Search found 19 matches
- Sun Feb 20, 2011 10:20 am
- Forum: Help & advice
- Topic: Does the cars and tracks of the version 1.05...
- Replies: 7
- Views: 3265
Re: Does the cars and tracks of the version 1.05...
Ah cool, thanks I was reading that between when I posted and when I saw your answer.
- Sun Feb 20, 2011 10:09 am
- Forum: Help & advice
- Topic: Does the cars and tracks of the version 1.05...
- Replies: 7
- Views: 3265
Re: Does the cars and tracks of the version 1.05...
Any way to fix the tracks sorting in the main menu? My tracks and folders are all over the place
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- Sun Feb 20, 2011 10:00 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 401441
Re: Track Ideas, W.I.P. and Teasers/Trailers
there isnt a need for the oil patch is there?and maybe remove one of the stands outside turn 1. other things... :arrow: i would remove one of the stands from the last turn so they dont cross one another like that. :arrow: why there isnt a stand in the carpark of the giant building looking at the ch...
- Thu Feb 17, 2011 1:27 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 401441
Re: Track Ideas, W.I.P. and Teasers/Trailers
Alright, so I had another go at this track. There are a couple of things which I'm sceptical about removing or not:
The "Oil patch" next to the left stands
and the Stand on the outside of the first turn.
Any other comments would be awesome.
The "Oil patch" next to the left stands
and the Stand on the outside of the first turn.
Any other comments would be awesome.
- Mon Feb 14, 2011 10:14 am
- Forum: Tracks
- Topic: [cir] Crumple X
- Replies: 3
- Views: 2134
Re: [cir] Crumple X
Cool concept.
- Sat Feb 12, 2011 3:54 am
- Forum: Tracks
- Topic: [stc] North Farm
- Replies: 18
- Views: 4759
Re: [stc] North Farm
Wow, that Mc Donalds hairpin on the bottom left is scary with Ai coming the other way.
Cool track
Cool track
- Wed Dec 15, 2010 12:43 pm
- Forum: Tracks
- Topic: [stc] Niterói
- Replies: 14
- Views: 4881
Re: [stc] Niterói
Big Green Bit on left: Soccer Pitches with the CR Flamengo logo in the centre ring?
Grey Area Behind pits: Paddock vehicles, trucks, trailers, cars, tents, some grandstands?
Water on right: A Boat or two? Not really a big deal for me, but another suggestion.
Grey Area Behind pits: Paddock vehicles, trucks, trailers, cars, tents, some grandstands?
Water on right: A Boat or two? Not really a big deal for me, but another suggestion.
- Sat Dec 04, 2010 10:18 am
- Forum: Tracks
- Topic: [stc] Niterói
- Replies: 14
- Views: 4881
Re: [stc] Niterói
Soccer Pitches?
- Sat Oct 30, 2010 1:53 pm
- Forum: Tracks
- Topic: Virtual track request list
- Replies: 57
- Views: 23461
Re: Virtual track request list
Going back to the Gran Turismo thing, I started work on a Motorland but haven't gotten past the basic outline thus far because of my studies. There's a pic in the WIP thread somewhere, I think 5 pages back or so.
- Sun Oct 17, 2010 2:09 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 401441
Re: Autumn Ring / Gran Turismo 4 Version
@IndyCARman
Wow, looking good!
@SineD1301
I Agree with XYY, cut off 1 of the curves at the pit lane entrance, and make the exit corner a bit smaller. Also, it looks like Sandown to me.
@razz
Nooo, keep going with tahiti!
Wow, looking good!
@SineD1301
I Agree with XYY, cut off 1 of the curves at the pit lane entrance, and make the exit corner a bit smaller. Also, it looks like Sandown to me.
@razz
Nooo, keep going with tahiti!
- Thu Sep 16, 2010 12:31 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 401441
Re: Track Ideas, W.I.P. and Teasers/Trailers
So heres the new edit. I've modified the HMap a bit more, do you think the section where the car is now is a bit too high? Might even rotate the track 10 or so degrees anti-clockwise.
- Sat Sep 11, 2010 2:07 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 401441
Re: Track Ideas, W.I.P. and Teasers/Trailers
It's WS 200, I'll make it smaller tomorrow since it's rather late here. How about the layout?
EDIT: What would you say is a good size? 160-180?
EDIT: What would you say is a good size? 160-180?
- Sat Sep 11, 2010 10:51 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 401441
Re: Track Ideas, W.I.P. and Teasers/Trailers
Hey guys,
I'm gonna try and make a Generally rendition of the Driving Park - Motorland from Gran Turismo.
Anthing I need to change to the base track? ...apart from the HMap.
I'm gonna try and make a Generally rendition of the Driving Park - Motorland from Gran Turismo.
Anthing I need to change to the base track? ...apart from the HMap.
- Sun Jul 18, 2010 10:27 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 401441
Re: Track Ideas, W.I.P. and Teasers/Trailers
Just as quick idea I had. Could turn the top red bit into a dog leg if you don't like the current idea or the bottom red track. Is the last corner on the short track ment to be a double apex or a long hairpin? I'm also thinking either have the top section or the hairpin loop, not both.
- Wed Jul 14, 2010 9:40 am
- Forum: Tracks
- Topic: [cir] [ovl] Test Track
- Replies: 20
- Views: 5806
Re: [cir] [ovl] Test Track
Haha, all good. I usually don't look at the date on the posts.
- Mon Jul 12, 2010 12:54 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 401441
Re: Track Ideas, W.I.P. and Teasers/Trailers
Alright, 2nd serious track and current WIP, Raceway 48. I call all my tracks Raceway xx until I come up with a better name for them :) Things I know I have to fix up: Something to put in the bottom left ( REALLY stuck for ideas, so anymore would be awesome) Curbs on the road test track Pits to be ma...
- Mon Jul 12, 2010 11:23 am
- Forum: Tracks
- Topic: [cir] [ovl] Test Track
- Replies: 20
- Views: 5806
Re: [cir] [ovl] Test Track
It looks like RaphaelACDC tried to create Barrier Arms imo.GeneSuomi wrote: - big bridge to the house doesn't look logical (and how you drive it if it's closed at both ends?
And Dithering means to create some spaces between your trees instead of having groups of them
- Sun May 23, 2010 11:33 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 401441
Re: Track Ideas, W.I.P. and Teasers/Trailers
Aiight guys, first attempt at this so sorry if I get this wrong Fawnex raceway. A bullet shaped Roval that I've been working on and off for the past few days. Nothing is really permanently set on this course, just so I could get an idea of what it looks like. Things I know I need to fix up: The bank...
- Sun May 23, 2010 4:57 am
- Forum: Tracks
- Topic: [tpk] [cir] [ovl] Fictional Circuit Trackpack
- Replies: 4
- Views: 6058
Re: [tpk] [cir] [ovl] Fictional Circuit Trackpack
Wow, I'm loving the HMAP in all your tracks. Such a great rollercoaster feel in Endeokaun, and laughing at the skidding AI in Sipse and Pintalo.