Search found 70 matches

by Pasketi
Sat Jun 08, 2013 8:31 pm
Forum: Tracks
Topic: [ovl] Belisonde
Replies: 12
Views: 6209

Re: [ovl] Belisonde

What ACM said: screw you and you beautiful track and awesome track making skills.

5/5 I can't concentrate on the flaws, when the track is so amazing.
by Pasketi
Sun Jun 02, 2013 7:46 pm
Forum: Tracks
Topic: [cir] Crefford Place
Replies: 9
Views: 4030

Re: [cir] Crefford Place

From far away the yellow kerbs look fine, but since the details are a bit pixelated, the kerbs look weird. At least to my eye.
by Pasketi
Sun Jun 02, 2013 5:34 pm
Forum: Tracks
Topic: [cir] Crefford Place
Replies: 9
Views: 4030

Re: [cir] Crefford Place

I like the track. Although it looks a bit crude and pixelated, it's fun to drive. During the 10+ laps I drove around it, I learned to hate 2 corners: the second one and the last one. It doesn't mean anything bad. I just couldn't find a good line through them. This track definitely has a generally fe...
by Pasketi
Sat Jun 01, 2013 8:11 pm
Forum: Tracks
Topic: [cir] Virerios
Replies: 6
Views: 3117

Re: [cir] Virerios

It looks like a mix between kutford and agari... You could try re-creating the same layout with a smaller WS. The straights look a bit too long, so you have a lot of time to line up for the next corner. The surroundings and also the overall look is good, but the track itself looks dull. It just does...
by Pasketi
Wed May 29, 2013 8:52 pm
Forum: Tracks
Topic: [stc] Vogaye
Replies: 7
Views: 3687

Re: [stc] Vogaye

Wojtek wrote::) :bsmile: :D :ouch: :goal:
:doh: :talkth: :taped: :down: :mad:
Tell me more about the track, maybe? Them smileys tell nothing, don't you agree?
And the track looks great. The pitlane entrance could be a bit wider, maybe?
by Pasketi
Tue May 21, 2013 8:08 pm
Forum: Tracks
Topic: [rwl] [tpk] [cir] [ral] Kakucsring 1.1
Replies: 10
Views: 5250

Re: [rwl] [tpk] [cir] [ral] Kakucsring 1.1

I remember this... I was few years ago watching drifting in there! I still got some videos from there... They went the first three corners. I remember "lucky boy"... He had an inflatable Alien attached to his car... Good times...

Nice job. Little plain, but that's hungary.
by Pasketi
Sat Mar 02, 2013 9:37 pm
Forum: Tracks
Topic: [ral] Sidewinder
Replies: 6
Views: 2929

Re: [ral] Sidewinder

What game is that?
...
...
... Oh... Right...

(It's beautiful, and that actually WAS my reaction on the picture. More than great job)
by Pasketi
Thu Nov 08, 2012 9:55 pm
Forum: Tracks
Topic: [cir] Middlegrove
Replies: 3
Views: 2535

Re: [cir] Middlegrove

This is epi... Wait a moment! My problem with the new generation maps (Not simple maps) is not the complexity, which is required in making them, but the realistic narrowness of certain things, i.e. the pit lane. Other problem is not-seeing-where-you-drive, but it's a totally other problem, even thou...
by Pasketi
Thu Nov 08, 2012 9:27 am
Forum: Tracks
Topic: [ral] Pakerno
Replies: 3
Views: 1710

Re: [ral] Pakerno

I like the looks of it. Reminds me of Finland... Although every rally-track will look like finland, unless you somehow get it to look like a mountainside-twisty-frigging-road. Then it would be something like Colin McRae rally 1 Monte Carlo rally. Back to the track: By how it LOOKS (haven't played it...
by Pasketi
Fri Sep 14, 2012 8:37 pm
Forum: Tracks
Topic: [cir] [roa] Estherville
Replies: 11
Views: 3135

Re: [cir] [roa] Estherville

I'm not into LMap objects myself, but when I saw that HMap, I just fell in love! Track itself looks a bit narrow (I've seen narrower, though...) and the pits... Oh god the pits! How do you enter the pits?? (I'll have to review the tracks by their looks for a moment, since I can't play GR on a Mac......
by Pasketi
Fri Sep 14, 2012 8:31 pm
Forum: Tracks
Topic: [evo] [cir] Atma (by Emil & Pahkasika)
Replies: 8
Views: 3486

Re: [evo] [cir] Atma (by Emil & Pahkasika)

I like the look of them all, but my favorite is that -95 version: great mix of green and gray, if you know what I mean. I like how you used the empty area up with forest. It gives the track some color, as well as does the Tarmac #2 in the middle of the track. -91 looks a little too simple, and -03 l...
by Pasketi
Fri Sep 14, 2012 5:14 am
Forum: Tracks
Topic: [cir] Dreimor
Replies: 6
Views: 2087

Re: [cir] Dreimor

Hmm... yes, it does look a little weird, but it's for there for safety (so there won't be so bad crashes with ppl who exit the pits)
by Pasketi
Wed Sep 12, 2012 5:57 pm
Forum: Tracks
Topic: [cir] Dreimor
Replies: 6
Views: 2087

Re: [cir] Dreimor

All the bits of the soft wall look messy, which is odd as the rest of the walls look pretty decent. The hedge blends to itself quite well, so it looks fine. Soft wall, though, shows every flaw, since the wall side is different colour from the top. It was fine the first time I did it, but then I mad...
by Pasketi
Wed Sep 12, 2012 4:40 pm
Forum: Tracks
Topic: [cir] Dreimor
Replies: 6
Views: 2087

Re: [cir] Dreimor

Well done :) It looks simple and not bad after all. Only a little disturbing thing imho is the red armco wall at the pit exit of the normal version (pit entry of the S version) Red Armco-wall?? There's no such thing as "Red armco wall". It's soft wall. And which part exactly? Left or righ...
by Pasketi
Wed Sep 12, 2012 10:01 am
Forum: Tracks
Topic: [cir] Dreimor
Replies: 6
Views: 2087

[cir] Dreimor

Finally another track... I'm proud of this another time-killer :) Basically short circuit track, nothing much. Das.png In the .zip file there is 2 tracks: Same track with 2 different POVs. dreimor.zip Enjoy! :feedback: But remember what I've said earlier: My tracks are made with TE only. (Exceptions...
by Pasketi
Thu Jan 12, 2012 3:17 am
Forum: Tracks
Topic: [ral] [tpk] RallyX (Updated)
Replies: 16
Views: 3649

Re: [ral] [tpk] RallyX (Updated)

CamrosX wrote:Great tracks, keep with what you're doing, disregard what these "trackmasters" say. :bg:
Will do, when I have the time and the inspiration. Thanks :)

Edit: reorganized and added file comments to first post.
by Pasketi
Thu Jan 12, 2012 3:04 am
Forum: Tracks
Topic: [ral] [tpk] RallyX (Updated)
Replies: 16
Views: 3649

Re: [ral] [tpk] RallyX (Updated)

May be... May be... It's an artistic picture. Even the noobs should realise... Realize?... Realizese?... That 12 cars isn't normal in generally.
by Pasketi
Thu Jan 12, 2012 3:01 am
Forum: Tracks
Topic: [cir] [stu] Omtur
Replies: 8
Views: 2771

Re: [cir] [stu] Omtur

Trigger Happy wrote:Hopefully next clients of your construction company will give better requirements. :)
You know, me too :D They just didn't like the hay bales...
My clients just can't drive properly.
by Pasketi
Wed Jan 11, 2012 5:35 am
Forum: Tracks
Topic: [cir] [stu] Omtur
Replies: 8
Views: 2771

Re: [cir] [stu] Omtur

This track was not something, what I did for myself or the community. "The guys from the army" suggested it...didn't use much effort in doing this...
by Pasketi
Tue Jan 10, 2012 4:59 pm
Forum: Tracks
Topic: [ral] [tpk] RallyX (Updated)
Replies: 16
Views: 3649

Re: [ral] [tpk] RallyX (Updated)

I added your suggestions to the tracks in RallyXI.zip. How do you like them Krisu?
by Pasketi
Tue Jan 10, 2012 10:51 am
Forum: Tracks
Topic: [ral] [tpk] RallyX (Updated)
Replies: 16
Views: 3649

Re: [ral] [tpk] RallyX

Ah very well then. Sorry, didn't know your approach as I haven't been here very much lately :( Anyway, I quite like your TE-only approach :goodvibes: EDIT: About the track itself, you could add some stones here and there as there is some woods. Plus hay bales, to prevent hitting some trees and such...
by Pasketi
Tue Jan 10, 2012 9:40 am
Forum: Tracks
Topic: [ral] [tpk] RallyX (Updated)
Replies: 16
Views: 3649

Re: [ral] [tpk] RallyX

Excuse me, but... "Beginner"? The reason for the look of my tracks is the "retro", that I want to experience while playing the game of my childhood. Also I want to prove to those using external programs, that you can make rather good tracks without i.e. Paint, snake or GRHMedit. ...
by Pasketi
Tue Jan 10, 2012 5:57 am
Forum: Tracks
Topic: [ral] [tpk] RallyX (Updated)
Replies: 16
Views: 3649

Re: [ral] [tpk] RallyX

cocney wrote:Lmap is simple, very simple. Almost everyone can do it.
If it has been done, it can be done again, eh? I know anyone could do it! It's made with TE only for crying out loud...

Except the snow-one...
by Pasketi
Tue Jan 10, 2012 5:54 am
Forum: Tracks
Topic: [cir] [stu] Omtur
Replies: 8
Views: 2771

Re: [cir] [stu] Omtur

I'm trying to do all my tracks TE only. I'm old fashioned, you could say... I might (and maybe will) try using external programs sometime in the future...
by Pasketi
Sun Jan 08, 2012 8:25 pm
Forum: Tracks
Topic: [cir] Oceans Twelve
Replies: 6
Views: 2028

Re: [cir] Oceans Twelve

Unfortunately, no. It's simpler than that.

Next hint: It's deeper in the track than what has been quessed so far