Search found 4708 matches

by XYY
Sun Jan 30, 2022 12:27 pm
Forum: Tracks
Topic: [rwl] [cir] Meadowdale Raceways
Replies: 2
Views: 1756

[rwl] [cir] Meadowdale Raceways

:wave: Hello everyone! A lot of my personal GeneRally history lays within this track, because it's the first historic raceway, which I ever intended to make. And it actually dates back to 2010, when I started making it, then I completely started over once from scratch in 2012 (because I had troubles...
by XYY
Thu Jan 06, 2022 12:50 pm
Forum: Tracks
Topic: [stc] JE83 Ogoodt
Replies: 2
Views: 1222

[stc] JE83 Ogoodt

Hi guys, happy new year everyone :mrgreen: seems to be a thing... I'm releasing the second JE Track in sequence ;) This one was acutally built completely in 2021 but I didn't manage to release it in the old year. So here it is. We are in Ogoodt , a street circuit around and through an old town. I th...
by XYY
Fri Dec 31, 2021 10:22 am
Forum: Tracks
Topic: Joint Effort Track Project
Replies: 1843
Views: 634908

Re: Joint Effort Track Project

alright, I'll do the formal part and post the track later on (or in the new year) :)
by XYY
Thu Dec 30, 2021 11:34 am
Forum: Tracks
Topic: Joint Effort Track Project
Replies: 1843
Views: 634908

Re: Joint Effort Track Project

Of course aliman can post his suggested updates. aliman, will you also include the readme file like in previous JE tracks and release the track afterwards? Actually I was unsure what to do with the area where Aleksi's, Scholls and my piece meet. a parking lot sounds like a good idea, maybe in the st...
by XYY
Tue Dec 28, 2021 11:58 pm
Forum: Tracks
Topic: Joint Effort Track Project
Replies: 1843
Views: 634908

Re: Joint Effort Track Project

My evening event was cancelled, so I figured I could quickly finish this track :) I touched various details, trying to keep the individual style of each trackmaker yet unified some of the elements. I reworked the church (the perspective was very wrong, now it's hopefully a little bit better :shy: ) ...
by XYY
Tue Dec 28, 2021 8:17 pm
Forum: Tracks
Topic: Joint Effort Track Project
Replies: 1843
Views: 634908

Re: Joint Effort Track Project

I will take up the FTs for the JE83 track :)
by XYY
Thu Dec 16, 2021 3:39 pm
Forum: Tracks
Topic: Joint Effort Track Project
Replies: 1843
Views: 634908

Re: Joint Effort Track Project

Although I'm not the project leader, I think that you could take up this square already, BRIX, unless we hear something from Crowella within the next 1-2 weeks... ;)
by XYY
Thu Dec 09, 2021 1:07 pm
Forum: Restored tracks
Topic: Track Reupload Request Thread
Replies: 585
Views: 350360

Re: Track Reupload Request Thread

I cannot help out with the Charade track, but I just sent you the requested Riverside track :)
by XYY
Thu Oct 28, 2021 12:36 pm
Forum: Help & advice
Topic: Recommendations On Track Making Tools?
Replies: 3
Views: 2287

Re: Recommendations On Track Making Tools?

I would like to add that the GRHME is a great tool not only for the Hmap, but also for object placement, in GRHME it can be done a lot more carefully and detailed than in the default Track Editor. Especially when it comes down to really accurate single placed objects, it's my most preferred tool. Ap...
by XYY
Wed Sep 22, 2021 8:16 pm
Forum: Tracks
Topic: [rwl] [cir] Tsukuba Circuit
Replies: 4
Views: 2185

Re: [rwl] [cir] Tsukuba Circuit

If you'd only have been so quick in the JE project... :shhh: I didn't even bother trying to beat the AI's, I don't have a chance anyway :D I don't really know this track, I only remember that Mr.J. built it a few years from now at a very low WS. At that time I was very focused on rwl WS255 tracks a...
by XYY
Wed Sep 22, 2021 8:05 pm
Forum: Tracks
Topic: [rwl] [cir] Arctic Circle Raceway - Mo i Rana, Norway
Replies: 3
Views: 1606

Re: [rwl] [cir] Arctic Circle Raceway - Mo i Rana, Norway

Hey JohnQ, you certainly seem to deliver: 15 posts, 7 tracks and one of it is even a ToY - I see a Trackmaster contender here :D Actually I'm surprised that this track is so green and even sandy, considering that it is so far up north, but then on the other hand, I just watched and it is a lot furth...
by XYY
Wed Sep 22, 2021 7:44 pm
Forum: Tracks
Topic: [rwl] [cir] Phillip Island
Replies: 2
Views: 1335

Re: [rwl] [cir] Phillip Island

Have a look at what is deep down there in my track folder (started back in 2012), this will go to the trash now ;) phillip Isl.png I agree with Black Rebel that it's great to have an "updated" new high-quality version of this track. And it's a blast to look at! You have included so many sm...
by XYY
Wed Sep 22, 2021 7:20 pm
Forum: Tracks
Topic: [cir] Crepaccio
Replies: 2
Views: 1128

Re: [cir] Crepaccio

Hi Danador12, another quite good Trackeditor track from you! I really like the atmosphere of this track, despite that it's made "only" with the TE. It's very challenging to race here since the AIs know what they're doing and I didn't :mrgreen: the track has a nice flow. I have some suggest...
by XYY
Wed Sep 22, 2021 7:13 pm
Forum: Tracks
Topic: [stc] Bradeco
Replies: 11
Views: 3196

Re: [stc] Bradeco

I think you made a great step forward from the last tracks you made. This one has a really nice flow and works well together. Although it's rather narrow, after a short time I had a lot of fun driving this track, also because the AI drives good as well. They sometimes get stuck on the inside of the ...
by XYY
Wed Sep 22, 2021 7:02 pm
Forum: Tracks
Topic: [rwl] [cir] Sebring International Raceway
Replies: 2
Views: 1284

Re: [rwl] [cir] Sebring International Raceway

You know it by yourself, why don't you try to improve this track to bring it from "acceptable" to "great"? I think it doesn't need so much. Of course there are many details here and there which could be edited, but I think the biggest improvement would be a rework of the tarmac s...
by XYY
Wed Sep 22, 2021 6:18 pm
Forum: Tracks
Topic: [cir] [tpk] Heuqh
Replies: 4
Views: 2518

Re: [cir] [tpk] Heuqh

I think it's interesting to see that a "word" like TEO which was first used by TuomoH in 2020 (I believe) now is already a thing :D Anyway. I feel like you wanted to put "as much track" into the square as possible. The layout itself is okay, but it leaves you with no room for sce...
by XYY
Wed Sep 22, 2021 3:52 pm
Forum: Tracks
Topic: [rwl] [cir] Watkins Glen International (1971-1974)
Replies: 2
Views: 1428

Re: [rwl] [cir] Watkins Glen International (1971-1974)

Time for another comment "session" (ouch, I'm already a bit late here... :shhh: ) I just had a very short run on the track. Visually I find it quite ok, I think it's nothing really special. The dithering is maybe a bit boring here and there, but on the other hand you seem to have put some ...
by XYY
Fri Sep 03, 2021 7:31 pm
Forum: Help & advice
Topic: Change my resolution by mistake and now I can't get it back
Replies: 2
Views: 1854

Re: Change my resolution by mistake and now I can't get it back

If you don't have to "recover" the rest of the ingame settings (like fuel consumption, ghost car y/n, ...) you could simply remove the options.set file and the game will make a new file after you first restart the game... Otherwise you will have to connect a big display and fix it from the...
by XYY
Sun Aug 15, 2021 4:59 pm
Forum: Help & advice
Topic: Created Car: weird Grid + not moving
Replies: 5
Views: 2660

Re: Created Car: weird Grid + not moving

I haven't checked the car in the editor. But I can tell you that if you use too many polies or vertices (not sure exactly what it was), it gets bugged. Actually you can place them in the editor but it will cause problems ingame. ;)
by XYY
Wed Jul 21, 2021 9:22 pm
Forum: Tracks
Topic: [rwl] [stc] Newcastle Street Circuit
Replies: 6
Views: 2223

Re: [rwl] [stc] Newcastle Street Circuit

Well, if it's so close to where you study... I can totally see myself going through the streets and looking for all the details to recreate them in GR :mrgreen: And actually, I looked at the tram line in Street View. wish they were so smooth in the area where I live (especially as a cyclist it's rea...
by XYY
Wed Jul 21, 2021 8:45 pm
Forum: Tracks
Topic: [rwl] [stc] Newcastle Street Circuit
Replies: 6
Views: 2223

Re: [rwl] [stc] Newcastle Street Circuit

I like to believe it's satisfying to get a good rhythm here, but I didn't get one. 20 laps of helplessly bouncing between the walls :scared: Although I was getting better in the end, I still ended up bouncing from the left wall to the right, to the left, to the left... I leave it up to your imaginat...
by XYY
Wed Jul 21, 2021 8:24 pm
Forum: Tracks
Topic: [cir] Snowmelt
Replies: 5
Views: 1571

Re: [cir] Snowmelt

I also like the track, plus I think that it looks quite good despite using only the TE. I didn't even bother trying the short version, as that banked corner at the bottom left is so much fun. The AIs are fast, not super fast, but the track is so dangerous that I managed to crash into many of the lim...
by XYY
Wed Jul 21, 2021 8:13 pm
Forum: Tracks
Topic: [cir] Machaera Raceway
Replies: 4
Views: 1526

Re: [cir] Machaera Raceway

Hi RacePops, I think it's a good track considering this is your first release. I agree with most of what the guys above said, and the AI line is indeed very competitive :bg: I agree that the scenery (especially the forest) could use some rework, but I appreciate what you did at the area behind the g...
by XYY
Wed Jul 21, 2021 8:01 pm
Forum: Tracks
Topic: [rwl] [cir] Baskerville Raceway
Replies: 2
Views: 1433

Re: [rwl] [cir] Baskerville Raceway

It took me a while to master the track, but in 20 laps I managed to get from last to first place :sweatdrop: Not really sure which hilly left-hander you're talking about, but the left coner at the very top was rather unintuitive to drive for me - I took it too far to the inside thousands of times......
by XYY
Mon Jun 28, 2021 8:01 pm
Forum: Tracks
Topic: Joint Effort Track Project
Replies: 1843
Views: 634908

Re: Joint Effort Track Project

I'd be curious about your part which you wanted to present on Monday... today? :mrgreen: