Search found 66 matches

by RacerBG
Wed Jul 01, 2015 4:39 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 feature request list
Replies: 179
Views: 116556

Re: GeneRally 2 feature request list

Trigger Happy wrote:It's not relevant whether are here or not, important is, whether they keep anyhow working on the sequel or not. ;)
You are right but one simple post like "we are working on it" should be enough for us. I gave up hope long ago anyway...
by RacerBG
Tue Jun 30, 2015 4:51 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 feature request list
Replies: 179
Views: 116556

Re: GeneRally 2 feature request list

Straight into the El Dorado of silence goes my request for a "boost button" like KERS, which can be activated/deactivated in the menu. As much as I personally dislike this feature it would perfectly suit GR's "arcadey" gameplay. Having the AI use that button strategically or at ...
by RacerBG
Mon Nov 24, 2014 7:58 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

Two months silence... Too much?
by RacerBG
Mon Aug 18, 2014 8:20 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

How bad can be one game code to say that further bug fixing and improving is not possible? Why for 12+ years it was possible and suddenly someone said "no way, we can't improve the game further"? Well, if the code is written not that well (and it could have been, as GR1 was a hoby project...
by RacerBG
Sun Aug 17, 2014 9:02 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

It's approaching a month since we last heard anything from the dev team. So much for improving their PR. I reiterate, this lack of any communication, not even short little posts to let us know that stuff is happening, does not inspire confidence in the dev team. This the part of the reason the KS f...
by RacerBG
Wed Jul 16, 2014 8:34 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

I think one of the weakest parts of the KS is the way of donating. If you guys can do something about this (for example with PayPal, SMS donating, even with IBAN) more people will be able to do it I'm in this category too. I don't want perks or rewards or anything - in the end I want to play the gam...
by RacerBG
Fri Jul 11, 2014 2:51 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 - Kickstarter Launched
Replies: 185
Views: 122595

Re: GeneRally 2 - Kickstarter Launched

Literally millions of people played TrackMania Nations and Nations Forever, but look how few people have moved on to TrackMania 2: Stadium since that was released as a P2P game. This project is in EXACTLY the same position as that game. Oh, and you know what TM2: Stadium costs on Steam? £8. Funny, ...
by RacerBG
Thu Jun 12, 2014 7:13 am
Forum: GeneRally 2 discussion
Topic: GeneRally 2 - Kickstarter Launched
Replies: 185
Views: 122595

Re: GeneRally 2 - Kickstarter Launched

I disagree about the last two. I think it's fair for them to have premium tools for the backers or purchasers of the premium version. If those were all the same, what would be the incentive to pay for those who mostly like to create content? So do you think that everyone should be able to use Photo...
by RacerBG
Wed Jun 11, 2014 3:30 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 - Kickstarter Launched
Replies: 185
Views: 122595

Re: GeneRally 2 - Kickstarter Launched

I was quiet for quite a while and for a good reason. I see where the project is now. I must say that I like the current shape and the current progress but 3 things are literally killing me: 1. Car limit. 2. Track editor. 3. Car editor. The first must be equal for everyone. The second...well you can ...
by RacerBG
Tue Apr 01, 2014 8:13 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

New developer blog will be the best idea. I think that there is too much silence and too much delay already.
by RacerBG
Sat Feb 01, 2014 10:47 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

After thinking for a while...I'm fine with your idea if you give more info about it and of course cut most of the expenses about the Kickstarter to let's say 15 000-20 000 pounds. So let's say you will have freeware and shareware game. Can you explain what exactly will be there in the shareware vers...
by RacerBG
Thu Jan 30, 2014 9:51 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

However, what we will also be doing is offering a freeware version of GeneRally 2 at release. This version will be 100% compatible with the paid version, but will be (as a minimum) as feature-complete as GeneRally 1, and be compatible with all GeneRally 2 tracks, cars and save games. It will includ...
by RacerBG
Tue Jan 28, 2014 6:18 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

25 000 GBP is...a lot! The problem is already mentioned: small community, small duration, huge amount of money. If we all were living in UK then fine but for example in Bulgaria if I donate 10 GBP this is the amount of money for food lasting 3 or 4 days. Also compared to the salary which is around 1...
by RacerBG
Thu Jan 23, 2014 9:10 pm
Forum: GeneRally 2 discussion
Topic: GeneRally 2 feature request list
Replies: 179
Views: 116556

Re: Official GeneRally feature request list

I'm not sure about the car limit because this mostly depends from the track size. Anyway I think that the maximum number should be 12. No more than that.
by RacerBG
Mon Jan 06, 2014 7:27 pm
Forum: News & announcements
Topic: Tweak of structure
Replies: 6
Views: 7519

Re: Tweak of structure

Good job Tripple Happy! :)

Excuse me I mean Trigger Happy. :D
by RacerBG
Mon Jan 06, 2014 7:10 pm
Forum: Discussion about GeneRally
Topic: How did you decide your racing number?
Replies: 53
Views: 23797

Re: How did you decide your racing number?

My racing number in GR is 11. Why? Because this was my school number also I like this number. :)
by RacerBG
Mon Jan 06, 2014 7:07 pm
Forum: Discussion about GeneRally
Topic: GeneRally Drivers' Sheet
Replies: 139
Views: 57657

Re: GeneRally Drivers' Sheet

ABOUT YOU Name: Georgi Todorov Nickname: RacerBG, GeorgiBG Age: 19 Gender: Male Hometown: Shumen Country: Bulgaria ABOUT GENERALLY Trackmaker? : making my own tracks Carmaker? : nope Racer? : yes Do you race GR championships?: nope A GeneRally Trackmaker Idol: I don't have idols. A GeneRally Carmake...
by RacerBG
Mon Jan 06, 2014 12:30 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

Windows XP support sounds good for me too. :) End of support means nothing if you are doing secure web tasks with good defense.

Little off topic but: For Windows XP and good free defense I bet on Panda Cloud. It will support it after it's doom's day also.
by RacerBG
Sat Jan 04, 2014 12:57 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

The idea about special editor sounds cool. :) I agree with everything said above - more colors, no liveries, ONLY GR wheels and at all very good progress so far!

I will try to make my first car also when this editor appear...
by RacerBG
Fri Jan 03, 2014 4:44 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

I believe if you have the patience you can learnq quickly Blender. This is one amazing FEE program and I love to see that you are using it. :) The best option is a tutorial on the forum. Well done for the 200 polygon limit. That's fine by GR2 standarts. Next it will be cool if we have something like...
by RacerBG
Wed Dec 11, 2013 9:03 pm
Forum: Discussion about GeneRally
Topic: What type of controller do you use to play GeneRally?
Replies: 41
Views: 22644

Re: What type of controller do you use to play GeneRally?

WASD for me are the default keys in every racing game. Keyboard, keyboard!
by RacerBG
Tue Dec 10, 2013 7:33 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

Im proud of you, team! Well done for your work so far and thanks for keeping us informed. :)
by RacerBG
Wed Nov 20, 2013 7:39 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

Well, well, very nice! This is going into the right direction but when we will have open alpha or beta? Early testing from everyone will be good in terms of personal feedback about the game.

But anyway your way of developing for now is going very well. :)
by RacerBG
Wed Oct 30, 2013 12:49 pm
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

Already one month passed, where is the increase?
by RacerBG
Mon Sep 09, 2013 7:36 am
Forum: GeneRally 2 discussion
Topic: Developer Blog
Replies: 725
Views: 374009

Re: Developer Blog

My point is that the game should not HAVE to be payed for. If you actually bother to read what I've written, I fully support a Kickstarter-type thing, where people get benefits for donating, or sensible DLC. I do not, and will not, support a shareware or fully-paid-for GeneRally, because that is th...