Crowella
Australia
#61
McLaren
Search found 502 matches
- Mon Nov 17, 2025 9:05 am
- Forum: Championships
- Topic: Mini F1 2020 - Hanoï [R] [Login]
- Replies: 39
- Views: 112271
- Sun Sep 21, 2025 12:48 am
- Forum: Tracks
- Topic: [rwl] [cir] Hidden Valley
- Replies: 2
- Views: 17847
[rwl] [cir] Hidden Valley
Goodness me, I am on a roll. This is Hidden Valley, in the Northern Territory, Australia. It's home to Supercars, uhhhh, other local races I guess? Usually I do a bit of research but this came out of a whim because I just felt like it. Only one file included. Hidden Valley - Circuit layout AI is for...
- Wed Sep 03, 2025 1:56 am
- Forum: Tracks
- Topic: [rwl] [ovl] Richmond Raceway
- Replies: 2
- Views: 20689
[rwl] [ovl] Richmond Raceway
2025 and I'm still here making tracks. :D New one to add to your collection, Richmond Raceway . Go fast, turn left, around this tight oval that will sure put you to the test. If it looks a little different to what you think GR can produce, that's because this is my first track that works with my GRM...
- Wed Sep 03, 2025 1:50 am
- Forum: Misc
- Topic: GR Mod - Object recolour and modification
- Replies: 3
- Views: 32792
Re: GR Mod - Object recolour and modification
Updated to Version 0.1.1 Alpha. - Added header to .grmod files for future compatibility - Fixed .grbmp files to have colours for all gravel possibilities - Added original sample track for more proof of concept (Richmond) - Improved performance with tracks with lots of "gates" Known bugs: -...
- Mon Sep 01, 2025 9:43 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. Previews and Teasers v2
- Replies: 2305
- Views: 1852966
Re: Track Ideas, W.I.P. Previews and Teasers v2
I have quite a few in the works, but thought I'd show a version of Richmond Raceway that I'm working on which utilises some of my mod to create new objects, such as the timing/screen tower and repainted walls. Lot more to go. 
- Fri Aug 22, 2025 8:14 am
- Forum: Cars
- Topic: [cpk] [ovl] GRASCAR Gen 7 (Next Gen)
- Replies: 0
- Views: 51737
[cpk] [ovl] GRASCAR Gen 7 (Next Gen)
Wow it's been a while. It's been a bit of time in the works, however, there's an update for GRASCAR. Introducing the Gen 7/Next Generation GRASCAR. Changes over the last edition: - Addition of truck series . This series only has one setup which is slightly slower but has a more overall balanced and ...
- Fri Aug 22, 2025 6:41 am
- Forum: Misc
- Topic: GR Mod - Object recolour and modification
- Replies: 3
- Views: 32792
Re: GR Mod - Object recolour and modification
Bump, but wanted to list known bugs and future fixes: - Lots of gates causes slow down due to hitbox updating. - Crowd blood doesn't use changed red colour. - Issues with office block hitboxes - Possibly incorrect dynamics with concrete wall hitboxes if wall is much thicker. - Concrete walls may be ...
- Mon Apr 28, 2025 12:04 pm
- Forum: Misc
- Topic: GR Mod - Object recolour and modification
- Replies: 3
- Views: 32792
Re: GR Mod - Object recolour and modification
Sample screenshots as well as palette options available.
- Mon Apr 28, 2025 11:56 am
- Forum: Misc
- Topic: GR Mod - Object recolour and modification
- Replies: 3
- Views: 32792
GR Mod - Object recolour and modification
Alright, so this is something I've been working on for a while and I think it can be due for some testing, ideas. GR Mod - WIP/Alpha What is it? This is a mod for GR 1.20 that enables tracks to have use of all available LMap colours in game and allows for recoloring of *most* objects and resizing of...
- Wed Apr 23, 2025 9:22 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. Previews and Teasers v2
- Replies: 2305
- Views: 1852966
Re: Track Ideas, W.I.P. Previews and Teasers v2
I dropped this as a hint in some GR related Discord's, but I have something on the horizon (maybe the next couple of weeks)
This is the normal GR palette.
This is the normal GR palette.
- Fri Mar 21, 2025 11:17 pm
- Forum: Tracks
- Topic: [rwl] [ovl] [cir] Daytona International Speedway
- Replies: 1
- Views: 26201
Re: [rwl] [ovl] [cir] Daytona International Speedway
I've had to push a small update to the track, to fix the pit AI line on the GRASCAR setup. Cars should now enter and exit safely at speed.
I also have here my GIMP XCF file if people would like to see how I make tracks, just to give some insight on how I use layers, layer masks, etc.
I also have here my GIMP XCF file if people would like to see how I make tracks, just to give some insight on how I use layers, layer masks, etc.
- Tue Mar 18, 2025 9:24 am
- Forum: Tracks
- Topic: [rwl] [ovl] [cir] Daytona International Speedway
- Replies: 1
- Views: 26201
[rwl] [ovl] [cir] Daytona International Speedway
DAAAYYYYTOOOOONNNNNNAAAAAAAAAAAA *sega beats intensify* I'll keep it short. You know this track. Yes, it's been a few years, I know. I'm amazed we are all still here too! :D These files are included Daytona - Original oval (AI follows tight around yellow line, fastest for Formula) Daytona Rov - Rova...
- Sun Oct 20, 2024 1:22 am
- Forum: GeneRally 2 discussion
- Topic: Is hope completely lost?
- Replies: 21
- Views: 431160
Re: Is hope completely lost?
That's correct, a few of us have been involved in testing Multiplayer and I can say that it is a massive amount of fun. It's still perhaps a little bit buggy, but overall was the most fun I've had with GR (both 1 and 2) in a very long time.
- Sun Apr 09, 2023 5:07 am
- Forum: Tracks
- Topic: [rwl] [cir] Sebring International Raceway
- Replies: 5
- Views: 14341
[rwl] [cir] Sebring International Raceway
Oh boy, this took a while. :yawn: It's Sebring! It's that place where you go to for endurance racing and shaking your soul on the old runways. :bg: The runways bumps have been added but reduced around the corners so it shouldn't be chaotic, but you'll hear it and feel it :goodvibes: These files are ...
- Sun Apr 02, 2023 12:37 am
- Forum: Tracks
- Topic: [cir] Nyhpil
- Replies: 4
- Views: 13777
Re: [cir] Nyhpil
What a delightfully fun track! :D Visually it looks great! I really don't have much to remark about that because it suits GeneRally's style so well and everything is consistent and looks thought out. The HMap makes a lot of these corners very deceptive and very difficult to nail the perfect lap and ...
- Thu Jan 12, 2023 12:26 am
- Forum: Discussion about GeneRally
- Topic: The Forgotten - Hidden Gems of GR
- Replies: 35
- Views: 847982
Re: The Forgotten - Hidden Gems of GR
There are some absolutely beautiful creations here, as well as fun. I just need to comment that the circuit by Sikamies has one of the best worked combination of LMap and objects Ive seen yet, that's truly very clever. Lot of fun tracks that I've seen before and many I haven't. The creativity is tru...
- Mon Jan 02, 2023 10:18 am
- Forum: Tracks
- Topic: [rwl] [cir] Luddenham Raceway
- Replies: 6
- Views: 14799
Re: [rwl] [cir] Luddenham Raceway
Thank you everyone
very glad the enjoyment translated over. In a few months I'll get a go of the real thing in my own car, but for now I can practice here 
- Mon Dec 26, 2022 10:17 pm
- Forum: GeneRally 2 discussion
- Topic: My comics about GR2
- Replies: 6
- Views: 35637
Re: My comics about GR2
It's not going to stop me from making content, just consider it practice for GR2 
- Sat Dec 10, 2022 5:12 pm
- Forum: Tracks
- Topic: [rwl] [cir] Luddenham Raceway
- Replies: 6
- Views: 14799
[rwl] [cir] Luddenham Raceway
Okay, this is a... well, not that different of a circuit really, but a much smaller one than I expected. :shock: Luddenham Raceway is a small 1.4km circuit located in Sydney's west. Is mostly used for hotlaps and track days, the elevation changes and nature of the circuit translated really well for ...
- Sat Sep 03, 2022 7:17 am
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 1937663
Re: Developer Blog
Oh whew, another update.
I have signed up.
Genuine question, will you plan on having something like a Discord for community updates during development? I feel like the era of forums for updates are coming to a wind down.
Genuine question, will you plan on having something like a Discord for community updates during development? I feel like the era of forums for updates are coming to a wind down.
- Tue Jul 26, 2022 6:53 am
- Forum: Tracks
- Topic: [cir] Peninsula
- Replies: 1
- Views: 5531
[cir] Peninsula
Okay, this was a really quick one and the upload just as quick. A track made in 2 hours while I had some time. It turned out pretty good I think. Very simple layout on a beach setting, because easy scenery that way :goodvibes: AI is for Formula Enjoy my brief descent into panic on stream :sweatdrop:
- Mon Jun 27, 2022 5:25 am
- Forum: Tracks
- Topic: [rwl] [cir] Adria International Raceway
- Replies: 1
- Views: 3891
[rwl] [cir] Adria International Raceway
Welcome to Adria International Raceway located in Italy. When I first made this layout, the circuit may have been open and has since then stopped operating :ouch: This is the redeveloped circuit for the WTCR series which makes the circuit very tight and full of hairpins, meaning in GR terms it tops ...
- Fri May 13, 2022 1:03 am
- Forum: Tracks
- Topic: [cir] [tpk] Gzehoo's World Tour
- Replies: 23
- Views: 252822
Re: [cir] [tpk] Gzehoo's World Tour
Alright, finally had a chance to give all of these at least a short run with AI and I have one major criticism I have to get right out of the way as I feel it's probably the most important to the idea of this pack especially going forward. I think each track needs to look more distinct. :ouch: Every...
- Sun May 08, 2022 8:29 am
- Forum: Restored cars
- Topic: Car Reupload Requesting Thread
- Replies: 326
- Views: 756051
Re: Car Reupload Requesting Thread
I'm unsure if it's in this folder, only because I couldn't find the exact name, but it's worth looking here:
https://drive.google.com/drive/folders/ ... ztkuPOXBiR
https://drive.google.com/drive/folders/ ... ztkuPOXBiR
- Wed May 04, 2022 8:46 pm
- Forum: Other projects discussion
- Topic: Has anyone tried "Circuit Superstars" ?
- Replies: 6
- Views: 51277
Re: Has anyone tried "Circuit Superstars" ?
The creators of Circuit Superstars originally posted here when it was called Apex Racing League. It is heavily inspired by GR and I have seen quite a few names floating around the leaderboards that I recognise. :goal: It's not my ideal sequel to GR mostly because I admit I take more fun and pride in...