You are right but one simple post like "we are working on it" should be enough for us. I gave up hope long ago anyway...Trigger Happy wrote:It's not relevant whether are here or not, important is, whether they keep anyhow working on the sequel or not.
Search found 66 matches
- Wed Jul 01, 2015 4:39 pm
- Forum: GeneRally 2 discussion
- Topic: GeneRally 2 feature request list
- Replies: 179
- Views: 116556
Re: GeneRally 2 feature request list
- Tue Jun 30, 2015 4:51 pm
- Forum: GeneRally 2 discussion
- Topic: GeneRally 2 feature request list
- Replies: 179
- Views: 116556
Re: GeneRally 2 feature request list
Straight into the El Dorado of silence goes my request for a "boost button" like KERS, which can be activated/deactivated in the menu. As much as I personally dislike this feature it would perfectly suit GR's "arcadey" gameplay. Having the AI use that button strategically or at ...
- Mon Nov 24, 2014 7:58 pm
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
Two months silence... Too much?
- Mon Aug 18, 2014 8:20 am
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
How bad can be one game code to say that further bug fixing and improving is not possible? Why for 12+ years it was possible and suddenly someone said "no way, we can't improve the game further"? Well, if the code is written not that well (and it could have been, as GR1 was a hoby project...
- Sun Aug 17, 2014 9:02 am
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
It's approaching a month since we last heard anything from the dev team. So much for improving their PR. I reiterate, this lack of any communication, not even short little posts to let us know that stuff is happening, does not inspire confidence in the dev team. This the part of the reason the KS f...
- Wed Jul 16, 2014 8:34 am
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
I think one of the weakest parts of the KS is the way of donating. If you guys can do something about this (for example with PayPal, SMS donating, even with IBAN) more people will be able to do it I'm in this category too. I don't want perks or rewards or anything - in the end I want to play the gam...
- Fri Jul 11, 2014 2:51 pm
- Forum: GeneRally 2 discussion
- Topic: GeneRally 2 - Kickstarter Launched
- Replies: 185
- Views: 122595
Re: GeneRally 2 - Kickstarter Launched
Literally millions of people played TrackMania Nations and Nations Forever, but look how few people have moved on to TrackMania 2: Stadium since that was released as a P2P game. This project is in EXACTLY the same position as that game. Oh, and you know what TM2: Stadium costs on Steam? £8. Funny, ...
- Thu Jun 12, 2014 7:13 am
- Forum: GeneRally 2 discussion
- Topic: GeneRally 2 - Kickstarter Launched
- Replies: 185
- Views: 122595
Re: GeneRally 2 - Kickstarter Launched
I disagree about the last two. I think it's fair for them to have premium tools for the backers or purchasers of the premium version. If those were all the same, what would be the incentive to pay for those who mostly like to create content? So do you think that everyone should be able to use Photo...
- Wed Jun 11, 2014 3:30 pm
- Forum: GeneRally 2 discussion
- Topic: GeneRally 2 - Kickstarter Launched
- Replies: 185
- Views: 122595
Re: GeneRally 2 - Kickstarter Launched
I was quiet for quite a while and for a good reason. I see where the project is now. I must say that I like the current shape and the current progress but 3 things are literally killing me: 1. Car limit. 2. Track editor. 3. Car editor. The first must be equal for everyone. The second...well you can ...
- Tue Apr 01, 2014 8:13 am
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
New developer blog will be the best idea. I think that there is too much silence and too much delay already.
- Sat Feb 01, 2014 10:47 am
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
After thinking for a while...I'm fine with your idea if you give more info about it and of course cut most of the expenses about the Kickstarter to let's say 15 000-20 000 pounds. So let's say you will have freeware and shareware game. Can you explain what exactly will be there in the shareware vers...
- Thu Jan 30, 2014 9:51 pm
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
However, what we will also be doing is offering a freeware version of GeneRally 2 at release. This version will be 100% compatible with the paid version, but will be (as a minimum) as feature-complete as GeneRally 1, and be compatible with all GeneRally 2 tracks, cars and save games. It will includ...
- Tue Jan 28, 2014 6:18 pm
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
25 000 GBP is...a lot! The problem is already mentioned: small community, small duration, huge amount of money. If we all were living in UK then fine but for example in Bulgaria if I donate 10 GBP this is the amount of money for food lasting 3 or 4 days. Also compared to the salary which is around 1...
- Thu Jan 23, 2014 9:10 pm
- Forum: GeneRally 2 discussion
- Topic: GeneRally 2 feature request list
- Replies: 179
- Views: 116556
Re: Official GeneRally feature request list
I'm not sure about the car limit because this mostly depends from the track size. Anyway I think that the maximum number should be 12. No more than that.
- Mon Jan 06, 2014 7:27 pm
- Forum: News & announcements
- Topic: Tweak of structure
- Replies: 6
- Views: 7519
Re: Tweak of structure
Good job Tripple Happy!
Excuse me I mean Trigger Happy.
Excuse me I mean Trigger Happy.
- Mon Jan 06, 2014 7:10 pm
- Forum: Discussion about GeneRally
- Topic: How did you decide your racing number?
- Replies: 53
- Views: 23797
Re: How did you decide your racing number?
My racing number in GR is 11. Why? Because this was my school number also I like this number.
- Mon Jan 06, 2014 7:07 pm
- Forum: Discussion about GeneRally
- Topic: GeneRally Drivers' Sheet
- Replies: 139
- Views: 57657
Re: GeneRally Drivers' Sheet
ABOUT YOU Name: Georgi Todorov Nickname: RacerBG, GeorgiBG Age: 19 Gender: Male Hometown: Shumen Country: Bulgaria ABOUT GENERALLY Trackmaker? : making my own tracks Carmaker? : nope Racer? : yes Do you race GR championships?: nope A GeneRally Trackmaker Idol: I don't have idols. A GeneRally Carmake...
- Mon Jan 06, 2014 12:30 pm
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
Windows XP support sounds good for me too. End of support means nothing if you are doing secure web tasks with good defense.
Little off topic but: For Windows XP and good free defense I bet on Panda Cloud. It will support it after it's doom's day also.
Little off topic but: For Windows XP and good free defense I bet on Panda Cloud. It will support it after it's doom's day also.
- Sat Jan 04, 2014 12:57 pm
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
The idea about special editor sounds cool. I agree with everything said above - more colors, no liveries, ONLY GR wheels and at all very good progress so far!
I will try to make my first car also when this editor appear...
I will try to make my first car also when this editor appear...
- Fri Jan 03, 2014 4:44 pm
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
I believe if you have the patience you can learnq quickly Blender. This is one amazing FEE program and I love to see that you are using it. :) The best option is a tutorial on the forum. Well done for the 200 polygon limit. That's fine by GR2 standarts. Next it will be cool if we have something like...
- Wed Dec 11, 2013 9:03 pm
- Forum: Discussion about GeneRally
- Topic: What type of controller do you use to play GeneRally?
- Replies: 41
- Views: 22644
Re: What type of controller do you use to play GeneRally?
WASD for me are the default keys in every racing game. Keyboard, keyboard!
- Tue Dec 10, 2013 7:33 pm
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
Im proud of you, team! Well done for your work so far and thanks for keeping us informed.
- Wed Nov 20, 2013 7:39 pm
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
Well, well, very nice! This is going into the right direction but when we will have open alpha or beta? Early testing from everyone will be good in terms of personal feedback about the game.
But anyway your way of developing for now is going very well.
But anyway your way of developing for now is going very well.
- Wed Oct 30, 2013 12:49 pm
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
Already one month passed, where is the increase?
- Mon Sep 09, 2013 7:36 am
- Forum: GeneRally 2 discussion
- Topic: Developer Blog
- Replies: 725
- Views: 374009
Re: Developer Blog
My point is that the game should not HAVE to be payed for. If you actually bother to read what I've written, I fully support a Kickstarter-type thing, where people get benefits for donating, or sensible DLC. I do not, and will not, support a shareware or fully-paid-for GeneRally, because that is th...