Search found 85 matches

by Fermmoylle
Sat Jul 23, 2011 12:13 am
Forum: Discussion about GeneRally
Topic: How did you decide your racing number?
Replies: 53
Views: 24759

Re: How did you decide your racing number?

My favorite racing number is #26, because I've used Brett Bodine's diecast car in a stock car racing card game league a few years ago.
by Fermmoylle
Fri Jul 22, 2011 11:42 pm
Forum: Tracks
Topic: [cir] Alagoi
Replies: 8
Views: 2293

Re: [cir] Alagoi

The only issue, which I can see, is just bit not smooth armco walls. Otherwise it's IMHO so far your best try in the few past days since you're back. :bg: Thanks a lot! If that is the only issue, I'm really satisfied! I've thought my AI line was the problem here. ....Only the general layout of the ...
by Fermmoylle
Fri Jul 22, 2011 11:36 pm
Forum: Tracks
Topic: [cir] [ovl] Velinna
Replies: 2
Views: 1618

Re: [cir] [ovl] Velinna

I knew I'd receive a RTFM answer for my comment about the kerbs. ;-) My fault, but I saw that coming and decided to take the risk anyway. You are right about the last corner, but I didn't want it to be smooth: it should represent a rushed attempt to finish the track with low budget... Maybe someone ...
by Fermmoylle
Fri Jul 22, 2011 12:26 am
Forum: Tracks
Topic: [cir] Alagoi
Replies: 8
Views: 2293

[cir] Alagoi

This is an update of an old track of mine. Only the general layout of the circuit was kept, so this is almost a completely new track from scratch. Anyway, as I doubt anyone will remember the old track, this will be new for you. Probably my AI line is not the best, but I'll let you judge that. AI lin...
by Fermmoylle
Thu Jul 21, 2011 9:45 pm
Forum: Tracks
Topic: [cir] Unuu
Replies: 3
Views: 1620

Re: [cir] Unuu

Really good for a first track, but I pity all the people that bought those premium seats to see the finish line and nothing more... All the action on the track can't be seen by them. Also, I have the slight impression that the track varies its width along the circuit. Am I wrong? And last: you don't...
by Fermmoylle
Wed Jul 20, 2011 5:03 pm
Forum: Help & advice
Topic: Flat bridges?
Replies: 2
Views: 2142

Re: Flat bridges?

If you have a height difference of 40px, there's usually no bug (or no noticiable bug, as far as I can tell). But if you need a greater difference, check first if there a "proper way" to cross the bridge: sometimes the bug only happens in a certain direction. The black part, if I recall co...
by Fermmoylle
Wed Jul 20, 2011 1:45 am
Forum: Tracks
Topic: [cir] [ovl] Velinna
Replies: 2
Views: 1618

[cir] [ovl] Velinna

And here I go again. I didn't realize SnakeDitor had an update. I was using version 1.10 for a long time, and today I've tried the 1.33. I confess the kerbs had a different look (or maybe I didn't learn how to configure them properly), but I've got used to it since I've started. So, here's. Another ...
by Fermmoylle
Wed Jul 20, 2011 12:38 am
Forum: Tracks
Topic: [cir] [ovl] Trisha
Replies: 4
Views: 1689

Re: [cir] [ovl] Trisha

Greetings, LongBow!
I need to make a few more tracks before reaching my previous "peak" in trackmaking... But you need to understand some tracks need sunken tires in kerbs in order to make them more challenging.
by Fermmoylle
Mon Jul 18, 2011 8:52 pm
Forum: Tracks
Topic: [cir] [ovl] Trisha
Replies: 4
Views: 1689

Re: [cir] [ovl] Trisha

-The pit entry and exit are quite dangerous; they're very narrow, resulting in many wall hits by AI's (and me!), and the short exit puts slow cars right in the path of fast ones. Strange. I agree the pit entry and exit are complicated, but AI at 100 (the ones I use to test drive) and at 80 (the one...
by Fermmoylle
Sun Jul 17, 2011 11:18 pm
Forum: Tracks
Topic: [cir] [ovl] Trisha
Replies: 4
Views: 1689

[cir] [ovl] Trisha

Ok, I feel like a newbie once more. It's been a while, doesn't it? Well, I'm glad to see you are all well and driving and making tracks and such. During my absence I didn't create many tracks... Maybe I didn't create more than a single track, but that's life. At least, I'm now a novelist. \o/ Now, b...