Search found 25 matches
- Thu Dec 15, 2022 4:39 am
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 358266
Re: Developer Blog
I have one question that I didn't see answered in the game details How many cars can be on track at once? Standard 6 or up to 8? 12? Regardless, I wish listed it. I think there are ten cars at once possible at the moment, according to the latest news about the Track Editor ; if you look at the firs...
- Tue Dec 13, 2022 8:38 am
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 358266
Re: Developer Blog
I have one question that I didn't see answered in the game details
How many cars can be on track at once? Standard 6 or up to 8? 12?
Regardless, I wish listed it.
How many cars can be on track at once? Standard 6 or up to 8? 12?
Regardless, I wish listed it.
- Thu Jul 29, 2021 6:20 am
- Forum: Cars
- Topic: [cpk] [for] Formula R
- Replies: 2
- Views: 5620
Re: [cpk] [for] Formula R
I wish Generally supported 8 cars at once. Would be fun to see all 8 on track.
- Thu Jul 29, 2021 6:01 am
- Forum: Cars
- Topic: The car request thread
- Replies: 562
- Views: 266942
Re: The car request thread
So Someone made a 1995 CART set, but it only had 7 cars. Would love to see more added to it. The Cars in the pack are Marlboro Players KMart Duracell Chapeco Castrol and a Player car To my knowledge, Castrol didn't sponsor CART cars until the late 90's Would love to see Pennzoil Miller Genuine Draft...
- Sat Feb 06, 2021 9:39 pm
- Forum: Tracks
- Topic: [tpk] [cir] It's A Small World(tour)
- Replies: 19
- Views: 6521
Re: [tpk] [cir] It's a small world(tour)
I love tracks like these. Anything Chibi might fit well on these tracks!
- Wed Apr 01, 2020 7:47 pm
- Forum: Other projects discussion
- Topic: Apex Racing League: We're making a new top-down racing game
- Replies: 140
- Views: 102388
Re: Apex Racing League: We're making a new top-down racing g
Hi, late to the party, question, will this game have AI racing and let the player watch? That's something I enjoy about racing games is the ability to just wat the cars go around the track and try and capture some amazing screenshots with them. Also it's something I did with GeneRally, was have AI d...
- Mon May 25, 2015 2:57 am
- Forum: Cars
- Topic: [cpk] [gtc] GT1 cars
- Replies: 2
- Views: 3179
Re: [cpk] [gtc] GT1 cars
Essentially Late 90's Le Mans GT1? Awesome
- Sat Mar 08, 2014 2:01 pm
- Forum: Cars
- Topic: [for] [cpk] [ser] F1 2014 by Heniogk
- Replies: 11
- Views: 6362
Re: [for][cpk][ser] F1 2014 by Heniogk
Fantastic! I just hate the way the Mclaren looks. My god, who decided on THAT look?!
- Tue Aug 06, 2013 2:36 am
- Forum: Tracks
- Topic: [cir] New York Circuit (Gran Turismo)
- Replies: 9
- Views: 2930
Re: [cir] New York Circuit (Gran Turismo)
There is a similar track from Forza 2 and 3. Just saying...
- Thu Jul 25, 2013 7:38 pm
- Forum: Help & advice
- Topic: Kph to Mph?
- Replies: 4
- Views: 2211
Kph to Mph?
Is there a way to change kph to mph without having to do a bunch of guess work and math?
Has anyone released a modification for this?
Has anyone released a modification for this?
- Thu Jul 25, 2013 7:34 pm
- Forum: Discussion about GeneRally
- Topic: How did you decide your racing number?
- Replies: 53
- Views: 22826
Re: How did you decide your racing number?
#68. I don't compete, but if I did, I'd use that.
Why? Its from a toy car I liked.
Why? Its from a toy car I liked.
- Thu Jan 03, 2013 6:59 pm
- Forum: Tracks
- Topic: [ovl] [cir] [tpk] Green Ridge Motor Complex
- Replies: 7
- Views: 2177
Re: [ovl] [cir] [tpk] Green Ridge Motor Complex
Your imagination.FRUKIScze wrote:Edit: Tracks layout remind me Interlagos. It was your point, or it's just my imagination?
It was intended to be a street course, but I scrapped that idea.
- Tue Dec 25, 2012 11:13 pm
- Forum: Tracks
- Topic: [ovl] [cir] [tpk] Green Ridge Motor Complex
- Replies: 7
- Views: 2177
Re: [ovl] [cir] [tpk] Green Ridge Motor Complex
The start finish line is there on purpose.
Im still learning and I am playing with the hmap adjusts
Im still learning and I am playing with the hmap adjusts
- Tue Dec 25, 2012 6:39 pm
- Forum: Tracks
- Topic: [ovl] [cir] [tpk] Green Ridge Motor Complex
- Replies: 7
- Views: 2177
[ovl] [cir] [tpk] Green Ridge Motor Complex
I present to you my third track!
GREEN RIDGE MOTOR COMPLEX!!! The Track consists of a Oval AND Circuit.
I worked on this for 2 days, and I feel this is my best track yet!
Please, your comments and reviews are welcomed!
GREEN RIDGE MOTOR COMPLEX!!! The Track consists of a Oval AND Circuit.
I worked on this for 2 days, and I feel this is my best track yet!
Please, your comments and reviews are welcomed!
- Sun Nov 11, 2012 12:10 am
- Forum: Tracks
- Topic: [ral] Offroad Rally
- Replies: 0
- Views: 2069
[ral] Offroad Rally
Ok...I know, original title, right? Anyway, I present my newest track: Offroad Rally The track is set in some backwoods, and starts on pavement and goes to Mud, the back to pavement. The track is the Max World Size of 255. Check it out: Offroad Rally.png Outdoors Rally.rar Oh...And on lap one, I sug...
- Sun Nov 04, 2012 5:47 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. Previews and Teasers v2
- Replies: 2274
- Views: 517247
Re: Track Ideas, W.I.P. Previews and Teasers v2
A Stadium Dirt/Sand Track
- Sun Nov 04, 2012 2:40 am
- Forum: Tracks
- Topic: [cir] Stadium
- Replies: 5
- Views: 2327
Re: [cir] Stadium
Puttz, It was gonna be a Stadium, but I wanted to let the player see where they were driving. The Trees were put there cause I was experimenting it.
- Sat Nov 03, 2012 11:28 pm
- Forum: Tracks
- Topic: [cir] Stadium
- Replies: 5
- Views: 2327
[cir] Stadium
My first Generally track (First I ever released) A small track, nothing complicated. Might need to make tweaks and smooth things out, but this will do the job. All done in Trackmaker, not tutorials used. AI works, tested it, Pits work too. Any suggestions are welcome. If you want to modify or change...
- Mon Oct 22, 2012 11:22 pm
- Forum: Help & advice
- Topic: Sditing already mad tracks
- Replies: 4
- Views: 3013
Re: Sditing already mad tracks
Thanks Puttz, I'm not a fan of Italy though, nor Australia (Not the Countries, the tracks)
- Mon Oct 22, 2012 9:33 pm
- Forum: Help & advice
- Topic: Sditing already mad tracks
- Replies: 4
- Views: 3013
Re: Editing already mad tracks
Ok..first, I hate my typing ("Sditing" < REALLY BRAIN?!) And second, I feel the tracks are a tad empty IMO, and need more. Also, I fell the tracks WOULD have these features if they existed in Real life. I was doing a Championship of the AI, and thought it be interesting to make new version...
- Mon Oct 22, 2012 9:06 pm
- Forum: Help & advice
- Topic: Sditing already mad tracks
- Replies: 4
- Views: 3013
Sditing already mad tracks
I have a question regarding the rules of the Forum and the Tracks... I want to Edit the World Championship tracks that originally came with GeneRally. I bassically want to add Grandstands, walls, etc. Can I do this as long as I dont release the tracks to the public since I have no permission to? Or ...
- Fri Nov 26, 2010 1:01 am
- Forum: Tracks
- Topic: [cir] Super8
- Replies: 8
- Views: 2729
Re: [cir] Super8
This track reminds me of the Singapore layout.
- Thu Oct 07, 2010 12:14 am
- Forum: Tracks
- Topic: [rwl] [ovl] North Carolina Motor Speedway
- Replies: 2
- Views: 2556
Re: [rwl] [ovl] North Carolina Motor Speedway
Area behind the backstretch looks empty.
- Thu Sep 09, 2010 4:07 pm
- Forum: Tracks
- Topic: Virtual track request list
- Replies: 57
- Views: 22257
Re: Virtual track request list
I asked for 777 Speedway on the old RSC forum.
- Wed Aug 18, 2010 6:24 am
- Forum: Help & advice
- Topic: Generally on Windows 7?
- Replies: 1
- Views: 9363
Generally on Windows 7?
I tried to play Generally on Windows 7 after having problems with my old computer.
The game starts fine, but when you play, its all in rainbow and wavy lines.
Any way to fix this?
The game starts fine, but when you play, its all in rainbow and wavy lines.
Any way to fix this?