re: Alpha Tester?

Posted: Fri Sep 13, 2019 12:42 pm
by Elharter
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Re: Alpha Tester?

Posted: Sat Sep 14, 2019 1:56 am
by bduddy
Looks a bit too slidy maybe? GR had that nice balance, if cars are sliding all over the place it's harder to drive.

Re: Alpha Tester?

Posted: Wed Sep 18, 2019 12:39 pm
by Elharter
The video is called "a little bit more drift for you" ;)

GeneRacing - Update Thread

Posted: Mon Oct 07, 2019 8:59 pm
by Elharter
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Re: GeneRacing - Update Thread

Posted: Tue Oct 08, 2019 7:33 am
by Elharter
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Re: GeneRacing - Update Thread

Posted: Tue Oct 08, 2019 11:03 am
by Txizzle
I can notice i've never checked the 'off topic' subforum. Never read about GeneRacing before, but looking at this, including the qualifying and stuff, looks great. I've always wondered about how GR would be if only it had quali.

Re: GeneRacing - Update Thread

Posted: Tue Oct 08, 2019 1:40 pm
by Elharter
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Re: GeneRacing - Update Thread

Posted: Tue Oct 08, 2019 4:34 pm
by Txizzle
I'm getting my next PC sometime soon, i'll have a look into it all by then. Looking forward to it! :D

Re: GeneRacing - Update Thread

Posted: Fri Oct 11, 2019 10:30 pm
by Elharter
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Re: GeneRacing - Update Thread

Posted: Sat Oct 12, 2019 11:22 pm
by Txizzle
Had a look at that youtube video (i'm the guy that liked it ;) ). Quite amusing. Where do i actually get the game to test? Requires downloads, or is it only played online?

Re: GeneRacing - Update Thread

Posted: Sun Oct 13, 2019 8:40 am
by Gzehoo
There is a Discord server for GeneRacing with the discussion about all project.

And the game is available on Steam but it requires a key from Elharter.

Re: GeneRacing - Update Thread

Posted: Tue Oct 15, 2019 3:15 pm
by Elharter
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Re: GeneRacing - Update Thread

Posted: Thu Oct 17, 2019 1:03 pm
by Elharter
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Re: GeneRacing - Update Thread

Posted: Thu Oct 17, 2019 4:19 pm
by Txizzle
Looking good! Getting my new computerscreen tomorrow, so no more reasons not to run it yet. I wanna get a hands on driving there. :P

Re: GeneRacing - Update Thread

Posted: Tue Nov 26, 2019 2:13 pm
by Elharter
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Re: GeneRacing - Update Thread

Posted: Wed Apr 01, 2020 5:24 pm
by Elharter
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GeneRacing - CarImporter now functional!

Posted: Sat Apr 18, 2020 7:56 pm
by Elharter
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GeneRacing-alpha 0.0.7h preview (texturequality improvement)

Posted: Tue Apr 21, 2020 3:11 pm
by Elharter
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Re: GeneRacing-alpha 0.0.7h preview (texturequality improvem

Posted: Tue Apr 21, 2020 3:43 pm
by Kikwik
Really nice Elharter, and each one of you who's working on GeneRacing ! :goal:

Textures are splendid, and I imagine all those old tracks transformed into hd version, and the new ones we could create in 2048x2048, plus unlimited colors (blue !) ! :love:

The cars update are a great step forward too. Some may prefer big round tires like before, but for me it's ok.

In the dark, discreetly but surely, you're making real efforts to make GR2 real to us.

Just for this, a big thank you and keep up the good work ! :bg:

(wasn't there already a topic for GeneRacing updates ? ;) )

Re: GeneRacing-alpha 0.0.7h preview (texturequality improvem

Posted: Thu Apr 23, 2020 9:43 am
by Lorenzo
I have mixed feelings about unlimited colours. True, it's not reasonable to keep GR's colour limitations, but on the other hand those limitations were what made the game look coherent across various trackmaking styles. Now, theoretically everyone could use very different colours for grass, tarmac etc... Wouldn't it be better to have some predefined textures library (of course extendable, if you build your track in a non-standard "biome" like swamp or savannah you'd really need to have some matching colours)?

And the car physics is still wacky :P