When I try to post a 1024x768 screenie, it says it must be 800x600.
Anyways , I got a mid 3 second time.
Search found 16 matches
- Thu Jul 12, 2012 1:50 pm
- Forum: Tracks
- Topic: [oth] Road Cone Splosion!
- Replies: 47
- Views: 6407
- Thu Jul 12, 2012 12:37 am
- Forum: Tracks
- Topic: Folks without website
- Replies: 31
- Views: 81890
Re: Folks without website
Hint's Tracks
Recently Posted Tracks
[ral] Mt. Kyijsuej -- This track is old, but I posted it on the forums the day of this post.
Old Tracks
[tpk] [ral] [roa] A Mixed Rally Pack
[cir] Drifter's Paradise
[cir] [tpk]Hint Circuit + The Pass
Recently Posted Tracks
[ral] Mt. Kyijsuej -- This track is old, but I posted it on the forums the day of this post.
Old Tracks
[tpk] [ral] [roa] A Mixed Rally Pack
[cir] Drifter's Paradise
[cir] [tpk]Hint Circuit + The Pass
- Wed Jul 11, 2012 11:03 pm
- Forum: Tracks
- Topic: [ral] Mt. Kyijsuej
- Replies: 3
- Views: 2188
[ral] Mt. Kyijsuej
(Mods feel free to delete this if you find that I already released this) 'A long rally track situated on the summit of Mt. Kyijsuej and the outskirts of a town with the same name.' I made some tracks a while ago and never released it for a reason I can't remember. I found this track after months of ...
- Mon Aug 22, 2011 4:14 pm
- Forum: Tracks
- Topic: [ral] Bienys
- Replies: 4
- Views: 1867
Re: [ral] Bienys
The lap is recorded before the S/F line and I think you should move the starting line around the pits but before the 2nd curve. Also, the AIs get stuck in between the fences and the cliff after exiting the 3rd pit stall. Maybe you should make the pit lane a little longer. You should smooth the cliff...
- Fri Aug 12, 2011 7:11 pm
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 381078
Re: Track Ideas, W.I.P. and Teasers/Trailers
Hmm is this better?
(Now I need a name...)
(Now I need a name...)
- Fri Aug 12, 2011 12:16 am
- Forum: Tracks
- Topic: Track Ideas, W.I.P. and Teasers/Trailers v1
- Replies: 2499
- Views: 381078
Re: Track Ideas, W.I.P. and Teasers/Trailers
I feel like this missing something (other than a name).
I did all this a day or 2 ago days ago but didn't release it.
It has 2 versions: a high speed version (shown) and a version which includes that technical section.
I did all this a day or 2 ago days ago but didn't release it.
It has 2 versions: a high speed version (shown) and a version which includes that technical section.
- Mon Aug 08, 2011 4:26 pm
- Forum: Tracks
- Topic: [tpk] [ral] [roa] A Mixed Rally Pack
- Replies: 1
- Views: 2424
[tpk] [ral] [roa] A Mixed Rally Pack
(Sorry about the bad names! I'm not really good with names) This is my first rally pack and it was to see how well I can create rallies. I made all of this with GRHMEdit, Track Editor, Land Editor by BeBeLiOuS, and MS Paint (on WinXP and Win7). So what do you think? Xoyd Rally L wasn't the best idea...
- Sun Aug 07, 2011 5:29 pm
- Forum: Help & advice
- Topic: Merging Tracks
- Replies: 14
- Views: 4333
Re: Merging Tracks
I'm making a Twin Ring Motegi and I made the Road Course and oval seperate. I saved both as a .bmp and .snr. I'm wondering if its possible to merge both bitmaps into one picture and save it as one bmp. I'm kinda thinking if I need an external editor that has layering.
- Sun Aug 07, 2011 2:21 pm
- Forum: Help & advice
- Topic: Merging Tracks
- Replies: 14
- Views: 4333
Re: Merging Tracks
How would you paste both lmaps without overwriting the previous one?
- Sun Aug 07, 2011 1:50 pm
- Forum: Help & advice
- Topic: Merging Tracks
- Replies: 14
- Views: 4333
Re: Merging Tracks
I mean make 2 bmp lmaps or 2 trk files and some how save them into one
- Sun Aug 07, 2011 12:19 am
- Forum: Help & advice
- Topic: Merging Tracks
- Replies: 14
- Views: 4333
Merging Tracks
Is it possible to merge tracks into one?
- Sat Aug 06, 2011 8:19 pm
- Forum: Tracks
- Topic: [cir] Drifter's Paradise
- Replies: 4
- Views: 2614
Re: [cir] Drifter's Paradise
I added the hills because without them, there was a huge drop there which made you go over those walls, but I'll try and see if I can remove the hills but prevent that problem with the drop.
- Fri Aug 05, 2011 7:25 pm
- Forum: Tracks
- Topic: [cir] Drifter's Paradise
- Replies: 4
- Views: 2614
[cir] Drifter's Paradise
I made this using SnakeDitor, the GeneRally Track Editor, and GRHMEdit. This is my third track ever released. My previous tracks weren't made for drifting so I made this. Take a car that slides and make the most skidmarks you can here! The hmap goes high up and down and the pit road is kinda hilly. ...
- Thu Aug 04, 2011 7:20 pm
- Forum: Help & advice
- Topic: Track editor
- Replies: 3
- Views: 2960
Re: Track editor
Thank you! (PS I also found out that was the way to make Tarmac 1 have yellow borders)
- Thu Aug 04, 2011 6:35 pm
- Forum: Help & advice
- Topic: Track editor
- Replies: 3
- Views: 2960
Track editor
Is there a way to rotate objects in the track editor that comes with GeneRally?
- Wed Aug 03, 2011 5:41 pm
- Forum: Tracks
- Topic: [cir] Hint Circuit and The Pass
- Replies: 1
- Views: 1897
[cir] Hint Circuit and The Pass
Both were made with SnakeDitor and GeneRally Track Editor.
Hint Circuit isn't made for cars that drift because of the last corner (I can't seem to fix that problem). The Pass goes up hill then back down.
Hint Circuit isn't made for cars that drift because of the last corner (I can't seem to fix that problem). The Pass goes up hill then back down.