Search found 502 matches

by Crowella
Mon Nov 17, 2025 9:05 am
Forum: Championships
Topic: Mini F1 2020 - Hanoï [R] [Login]
Replies: 39
Views: 112271

Re: Mini F1 2020 - Hanoï [R] [Login]

Crowella
Australia
#61
McLaren
by Crowella
Sun Sep 21, 2025 12:48 am
Forum: Tracks
Topic: [rwl] [cir] Hidden Valley
Replies: 2
Views: 17847

[rwl] [cir] Hidden Valley

Goodness me, I am on a roll. This is Hidden Valley, in the Northern Territory, Australia. It's home to Supercars, uhhhh, other local races I guess? Usually I do a bit of research but this came out of a whim because I just felt like it. Only one file included. Hidden Valley - Circuit layout AI is for...
by Crowella
Wed Sep 03, 2025 1:56 am
Forum: Tracks
Topic: [rwl] [ovl] Richmond Raceway
Replies: 2
Views: 20689

[rwl] [ovl] Richmond Raceway

2025 and I'm still here making tracks. :D New one to add to your collection, Richmond Raceway . Go fast, turn left, around this tight oval that will sure put you to the test. If it looks a little different to what you think GR can produce, that's because this is my first track that works with my GRM...
by Crowella
Wed Sep 03, 2025 1:50 am
Forum: Misc
Topic: GR Mod - Object recolour and modification
Replies: 3
Views: 32792

Re: GR Mod - Object recolour and modification

Updated to Version 0.1.1 Alpha. - Added header to .grmod files for future compatibility - Fixed .grbmp files to have colours for all gravel possibilities - Added original sample track for more proof of concept (Richmond) - Improved performance with tracks with lots of "gates" Known bugs: -...
by Crowella
Mon Sep 01, 2025 9:43 am
Forum: Tracks
Topic: Track Ideas, W.I.P. Previews and Teasers v2
Replies: 2305
Views: 1852966

Re: Track Ideas, W.I.P. Previews and Teasers v2

I have quite a few in the works, but thought I'd show a version of Richmond Raceway that I'm working on which utilises some of my mod to create new objects, such as the timing/screen tower and repainted walls. Lot more to go. :bg:
by Crowella
Fri Aug 22, 2025 8:14 am
Forum: Cars
Topic: [cpk] [ovl] GRASCAR Gen 7 (Next Gen)
Replies: 0
Views: 51737

[cpk] [ovl] GRASCAR Gen 7 (Next Gen)

Wow it's been a while. It's been a bit of time in the works, however, there's an update for GRASCAR. Introducing the Gen 7/Next Generation GRASCAR. Changes over the last edition: - Addition of truck series . This series only has one setup which is slightly slower but has a more overall balanced and ...
by Crowella
Fri Aug 22, 2025 6:41 am
Forum: Misc
Topic: GR Mod - Object recolour and modification
Replies: 3
Views: 32792

Re: GR Mod - Object recolour and modification

Bump, but wanted to list known bugs and future fixes: - Lots of gates causes slow down due to hitbox updating. - Crowd blood doesn't use changed red colour. - Issues with office block hitboxes - Possibly incorrect dynamics with concrete wall hitboxes if wall is much thicker. - Concrete walls may be ...
by Crowella
Mon Apr 28, 2025 12:04 pm
Forum: Misc
Topic: GR Mod - Object recolour and modification
Replies: 3
Views: 32792

Re: GR Mod - Object recolour and modification

Sample screenshots as well as palette options available.
by Crowella
Mon Apr 28, 2025 11:56 am
Forum: Misc
Topic: GR Mod - Object recolour and modification
Replies: 3
Views: 32792

GR Mod - Object recolour and modification

Alright, so this is something I've been working on for a while and I think it can be due for some testing, ideas. GR Mod - WIP/Alpha What is it? This is a mod for GR 1.20 that enables tracks to have use of all available LMap colours in game and allows for recoloring of *most* objects and resizing of...
by Crowella
Wed Apr 23, 2025 9:22 am
Forum: Tracks
Topic: Track Ideas, W.I.P. Previews and Teasers v2
Replies: 2305
Views: 1852966

Re: Track Ideas, W.I.P. Previews and Teasers v2

I dropped this as a hint in some GR related Discord's, but I have something on the horizon (maybe the next couple of weeks) :shock:

This is the normal GR palette. :shhh:
by Crowella
Fri Mar 21, 2025 11:17 pm
Forum: Tracks
Topic: [rwl] [ovl] [cir] Daytona International Speedway
Replies: 1
Views: 26201

Re: [rwl] [ovl] [cir] Daytona International Speedway

I've had to push a small update to the track, to fix the pit AI line on the GRASCAR setup. Cars should now enter and exit safely at speed.

I also have here my GIMP XCF file if people would like to see how I make tracks, just to give some insight on how I use layers, layer masks, etc.
by Crowella
Tue Mar 18, 2025 9:24 am
Forum: Tracks
Topic: [rwl] [ovl] [cir] Daytona International Speedway
Replies: 1
Views: 26201

[rwl] [ovl] [cir] Daytona International Speedway

DAAAYYYYTOOOOONNNNNNAAAAAAAAAAAA *sega beats intensify* I'll keep it short. You know this track. Yes, it's been a few years, I know. I'm amazed we are all still here too! :D These files are included Daytona - Original oval (AI follows tight around yellow line, fastest for Formula) Daytona Rov - Rova...
by Crowella
Sun Oct 20, 2024 1:22 am
Forum: GeneRally 2 discussion
Topic: Is hope completely lost?
Replies: 21
Views: 431160

Re: Is hope completely lost?

That's correct, a few of us have been involved in testing Multiplayer and I can say that it is a massive amount of fun. It's still perhaps a little bit buggy, but overall was the most fun I've had with GR (both 1 and 2) in a very long time.
by Crowella
Sun Apr 09, 2023 5:07 am
Forum: Tracks
Topic: [rwl] [cir] Sebring International Raceway
Replies: 5
Views: 14341

[rwl] [cir] Sebring International Raceway

Oh boy, this took a while. :yawn: It's Sebring! It's that place where you go to for endurance racing and shaking your soul on the old runways. :bg: The runways bumps have been added but reduced around the corners so it shouldn't be chaotic, but you'll hear it and feel it :goodvibes: These files are ...
by Crowella
Sun Apr 02, 2023 12:37 am
Forum: Tracks
Topic: [cir] Nyhpil
Replies: 4
Views: 13777

Re: [cir] Nyhpil

What a delightfully fun track! :D Visually it looks great! I really don't have much to remark about that because it suits GeneRally's style so well and everything is consistent and looks thought out. The HMap makes a lot of these corners very deceptive and very difficult to nail the perfect lap and ...
by Crowella
Thu Jan 12, 2023 12:26 am
Forum: Discussion about GeneRally
Topic: The Forgotten - Hidden Gems of GR
Replies: 35
Views: 847982

Re: The Forgotten - Hidden Gems of GR

There are some absolutely beautiful creations here, as well as fun. I just need to comment that the circuit by Sikamies has one of the best worked combination of LMap and objects Ive seen yet, that's truly very clever. Lot of fun tracks that I've seen before and many I haven't. The creativity is tru...
by Crowella
Mon Jan 02, 2023 10:18 am
Forum: Tracks
Topic: [rwl] [cir] Luddenham Raceway
Replies: 6
Views: 14799

Re: [rwl] [cir] Luddenham Raceway

Thank you everyone 😁 very glad the enjoyment translated over. In a few months I'll get a go of the real thing in my own car, but for now I can practice here :rally:
by Crowella
Mon Dec 26, 2022 10:17 pm
Forum: GeneRally 2 discussion
Topic: My comics about GR2
Replies: 6
Views: 35637

Re: My comics about GR2

It's not going to stop me from making content, just consider it practice for GR2 😉
by Crowella
Sat Dec 10, 2022 5:12 pm
Forum: Tracks
Topic: [rwl] [cir] Luddenham Raceway
Replies: 6
Views: 14799

[rwl] [cir] Luddenham Raceway

Okay, this is a... well, not that different of a circuit really, but a much smaller one than I expected. :shock: Luddenham Raceway is a small 1.4km circuit located in Sydney's west. Is mostly used for hotlaps and track days, the elevation changes and nature of the circuit translated really well for ...
by Crowella
Sat Sep 03, 2022 7:17 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 1937663

Re: Developer Blog

Oh whew, another update. 😁 I have signed up.

Genuine question, will you plan on having something like a Discord for community updates during development? I feel like the era of forums for updates are coming to a wind down.
by Crowella
Tue Jul 26, 2022 6:53 am
Forum: Tracks
Topic: [cir] Peninsula
Replies: 1
Views: 5531

[cir] Peninsula

Okay, this was a really quick one and the upload just as quick. A track made in 2 hours while I had some time. It turned out pretty good I think. Very simple layout on a beach setting, because easy scenery that way :goodvibes: AI is for Formula Enjoy my brief descent into panic on stream :sweatdrop:
by Crowella
Mon Jun 27, 2022 5:25 am
Forum: Tracks
Topic: [rwl] [cir] Adria International Raceway
Replies: 1
Views: 3891

[rwl] [cir] Adria International Raceway

Welcome to Adria International Raceway located in Italy. When I first made this layout, the circuit may have been open and has since then stopped operating :ouch: This is the redeveloped circuit for the WTCR series which makes the circuit very tight and full of hairpins, meaning in GR terms it tops ...
by Crowella
Fri May 13, 2022 1:03 am
Forum: Tracks
Topic: [cir] [tpk] Gzehoo's World Tour
Replies: 23
Views: 252822

Re: [cir] [tpk] Gzehoo's World Tour

Alright, finally had a chance to give all of these at least a short run with AI and I have one major criticism I have to get right out of the way as I feel it's probably the most important to the idea of this pack especially going forward. I think each track needs to look more distinct. :ouch: Every...
by Crowella
Sun May 08, 2022 8:29 am
Forum: Restored cars
Topic: Car Reupload Requesting Thread
Replies: 326
Views: 756051

Re: Car Reupload Requesting Thread

I'm unsure if it's in this folder, only because I couldn't find the exact name, but it's worth looking here:
https://drive.google.com/drive/folders/ ... ztkuPOXBiR
by Crowella
Wed May 04, 2022 8:46 pm
Forum: Other projects discussion
Topic: Has anyone tried "Circuit Superstars" ?
Replies: 6
Views: 51277

Re: Has anyone tried "Circuit Superstars" ?

The creators of Circuit Superstars originally posted here when it was called Apex Racing League. It is heavily inspired by GR and I have seen quite a few names floating around the leaderboards that I recognise. :goal: It's not my ideal sequel to GR mostly because I admit I take more fun and pride in...